r/arma • u/West-Reality-9128 • 15h ago
IMAGE Dismemberment mod update
We're cooking major update for arma 3 dismemberment mod,shit is hour to be crazy X_x 🤙
r/arma • u/KillAllTheThings • Aug 01 '26
📢 Attention, Soldiers! 📢
Starting August 1st, all feedback tickets should be submitted through our new Feedback Tracker for both #ArmaReforger and #Arma3.
This new service will allow our teams to process feedback more effectively and should help streamline the reporting process.
As always, we appreciate as much information as possible in your reports to help us reproduce and fix issues.
You can find the new feedback trackers here:
Arma Reforger: https://report.bistudio.com/projects/arma-reforger
r/arma • u/Ondrej-Suma • Jul 07 '26
After a long time I was involved in Arma community, namely in OFP 25th Anniversary Livestream:
https://www.youtube.com/live/tBEO5PolZtQ

Thanks for watching, and if you have anything to say, to me, or about the livestream in general, I am looking forward to reading your comments.
r/arma • u/West-Reality-9128 • 15h ago
We're cooking major update for arma 3 dismemberment mod,shit is hour to be crazy X_x 🤙
r/arma • u/Internal_Hour8267 • 2h ago
r/arma • u/Doublealpha4 • 5h ago
One of my favorite styles for creating images and taking screenshots in Arma is the documentary or exhibition style; while most people tend to prefer dramatic or action-packed shots—or those featuring interesting effects—this style might also be appealing, especially to aviation enthusiasts.
r/arma • u/Intelligent_Code_507 • 9h ago
r/arma • u/Mr-foreskin-regrower • 1d ago
Why remove the most beloved features like workshop and editor just to appease console players? Does The leadership hate their fanbase of 15+ years that much? I hope the devs don’t act shocked when it inevitably flops and is DOA
r/arma • u/Ishloo2023 • 1d ago
Warlords hooked me hard. PvP, tanks, helis, jets, infantry - combined arms chaos, exactly what Arma is good at.
Then after ~200 hours it started getting painfully predictable.
Same routes. Same chokepoints. Same few sectors getting fought over every match. Meanwhile there are tons of sectors on Altis I had basically never seen used.
I googled around and apparently I’m far from the only one who got bored of that.
So I looked at Redux thinking: “surely somebody already fixed this.”
Jesus Christ.
I opened it, stared at the UI for a minute and wanted to unsee it. Too much stuff, too much visual noise, too many systems piled on top of each other. At some point it stops feeling like Warlords and starts feeling like someone duct-taped another game onto it.
So the obvious answer seemed to be somewhere in the middle: don’t reinvent Warlords. Just fix the parts that make it repetitive.
What I changed:
That’s basically it. No giant overhaul, no seizure-inducing UI, no 40 new systems to learn.
Just more fronts, more useful parts of Altis, more reasons to split forces and finally see all other sectors.
The screenshots show the sector network and what several active attack routes look like at once.
Am I missing some obvious reason why Warlords shouldn’t be more like this?
r/arma • u/Foxhound586 • 4h ago
the FV551 moves into position in St. Kapaulio
r/arma • u/SalamanderLess3446 • 13h ago
I really hope there is as I want to make a mission for it (IM FINE WITH BOTH ARMA REFORGER AND 3 BUT HOPEFULLY ARMA 3)
r/arma • u/PresidentofJukeBoxes • 1d ago
r/arma • u/ChornobylChili • 1d ago
Its hard to imagine how much this game has become part of my life since buying ARMA1 sold as Armed Assault for my first paycheck from my first real job at 17. Bought this and STALKER which hold an equal place in my heart.
Imagine my joy to see Stalker and Arma Content together in an Arma Game vanilla in Reforger.
Heres to all the friends iv made. Especially my late Brother Jeff xXOderusUrungusXx. We will keep playing ARMA until we can no longer operate a computer.
ARMA has made me feel like an old rich soul thats lived a million lives already yet still finds joy in this World and the People in it.
Thank You Bohemia.
Centuries of carnage
Centuries of chaos yet unfolding
A planet built on bone
Spinning in a space
Unmolded
Armies are arrayed
Like toys on tabletops it's almost funny
Bodies raped and flayed
The sea is red with blood the sky is sunny
Immortal!
Corrupter!
-Immortal Corruptor by GWAR
r/arma • u/AdSingle3407 • 1d ago
A lot of the rumored gutting of previous groundbreaking content such as Eden Editor and seamless Workshop support has put my opinions of Arma 4 down a lot.
To me, Arma 4 seems like it’s going to pander to the newcomers of the franchise over more seasoned fans, which is understandable admittedly, but turns me away personally.
What do you all think?
r/arma • u/Informal-Pilot-1633 • 12h ago
r/arma • u/Weird_Jerk • 16h ago
So, I have been into Arma since OG Op Flashpoint. I mainly set up skirmishes and battles in Amra3 editor and then play them from different perspectives. But I would describe myself as a very casual fan.
I am really out of it as far as knowing what the latest greatest behavioral/AI mods are.
I use limited addons, mostly RHS stuff and maps, some aircraft.
Can yall help me modify my game a little? Things I would like to change globally in my own skirmishes:
soldiers barely react when I hit them in the chest 3 times with an M4, just keep their AK trained on me reacting like maybe a horsefly bit them. I feel like maybe the RHS units are heavily armored, but I'd still like enemies to lose some composure when shot, even if it doesn't kill them.
I know general AI squad movement is never going to be life-like, but are there improvements to be had with mods?
I have trouble implementing things like modules, using code for missions, triggers, things like that. Very limited basic knowledge. Wondering if there are any good beginner tutorials for mission making.
r/arma • u/ARCH-DECIBUS • 13h ago
🎯🎯🎯