r/Simulated • u/ChromaTactic • 20m ago
r/Simulated • u/levmiseri • 10h ago
Interactive Was playing around with flocking algorithms and decided to make a game out of it
Link: https://nohope.io
There is something very satisfying about controlling a swarm/flock like this. Curious what people think!
r/Simulated • u/youXman • 12h ago
Proprietary Software [OC] From 25 to 5,000 balls to destroy the core
My kids and I are creating some of these simulations on our youtube channel Orbodrome
r/Simulated • u/ibackstrom • 12h ago
Interactive Truck with legs
Hi Guys,
made a free browser game where you are truck and you have 4 legs.
Mostly IK/FK and solvers.
r/Simulated • u/arrestinbias • 14h ago
Blender I ran a 100-nanosecond molecular dynamics simulation of Ozempic bound to its receptor
I’m a computational drug discovery researcher, and I thought this community might appreciate seeing an actual molecular dynamics simulation!
This is a 100-nanosecond simulation I ran of semaglutide (the active ingredient in Ozempic) bound to the GLP-1 receptor.
The simulation models how the drug and receptor move, flex, and interact at the atomic level over time. Unlike a static crystal structure, molecular dynamics lets us explore how these molecules behave in motion.
100 nanoseconds might sound incredibly short, but that’s a substantial amount of simulated time when you’re calculating the motion of thousands of atoms!
This visualization comes directly from my molecular dynamics trajectory, not an AI-generated animation. Enjoy!
r/Simulated • u/Possible_Statement_1 • 15h ago
Research Simulation Real-time Live Marine Air Traffic NYC NJ Data Visualization & 3D Environ...
r/Simulated • u/mooonlightoctopus • 15h ago
Research Simulation Spheres rendered by simulating light
By simulating light as a Cellular Automata, one can render some objects. This is two spheres shone through a lense into a camera (With a light behind them)
r/Simulated • u/Weary_Junket9549 • 16h ago
Interactive Created a full universe simulator
universesimulator.orgHey everyone,
I built an interactive web based universe simulator with over 150 million catalogged stars, already over 2000 unique visitors!
r/Simulated • u/CdvrSzf • 20h ago
Houdini Guided Bubbles & Wet Foam Solver - Wētā FX paper implementation
The solver is based on the Wētā FX paper (Guided Two-Way Coupled Bubbles + explicit SPH + manifold advection). The underwater bubble system features a locally resimulated fluid with two-way coupling to the bubbles. The foam is handled via an SPH simulation projected onto a 2D manifold of the water surface. The solver implements standard SPH forces such as viscosity (mu), cohesion (C for strength, beta_c for radius), and surface friction against the water. The original authors apply a particle volume multiplier to the cohesion force. While this is valid and supported as an option in my solver, I prefer using the neighbor's volume multiplier instead of the active particle's volume. To my eye, this yields visually superior foam clustering.
The foam is constrained to the surface via manifold advection: forces are decomposed into tangential and normal components, the normal component is discarded, and particles are projected back onto the water surface using Newton iterations.
r/Simulated • u/reavers_ • 1d ago
Blender I Simulated a Prison Flood in Blender
r/Simulated • u/shroo-m • 2d ago
Proprietary Software Castle collapse simulation (Realtime destruction fun with Box3D) Working on a new game & engine
r/Simulated • u/giszmo • 2d ago
Interactive Blobs eat blobs
A game I always wanted to code now done with the help of Claude 5.5. Should I put more work into this?
The "real" physics was too heavy to simulate many players but the visual uses the "real" physics of balls kept upright by an inner volume and moving from only contraction between surface vertices and an additional inner weight. I think it came out cute.
Some tuning is still needed. The "king" has too little to fear although it loses mass from moving alone and can lose to a portal but I think it's still too fast.
This instance supports 400 players across 4 planets but I can get a server for 5000 across 10 worlds, too.
r/Simulated • u/matigekunst • 3d ago
Interactive Real-time cloth simulation in TouchDesigner - POPtober day 1
XPBD cloth sim with forces coming from real-time monocular depth.
r/Simulated • u/JumpyAct4865 • 3d ago
Interactive Pressure Works is Live!
Pressure Works is out now on Steam!
Build machines out of real pneumatics: hose up air supplies, valves and cylinders, then hit Test and watch your contraption push, lift, spin and fling actual physics objects.
Sandbox: beams, gears, wheels, motors, balloons and propellers. Build whatever you can imagine. Even computers!
Puzzles: get the ball into the goal, from a simple push to machines that run themselves.
Time trials: build a vehicle, climb in, and race the clock.
Leaderboards: fewest parts and fastest times, ranked worldwide.
No tutorial, just tinkering. When you get stuck, the built-in Engineer's Handbook has the recipes.
r/Simulated • u/shroo-m • 3d ago
Interactive [OC] I built a brick castle, then demolished it in my interactive 3D physics sandbox
r/Simulated • u/alu3n • 4d ago
Proprietary Software Adding surface waves to fluid simulations
I implemented Surface Turbulence as a proof of concept Houdini plugin for a project with Stormborn Studios. It adds small surface waves without rerunning the base liquid simulation.
The clip shows the before/after comparison, surface tracking and wave simulation.
I made a full video explaining the method and math, with a tool demonstration and benchmarks:
Based on Surface Turbulence for Particle-Based Liquid Simulations
r/Simulated • u/matigekunst • 4d ago
Proprietary Software Trampoline
XPBD softbody simulation in POPs using Gauss-Seidel @ 60fps and 70 shader passes (can't do substepping in same shader pass)
When TouchDesigner introduced POPs one of the first things I tried making was an xpbd soft-body sim, and it looked like this and this. Since then, I've rewritten it multiple times and watched ten minute-physics' tutorials over and over. Many simulation explosions later, it turned out that my very first solver was (mostly) correct, but I was colouring the graph and building the tet constraints in the wrong way..
Edit:
Resources:
XPBD paper + earlier PBD paper from Macklin
r/Simulated • u/DavidMadeThis • 4d ago
Interactive Physics-based power grid simulation game based on academic papers. Released today after 4 years dev.
You guys really liked my post 2Y ago early on in the project (https://www.reddit.com/r/Simulated/comments/1j81ca9/power_network_tycoon_a_physically_accurate_power/) but TODAY I've released the final product after a little over 4 years of solo development.
I’m a power engineer and started making it as a hobby project around the kind of power system problems I find interesting. It’s a physics-based power grid simulation covering generation, renewables, grid stability, thermals, extreme weather and more.
Available now on PC, Mac and Linux/Steam Deck
Steam: https://store.steampowered.com/app/2429930/Power_Network_Tycoon/
Trailer: https://youtu.be/wrLPvUqbzu8
Detailed video I think you simulation guys will like: https://youtu.be/QAWecGI0Im4
r/Simulated • u/pro-cedural • 4d ago
Interactive [OC] Cellular automata based clouds simulation (well, not only that!)
r/Simulated • u/qubophonic • 5d ago
Research Simulation [OC] Ragdolls evolving to walk: 11 generations of falling, then 50 meters
I built this in Physion, the free 2D physics simulator I develop, which runs in the browser. The physics is Box2D running live, with no motion capture or keyframes.
How it works
- Every ragdoll has the same body. Only the controller evolves, and it isn't a neural network. It's a walking controller in the style of SIMBICON (Yin, Loken and van de Panne, 2007) that splits each step into a "lift" and a "plant".
- 19 genes set the target angles of the hips, knees, ankles and arms, how long each leg lifts, how far the torso leans, and two balance gains. The gains swing the foot further forward the further and faster the body gets ahead of it, which is what lets a ragdoll catch itself instead of toppling over.
- 12 ragdolls per generation. Fitness is the distance walked, halved on a fall (anything but the feet and shins touching the ground, or the torso tipping past 45°).
- The best 3 carry over unchanged, and the other 9 are children of tournament-selected parents, with crossover and mutation. A child's color stays close to its parents', so you can follow a lineage.
Physion: https://app.physion.net