r/arma • u/Mr-foreskin-regrower • 1d ago
DISCUSS FUTURE Arma 4
Why remove the most beloved features like workshop and editor just to appease console players? Does The leadership hate their fanbase of 15+ years that much? I hope the devs don’t act shocked when it inevitably flops and is DOA
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u/forte2718 1d ago edited 1d ago
Firstly, nothing is being "removed" — Arma 4 is being developed on a completely different engine. That means all of the tooling needs to be rebuilt from scratch. Rome wasn't built in a day. Let them cook.
Secondly, Reforger already has both its own workshop and its own workbench suite which enables mission creation, so even if Arma 4 does not ship with anything that Reforger doesn't already have, it will still have both. The truth of this is heavily evidenced by the fact that Reforger already has tons of fairly fully-featured mods and scenarios available on its workshop — including both RHS and ACE, as well as new things that arguably couldn't even be done through Arma 3's tools.
So, at face value, your claim that Arma 4 won't have a workshop or an editor are just clearly false. The fact remains that even just in Reforger, you can open the game, join a heavily modded server, and immediately be presented with a list of the mods you need and a single-press button to download and install them all, and then join the server and play. Just like with the Steam Workshop.
With all that being said, yes, there are plenty of complaints about the workshop (mostly related to jankiness and console limitations), and also plenty of complaints about the workbench tools being poorly suited for scenario editing. These are valid concerns and are something that Bohemia is undoubtedly going to address. The CEO of Bohemia already mentioned last month on X that "modding and the mission editor were our compass, not window dressing" and promising "no shortcuts." They are clearly aware of the criticisms and intend to address them — maybe not in the exact way you or the rest of the community wants them to, but again: you have to let. them. cook.
When I look at the other things that they have been cooking over the last decade, I see some really incredible progress. The Enfusion engine — even just the version in Reforger — is positively gorgeous, and way more capable than the Real Virtuality engine that previous Arma titles were built on. The new Enforce scripting language is an enormous improvement over SQF. The workbench tools are absolutely lightyears ahead of Arma 3's modding tools, even if they are currently poorly-suited for scenario editing — and hell, most of Arma 3's best modding tools were third-party anyway (Mikero's Tools, Eliteness, etc.). Not to mention the fact that Arma 3 didn't even ship with the Eden editor, it came years after release.
But all of these very positive things that have been paving the way for Arma 4 have taken time to develop — often a considerable amount of time, and the road to completion was fraught with complications. Still, Bohemia didn't back down and continued the challenging work to shore these things up. Do you really think that Bohemia's leadership hates their fanbase when they have been working with such dedication to build a solid foundation for new Arma titles (i.e. the Arma Platform)? If so, then you aren't even trying to pay attention, you're just fucking whining, all because we aren't already at the "complete and polished" phase yet.
TL;DR: Shut the fuck up and let Bohemia cook, you ungrateful console-hating turd-gurglers. Most of you crybabies don't have any clue just how much effort is going into the future of Arma and wouldn't recognize what hard work is if a 12-hour-day, 6-days-a-week construction laborer dragged their sweaty nuts across your faces.