r/turok • • 3d ago

Alright you filthy animals....

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15 Upvotes

r/turok • • 4d ago

Ho appena finito turok 1 ed e uno dei migliori giochi n64

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52 Upvotes

r/turok • • 5d ago

Pillarmen Chichak

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17 Upvotes

r/turok • • 8d ago

Turok VR Update 3 - Immersive Tek-Bow and some fixes

51 Upvotes

Third public release with new features and some fixes:

- Added **Classic/Immersive** Tek Bow modes for both handedness settings. In Immersive mode, pull the controller back while holding Trigger to draw, then release to fire; the HUD is attached to the bow instead of the hand
- Fixed unintended left strafing while firing
- Renamed the HUD options **On** to **Hands** and **HUD Adjust** to **HUD Position Adjust**
- Improved immersive climbing by lowering the fall threshold and making exits over upper ledges easier
- Fixed the knife’s continuous “chainsaw” attack when Trigger is held
- Fixed VR image doubling caused by moving the desktop mouse, while preserving Snap and Smooth Turn
- Fixed Turok immediately reclaiming focus after switching to Windows, allowing the mouse to be used outside the desktop mirror

**Update: Copy the 4 files to the main directory and run Turok once to install it**

https://github.com/VinceCrusty/TurokVR

This is still a beta release, so some bugs and edge cases are expected


r/turok • • 10d ago

What Turok Game Do You Have The Strongest Connection With?

43 Upvotes

For me, it’s definitely Turok Evolution. I played it on PS2, and it was one of the first games I really got into. I just fucking loved how different it was. You had dinosaurs, aliens, jungles, and some really violent combat.

I also played Turok on PS3 later on. I’m pretty sure it was the 2008 one. It definitely felt less prehistoric than Evolution, but I still had a lot of fun with it.

What Turok game do you have the strongest connection with?


r/turok • • 10d ago

Turok VR Performance / New VR Mod with 6DOF Motion Controls / Meta Quest 3 + RTX 4080 Super

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19 Upvotes

r/turok • • 11d ago

I kept making promises without showing progress.... Spoiler

18 Upvotes

Well I finally have some thing to show you guys.
Please follow me on my u/kharusvii for updates and etc.
Still have lots of work to do with optimization and performance, then qaulity. there are still loads of game crashing bugs, but im thinking of releasing this beta version. im kinda a perfectionist so thats difficult. but i want everyone to have fun with this. iv put a LOT of time and work into it so far with much more to come.
Donations are welcome but not required and will go towards helping me afford to work on this game and others!
The links are on my page.
I will also be doing a campaign play through on the drone character for my youtube channel which i will link and drop over there.
i will make videos of any features or modes you guys want to see.


r/turok • • 11d ago

Well, it was worth a try hah

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9 Upvotes

Emailed Saber asking if they had any more plans for the Turok franchise beyond origins, including merch or other bits

Got back exactly what I expected hah


r/turok • • 12d ago

Turok Dinosaur Hunter VR - first release v0.90 beta

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103 Upvotes

Turok VR - Full PCVR mod for Nightdive's Turok

Turok was one of my favorite games growing up on the Nintendo 64, and ever since I got into VR I wanted to play the original game with proper stereoscopic 3D, roomscale movement and fully tracked weapons. So I eventually started building it myself.

The mod is made for Nightdive's current KEX4 version of Turok. There is no source code, proper engine documentation or VR framework available, so getting VR into KEX required a lot of reverse engineering and trial and error. This is quite different from developing a mod for an open source or well documented engine.

The original weapon models were also never designed to be viewed freely in VR. Many were heavily incomplete outside the normal first person camera, so most weapons had to be completed or rebuilt. Some were replaced entirely with new models while staying as close as possible to the original Turok style.

Main features:

• Full stereoscopic VR and 6DoF head tracking
• Roomscale movement and 6DoF weapons
• Hand mounted weapon wheel with slow motion selection
• Left and right shoulder weapon slots
• Physical knife attacks or classic trigger attacks
• Two-handed weapon handling with offhand grabbing and full weapon movement
• VR tuned bow aiming
• Normal and immersive climbing can be used together
• Hand mounted HUD
• Full left handed mode
• Smooth and snap turning
• Comfort vignette and optional weapon camera shake
• Configurable haptics
• VR corrected menus, crosshair, water rendering and UI
• Controller layouts for left and right handed play directly in the VR options

PCVR only. OpenXR and Vulkan are required. SteamVR and VDXR are supported.

Turok's physics, scripts and game logic still run at roughly 60 Hz to preserve the original timing, while the VR presentation is interpolated for higher headset refresh rates. **120 Hz is recommended** if your hardware can handle it.

A few things are still experimental. Immersive climbing can occasionally be buggy around entering, leaving and crossing ledges. Quicksaves work, but Turok was never designed for unrestricted quicksaving, so unusual game states may still cause problems. Water reflections also still have some VR artifacts, particularly near the beginning of Level 1.

The original textures have aged pretty badly in VR, so I strongly recommend the iddqd_textures pack:

https://www.moddb.com/mods/iddqd-textures/addons/iddqd

GitHub / issues:

https://github.com/VinceCrusty/TurokVR

And after what feels like launching the game about 4000 times during development, I can safely say I no longer enjoy the beginning of Level 1 quite as much as I used to.


r/turok • • 13d ago

drew a quick piece of art

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17 Upvotes

He looks at Turok


r/turok • • 16d ago

Turok 2 Miniatures

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52 Upvotes

I made some miniatures based on the concept art of the cancelled Turok 2 from 2009.

I should make one of the raptors at some point.


r/turok • • 16d ago

Turok 3: Shadow of Oblivion - Severely Underrated(?)

30 Upvotes

Does anyone else feel that this game is extremely disrespected in an unwarranted manner? Sure 1 and 2 are classics and it would never live up to those expectations and it's a little on the short side - but some of the coolest guns and FPS combat in the genre. I always feel bad that people treat this game like it's not worthy of being played.

Anyone else have some positive things to say about this game?

I also have a very nostalgic memory of this game - and it's cool that it was an N64 exclusive for the longest time.


r/turok • • 16d ago

2008 Turok is the only dinosaur horror game I can think of. That alone makes the game so outstanding imo.

32 Upvotes

Who would've guessed dinosaurs and horror go great together? Sure, the game didn't mean for it to be horror based, but it just genuinely came out as creepy. And I loved that about it! I feel like this gets missed a lot.


r/turok • • 17d ago

Quick Save / Quick Load Mod for Turok (Remaster)

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18 Upvotes

I made a standalone quick save mod for Turok

It adds:

- Quick Save and Quick Load to the pause menu
- Continue in the main menu
- Timestamps for quick saves
- Player position and orientation restoration
- Boss-state persistence for supported boss fights
- Persistent bonus-stage warp return points, including after restarting the game

The mod uses Turok’s native save slot 15.

Installation: copy the Vulkan DLL into the Turok game folder and the included KPF file into the `mods` folder. A D3D11 version is also included for compatible wrappers/renderers.

**Warning:** Turok was not originally designed for unrestricted quick saving. The mod has been tested across normal levels, boss fights, and bonus stages, but it is not possible to cover every unusual game state, trigger, scripted event, or transition.

Avoid quick saving during cutscenes, map changes, warp animations, death sequences, boss intro/outro events, or while a scripted sequence is actively moving or locking the player. Regular save points are still recommended as a backup.

Download: https://github.com/VinceCrusty/Turok1_Quicksave/releases/download/v1.0/Turok1_Quicksave_v1.0.zip

GitHub: https://github.com/VinceCrusty/Turok1_Quicksave


r/turok • • 20d ago

Messing around with a live-action fancast for Son of Stone this time

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31 Upvotes

Martin Sensmeier as Turok, Derek Hinkey as Chichak, and Booboo Stewart as Andar


r/turok • • 23d ago

Closer Look: Turok Origins Funko

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66 Upvotes

Close-up of the "Bearded Dragon" and "Armored Lusovenator" since no one else online has the guts to brave the embarrassment of buying a Funko POP in-person and having to make direct eye contact with the cashier girl at Hot Topic. This is what these bad boys look like when exposed to the outside atmosphere...get 'em on clearance now before they get shipped to the landfill!

Also: Rage Wars. Nightdive aren't real retro game fans because they outright refuse to bring my favorite entry back. They probably couldn't do it if they wanted to anyway, based on how incapable they were of reinstating the Turok 3 multiplayer mode that probably 2 rednecks programmed in 2000. That's fine because I still have the real Rage Wars original black pak and currently not playing it because CRT TV hurt my eyes. This is what real retro gaming is, Nightdive!!! AAAAUUUGGHHH!!!


r/turok • • 24d ago

In the future, I'll draw newer versions of the gender swaps for Turok, Chichak, Catori, and Nashoba

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31 Upvotes

r/turok • • 24d ago

What if Chichak were in Mangkwang? He’s like Quairtch and Varang, and is Turok Jake Sully?

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7 Upvotes

Turok x Avatar crossover


r/turok • • 25d ago

pc options being added.

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5 Upvotes

r/turok • • 25d ago

no law, turok origins, sin reloaded should have release dates if they coming out this year right?

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1 Upvotes

r/turok • • 26d ago

I finally got turok evolution running on PC but it has really strong mouse acceleration that makes it hard to even pass the first level. Any fix for this?

13 Upvotes

Other than getting a version on emulator, is there any way to get rid of the mouse acceleration that makes it really hard to aim? I can go into advanced options to switch off something called "look spring" but I can't access the control setup menu at all, looks like it's bugged. Is there a config file somewhere maybe?


r/turok • • 27d ago

Turok fans, how do you feel about this game?

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122 Upvotes

I watched the movie back when it first released as a kid, and I've always heard good things about the game, but just never got around to trying it.

You guys think it was never good, was good for its time, or still holds up in 2026?


r/turok • • 25d ago

Mock up idea

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0 Upvotes

A couple of months ago, I was imagining what a Turok film would be like.

My first idea came from watching Prey and knowing there's a female hero in Turok 3, so thought of Amber Midthunder in a film. So that would be made nowadays.

My second idea was a what if it was made in the early 2000s. Trying to think who would Hollywood cast and thought of The Rock.

Next thought is my fav choice but cant now cause he's passed away. Would have to be made in the 90s.

Not sure if anyone would agree with this choice... Sonny Landham (Billy from Predator).

This film would be an ensemble film. Turok would be the lone, quiet guy hunting dinos etc whereas other characters would develop and further the plot. Obvs Turok would be the leader but using Sonny, wouldnt want him to be chatty.

Using pics from Predator, used ai to imagine Sonny as Turok. (Before anyone says, yes i know Turok isnt a name but a mantle. I've not settled who I'd want him to be yet probs Tal Set)


r/turok • • 26d ago

Gettin closer and closer to a beta release

16 Upvotes

theres still lots of crashes and texture issues in some places, as you can see the shot gun texture is all wonky.
im leaning more towards handling the crashes as i find them.
believe it or not the freaking turret is COMPLICATED lol. took me two hours to straighten that crap out. every time i would throw it, it would crash the game.


r/turok • • 29d ago

Rage Wars Progress!!!

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79 Upvotes

i seem to be missing a lot of recompiled functions.... so iv been on a slog of patching crashes dealing with the menus.
as you can see, i still have hiccups with rendering in the recomp.
but the fact that we are finally rendering graphics at all, after so long is a MAJOR WIN!