r/arma • u/luubi1945 • 8m ago
r/arma • u/snakebyte8 • 18m ago
DISCUSS A3 Platoon Leader Redux Redux
REDUX of the REDUX of the original PLATOON LEADER HIGH COMMAND MOD
https://steamcommunity.com/sharedfiles/filedetails/?id=3814513987
https://steamcommunity.com/workshop/filedetails/discussion/3814513987/592943200279453899/ -> full explanation about this mod and what it fixes and changes.
Also I made this project open source on github -> https://github.com/snakebyte85/PlatoonLeaderReduxRedux
Please try, enjoy and report any bugs.
r/arma • u/Internal_Hour8267 • 3h ago
IMAGE Propaganda Posters I've made for my Arma Reforger subgroup, the Orbital Reserve Corps
r/arma • u/Foxhound586 • 5h ago
IMAGE We roll
the FV551 moves into position in St. Kapaulio
r/arma • u/Doublealpha4 • 5h ago
IMAGE marines F/A18 D (VMFA-AW224) FightinBengals
One of my favorite styles for creating images and taking screenshots in Arma is the documentary or exhibition style; while most people tend to prefer dramatic or action-packed shots—or those featuring interesting effects—this style might also be appealing, especially to aviation enthusiasts.
r/arma • u/Intelligent_Code_507 • 10h ago
VIDEO (ArmA3) Helmet Cam POV French Navy SF Afghanistan 2010
r/arma • u/Informal-Pilot-1633 • 13h ago
VIDEO Arma 2 OA | Advanced AI Mix | Ambush on Zargabad
r/arma • u/SalamanderLess3446 • 14h ago
HELP Is there any Papua New Guinea maps?
I really hope there is as I want to make a mission for it (IM FINE WITH BOTH ARMA REFORGER AND 3 BUT HOPEFULLY ARMA 3)
r/arma • u/ARCH-DECIBUS • 14h ago
REFORGER They Chose The Wrong Mountain...
🎯🎯🎯
r/arma • u/West-Reality-9128 • 16h ago
IMAGE Dismemberment mod update
We're cooking major update for arma 3 dismemberment mod,shit is hour to be crazy X_x 🤙
r/arma • u/Weird_Jerk • 17h ago
HELP Mods to the way units behave? Single player looking for immersion.
So, I have been into Arma since OG Op Flashpoint. I mainly set up skirmishes and battles in Amra3 editor and then play them from different perspectives. But I would describe myself as a very casual fan.
I am really out of it as far as knowing what the latest greatest behavioral/AI mods are.
I use limited addons, mostly RHS stuff and maps, some aircraft.
Can yall help me modify my game a little? Things I would like to change globally in my own skirmishes:
soldiers barely react when I hit them in the chest 3 times with an M4, just keep their AK trained on me reacting like maybe a horsefly bit them. I feel like maybe the RHS units are heavily armored, but I'd still like enemies to lose some composure when shot, even if it doesn't kill them.
I know general AI squad movement is never going to be life-like, but are there improvements to be had with mods?
I have trouble implementing things like modules, using code for missions, triggers, things like that. Very limited basic knowledge. Wondering if there are any good beginner tutorials for mission making.
r/arma • u/Amazingcube33 • 22h ago
HELP Any actual patrol missions
I already tried googling it but the East Wind mini patrols Kerry can do with his ATV are the only suggestions; I was looking to just play a mission with random patrolling across an area with both friendly and potential enemy contacts, or nothing at all and cannot find anything like this. If it doesn’t exist I could probably make it relatively easily but was first seeing if anyone knows of a mission generator like this.
r/arma • u/FriendshipLow8015 • 1d ago
HELP How do I use this mod?
Installed a fpv crocus mod, but I don't know how to use it since I'm new to Arma 3. Can someone help?
r/arma • u/Ishloo2023 • 1d ago
DISCUSS A3 200 hours of Warlords later, I got tired of fighting over the same sectors
Warlords hooked me hard. PvP, tanks, helis, jets, infantry - combined arms chaos, exactly what Arma is good at.
Then after ~200 hours it started getting painfully predictable.
Same routes. Same chokepoints. Same few sectors getting fought over every match. Meanwhile there are tons of sectors on Altis I had basically never seen used.
I googled around and apparently I’m far from the only one who got bored of that.
So I looked at Redux thinking: “surely somebody already fixed this.”
Jesus Christ.
I opened it, stared at the UI for a minute and wanted to unsee it. Too much stuff, too much visual noise, too many systems piled on top of each other. At some point it stops feeling like Warlords and starts feeling like someone duct-taped another game onto it.
So the obvious answer seemed to be somewhere in the middle: don’t reinvent Warlords. Just fix the parts that make it repetitive.
What I changed:
- Every enemy sector connected to your territory can be attacked. Not just the voted one.
- If three sectors are exposed, you have three actual fronts.
- Every active frontline sector has AI defenders, so alternate routes aren’t just empty flag-capping.
- Only active fronts are populated, so the server doesn’t melt when half the map becomes relevant.
- I added a naval route across the bay and removed radar/IR locking from boats and SDVs, because in normal Warlords boats are basically floating target practice.
- I also added a high-CP sector cluster as a secondary strategic objective. You don’t have to fight there, but controlling it gives your side a real economic advantage, so there’s finally a reason to fight somewhere other than the usual highway to the enemy base.
That’s basically it. No giant overhaul, no seizure-inducing UI, no 40 new systems to learn.
Just more fronts, more useful parts of Altis, more reasons to split forces and finally see all other sectors.
The screenshots show the sector network and what several active attack routes look like at once.
Am I missing some obvious reason why Warlords shouldn’t be more like this?