r/admincraft • u/Alex_Medvedev_ • Aug 25 '26
News After 28 months of development, the PumpkinMC Beta is Officially LIVE
You might remember PumpkinMC, the custom Minecraft server software built entirely from scratch in Rust. After more than 2 years (28 months) of non-stop work, the time has finally come: the PumpkinMC Beta is officially live!
While many ambitious custom server projects lose momentum over time, PumpkinMC stands as the only project in this space to receive continuous, active updates across such a long timeframe.
Scope of the 1.0 Release
I want to clarify the primary goal for this first official release: making the game fully beatable from start to end.
A 1:1 vanilla world generator was not the prerequisite for 1.0, though achieving full parity remains our ultimate target. We actually reached the "beatable game" milestone a long time ago, but chose to spend extra months packing in features, hardening stability, and squashing bugs.
To anyone feeling this release is coming too early: it has been in active development for over 28 months. Following this launch, frequent updates will continue rolling out to bring true 1:1 vanilla world generation, deeper parity, and further performance improvements.
Release Schedule
- Beta Testing: Open right now
- Official Release: Friday, September 4th at 8:00 PM CEST
Links & Resources
- Download Beta: pumpkinmc.org/download
- Report Issues: GitHub Issues
How You Can Help
Try Out Our Multi-Language Plugin API
Calling all developers! PumpkinMC features a built-in plugin API that supports 7 different programming languages, making it flexible to write custom logic in the language you already know best.
Check out the developer documentation and getting started guides here:
And!, Please help us stress-test the build before launch day. If you hit any critical issues, performance bottlenecks, crashes, or weird edge cases, drop an issue on our GitHub with reproduction steps and logs