r/turok • u/VinceCrusty • 9d ago
Turok VR Update 3 - Immersive Tek-Bow and some fixes
Third public release with new features and some fixes:
- Added **Classic/Immersive** Tek Bow modes for both handedness settings. In Immersive mode, pull the controller back while holding Trigger to draw, then release to fire; the HUD is attached to the bow instead of the hand
- Fixed unintended left strafing while firing
- Renamed the HUD options **On** to **Hands** and **HUD Adjust** to **HUD Position Adjust**
- Improved immersive climbing by lowering the fall threshold and making exits over upper ledges easier
- Fixed the knife’s continuous “chainsaw” attack when Trigger is held
- Fixed VR image doubling caused by moving the desktop mouse, while preserving Snap and Smooth Turn
- Fixed Turok immediately reclaiming focus after switching to Windows, allowing the mouse to be used outside the desktop mirror
**Update: Copy the 4 files to the main directory and run Turok once to install it**
https://github.com/VinceCrusty/TurokVR
This is still a beta release, so some bugs and edge cases are expected
2
u/VinceCrusty 8d ago
New release with some fixes
v0.93:
- Fixed 3D audio direction so it follows physical HMD rotation, not just snap or smooth turning
- Fixed controller buttons and sticks becoming unresponsive after Turok lost window focus
- Fixed delayed firing while moving by restoring controller input immediately and keeping VR fire clicks inside the game window
- Fixed the immersive bow’s weapon wheel: both the selection ray and the wheel now follow the correct controller in right- and left-handed modes
Update: Copy the 4 files to the main directory and run Turok once to install it
1
u/VinceCrusty 7d ago
New Release 0.93.1
- Reworked shoulder-slot selection to reduce accidental weapon switches. Haptic feedback now signals when a slot is ready, and pressing either trigger or grip selects its weapon immediately
- Fixed shoulder-slot selection while using the immersive Tek-Bow
- Restored left and right shoulder weapon assignments under **VR Options → Weapons**
- Added a **Shoulder Slots: On/Off** option, disabled by default. Turning it off disables shoulder selection and greys out both assignment options
Update: Copy the 4 files to the main directory and run Turok once to install it
1
u/VinceCrusty 6d ago
New release with new features and some fixes v0.93.5
- Added a first-run setup window for handedness, turning, movement direction, HUD, immersive bow, shoulder slots, and vignette settings
- Added optional HD texture pack download and installation. Existing packs are detected and left unchanged
- Improved installation dialog visibility so notifications appear in the foreground
- Added selectable Head-based or Offhand-based movement, with support for both handedness modes
- Fixed turning options: Snap angle is now disabled during Smooth Turn, and Smooth Turn speed is disabled during Snap Turn
- Existing user settings are preserved when updating or reinstalling the mod
Update: Copy the 4 files to the main directory and run Turok once to install it
1
u/VinceCrusty 2d ago
New release with new features and some fixes v0.93.8
- Added Menu Size under VR Options > Comfort, with levels 1–10 and a default of 8 for new installations
- Added Menu Position: Head / Fixed under VR Options > Comfort. Head follows the headset; Fixed keeps the menu in place so you can look around freely
- Fixed menu opening alignment to use your current horizontal viewing direction while keeping the menu upright
- Aligned the title-screen 3D background with your viewing direction at startup and fixed clipping when looking around
- Fixed a brief flash of the original menu size or position when closing menus
- Fixed the automap’s roomscale tracking and heading: physical turning now correctly rotates the map, compass and player marker
- Reduced the view-mounted automap to 50% of its original size so more of it fits within the headset’s field of view
- Added Map Intensity under VR Options > Visuals
- Added Map Display: View / HUD under VR Options > Visuals. HUD places the map beside the active HUD, allowing it to remain visible during gameplay
- Repositioned the title-screen copyright text directly below the main menu panel
Update: Copy the 4 files to the main directory and run Turok once to install it
1
u/VinceCrusty 18h ago
New release with new features and some fixes v0.94.0
- Added a weapon-mounted ammo HUD with individual placement for each weapon and handedness. It shows only the currently selected ammo type and quantity of ammunition
- Added Ammo HUD: Pinned on Weapon / Normal HUD to VR Options and first-run setup. Pinned on Weapon is the default
- Added Roomscale Crouch under VR Options → Comfort. Physically duck to enter crawl passages, or use the Crouch button as an alternative. Movement inside passages stops when you rise too far above your entry pose and resumes when you duck again. The allowance adapts to your entry height. Button-operated crawling lowers the viewpoint further for better clearance
- Added Boss/Air Display: View / HUD under *VR Options → Visuals, allowing boss-health and underwater air bars to be centered on the active HUD. Boss/Air Display falls back to the view display when the HUD is disabled or temporarily hidden
- Made the installer dropdowns narrower, added an accidental-switch warning for Shoulder Slots, and thanked iddqd13 in the HD texture pack installation flow
- Minimal idle movement for weapon models disabled
- Stock HUD graphics and fonts now load directly from `game.kpf`, eliminating redundant loose copies. Custom weapon-wheel graphics are packed into `zzzz_VR_Assets.kpf`; obsolete files such as `MaskPositions.txt` are no longer shipped
- Installation and updates automatically remove obsolete asset folders while preserving settings, saves and other mods
- Added an installer choice between Immersive (Roomscale) crouching and Auto Crouch (Original), with Auto Crouch remaining the default
Update: Copy the 4 files to the main directory and run Turok once to install it
4
u/TheBananaCzar 8d ago
Incredible work