r/Games • u/Employedwolf • 8h ago
r/Games • u/AutoModerator • 20h ago
Discussion Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - October 04, 2026
Use this thread to discuss whatever game you've been playing lately: old or new, AAA or indie, on any platform between Atari and XBox. Please don't just list off the games you're playing in your comment. Elaborate with your thoughts on the games and make it easier for other users to find what game you're talking about by putting the title in bold.
Also, please make sure to use spoiler tags if you're revealing anything about a game's plot that may significantly impact another player's experience who has not played the game yet, no matter how retro or recent the game is. You can find instructions on how to do so in the subreddit sidebar.
This thread is set to sort comments by 'new' on default.
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For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.
/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn
Scheduled Discussion Posts
WEEKLY: What Have You Been Playing?
WEDNESDAY: Suggest Me A Game
FRIDAY: Free Talk Friday
r/Games • u/wildan3236 • 15h ago
Opinion Piece Ace Combat 8 Secretly Has the Best Video Game Music of the Year
polygon.comr/Games • u/Turbostrider27 • 15h ago
PlatinumGames boss hints he wants to expand Bayonetta as Stellar Blade director calls the series "indispensable"
eurogamer.netr/Games • u/MedicalNote • 11h ago
Indie Sunday Dicevaders - Pengonauts - Just launched our dice roguelike set in the same universe as StarVaders!
Hey everyone!
If you haven't seen me around yet, I'm Axolotl (MedicalNote on reddit), and I'm the lead designer for StarVaders and Dicevaders. We're a three person-studio based in Montreal and StarVaders was our first game! Dicevaders is the team's second game, a spin-off.
This project started as a crazy dream of mine after launching StarVaders, which quickly became a little gamejam prototype that was way more fun than it had any right to be. It was originally based on the idea of "what if the boardgame SpaceBase was a roguelike", and then went from there to design itself.
Then I basically set out to create our take on the engine-building roguelike genre by infusing it with tactical synergy, deep scaling through perks, artifacts, and a strong focus on controlling randomness to your advantage.
Cannot thank you all enough for all your support for a little Canadian studio, it means the world to us!
Steam Link: Dicevaders
Northernlion Playthrough: Is this 2026's Balatro? (Dicevaders)
Olexa Playthrough: The BEST Big Number Roguelike of 2026
The game is also available on Nintendo Switch 1 and 2 now!
I also wanna announce that StarVaders is offficially coming to Nintendo Switch systems and PS5 later this year as well! We are also working on mobile ports for both StarVaders and Dicevaders, more details will be revealed at a later date.
So far the reception has been phenomenal, the launch is going really great, by units sold it's actually already on pace to surpass StarVaders! (which is kinda crazy to me lol because StarVaders took like 5 times longer to make )
We're already planning a roadmap for post-release content, including new commanders, so stay tuned! At the same time we're starting work on our third game, a bigger, more ambitious project that will take the next few years to flesh out.
Thank you everyone who've followed us since StarVaders, helped playtest and give feedback, left reviews for our games! Feel free to ask me if you have any questions about the games or about gamedev in general!
r/Games • u/schamppu • 18h ago
Indie Sunday WalkScape - Not A Cult - I'm developing a MMO inspired by RuneScape where you progress by walking in real life. Trading is releasing next week!
Hello r/Games!
I've been developing WalkScape for almost 3 years now. We (Not a Cult, the company) have gone from just me as a solo dev to now having a team of five people in total and things are ramping up!
We're releasing Trading to WalkScape on next week's Wednesday (7th of October).
Screenshots
How to start playing
You can start playing the game immediately if you support us through our Patreon page. We currently have 20% and 60% Discounts on Patreon for your first month/year as a way to celebrate the release of Trading. More on the Discounts here.
The game is entirely community funded with no investors or publishers behind it. This way we can ensure that our players are always our #1 priority and the creative vision for this game isn't compromised.
If you don't feel like supporting the game or want to try it first for free, you can apply to the Closed Beta. We let new players in who have applied fairly regularly.
Info on how to apply for free access.
Introduction
3 years ago I was wondering of ways how I could motivate myself to walk more. I have ADHD, and sometimes find it hard to motivate myself to exercise. Thought about combining RS as I've been addicted to it for more than 10 years and walking, and that's how the game got started.
WalkScape is a game inspired by RuneScape and other MMOs but with a twist - you progress in it by walking in the real world! It's designed to be non-intrusive, with no predatory monetization practices. By non-intrusive we mean that it will truly let you enjoy your time outside by not constantly requiring your attention. Everything that needs active involvement (like combat or quests) should be done when you get home. The main goal of the game is to make people more interested in walking by giving them an amazing gaming experience to motivate them to keep walking. And you can play it while at work, or when you are walking with friends, and while walking your dog. You can truly focus on what you are doing and do more active playing later.
Videos
WalkScape Ultimate Beginner Guide video
WalkScape Dev Interview on Trading video
What's been added since last post
I posted here last time almost a year ago, and a ton has happened since. Our team has been busy especially putting together the servers & technical requirements to support real time & asynchronous player interactions. Trading is the first feature coming out that uses this.
In addition we've shipped several content updates, QoL, new game mechanics, reworked Bank system, pets, three new skills and a lot more to the game. You can find the full the full version log fron our Wiki.
Thanks for reading
Thank you so much for reading, and I really hope you'd consider joining the game! We have a lot of new stuff coming out and we're ramping up to get the game fully released as Open Beta.
And thanks for everyone who has supported us or does so!
Happy walking and stay hydrated. I'll answer amy questions you may have in the comments ❤️
r/Games • u/A_Soggy_Rat • 1d ago
RuneScape - Official 4th MMO Teaser Trailer
youtube.comr/Games • u/giulianosse • 37m ago
Opinion Piece End Of Abyss Patch Fixes Most Of My Complaints Just One Day After Launch - Gamespot
gamespot.comFinal Fantasy Resonance's Combat Was An 'Experiment' To Combine FF5's Job System with FF6's Unique Characters
kotaku.comr/Games • u/TrampolineTales • 16h ago
Indie Sunday Category Connections - TrampolineTales - A chill puzzle game where you sort 3,000 things into 100 categories
Hi /r/Games!
Who are you?
I'm Dan, you might know my previous titles: Luck be a Landlord, Maze Mice, and What's the Password?. I announced a game called Category Connections a few days ago.
What is it?
Category Connections is a chill puzzle game where you sort 3,000 things into 100 categories. No timers, no stress, just a big grid of things for you to organize. Perfect for a rainy afternoon.
Coming to Steam and Mobile in 2027.
Where's the trailer?
Here's the announcement trailer: https://www.youtube.com/watch?v=phg9Z8glSBM
Where's the Steam page?
The Steam page is right here. Please wishlist if you're interested!
You can also pre-register on iOS here and on Android here.
Thanks for reading. If you've got any questions about Category Connections, feel free to AMA!
Indie Sunday Sandrider - GameMog - Compete with other creators to improve your take on the game (Open world game)
Open world game that is a satire of Meta's Muse character in Dune's Arrakis. Defeat the worm as your goal. If you're a creator, even casually, see if you can mog the creator to one up them to make it better.
Plan: To continue having better iterations through the game mog feature to improve game.
r/Games • u/Turbostrider27 • 1d ago
Gears of War: E-Day Devs 'Proud to Be One of Xbox's Main Titles' Amid Newfound Focus on Exclusivity
ign.comr/Games • u/Turbostrider27 • 1d ago
Activision And Bethesda Crackdown On GenAI MW2 And Fallout Projects
kotaku.comr/Games • u/Narasette • 4h ago
Indie Sunday BOBABOMB - Two Shrimps Studio - a party game where you blow boba tea bubble at each other
Hi
I'm Narasette one of the 2 dev behind BOBABOMB a game where you blow boba bubble at each other in 16 players multiplayer lobby
the concept of the was simply invoke the inner child in you and feel like you're in a playground again
we just have our 1st trailer and mechanic trailer and demo release soon at 7th of October 2026
the more boba you consume the heavier and slow you're the game is full physics base
I hope you will enjoy it
available on Windows , Linux and Mac
r/Games • u/diogenesl • 1d ago
Trailer ZERO PARADES: Director's Cut - PC Launch Trailer
youtube.comSuikoden I&II HD, Suikoden III, Suikoden IV, and Suikoden V soundtracks are now on Apple Music and Spotify
rpgsite.netr/Games • u/_Powski_ • 22h ago
Indie Sunday Crown Me Again - The Code Otter - Diablo-style loot and build-crafting in a compact incremental RPG
Hi r/Games! I’m The Code Otter, the developer behind Crown Me Again. :)
I love the loot hunt and build-crafting in games like Diablo and Path of Exile. With Crown Me Again, I’m bringing that experience into a more compact incremental game.
You play as the fallen Skull King and you once were the most powerful dungeon boss of the kingdom. Now adventurers farm you for loot. So you start farming them back, using their gear to climb the Boss Ladder and reclaim Rank #1.
There are thousands of possible randomized items across seven item types and five rarities, including powerful uniques (with set items planned for after launch). You combine their abilities and effects, upgrade your gear and experiment with different builds. Sometimes you find a better item for your setup. Sometimes you find something you want to build a whole new setup around.
Coming soon for Windows and macOS.
I’ve kept this short, but I’m happy to go into more detail in the comments. ASK AWAY!
r/Games • u/_Kristian_ • 1d ago
Discussion [Digital Foundry] The Witcher 3 Remastered - Switch 2 Tech Review - A Colossal Upgrade over Switch 1
youtu.ber/Games • u/peanut_butter_link • 14h ago
Indie Sunday End of End - Squidboat - A modern take on the classic roguelite dungeon crawler
We (3 man team) just released our first demo this week. 🎉 We have been working on the game for about 9 months using Godot and Figma.
Check it out on steam for Linux, Mac and of course Windows: https://store.steampowered.com/app/4644650/End_of_End_Demo/
About End of End
End of End is a modern take on the classic roguelike genre where you explore procedurally generated maps, battle monsters, and create unique builds with items you find during a run. Fight to save the last sanctuary in the sunless world of End where you manage your torch to empower your abilities, enhance your vision, and repel the shadows.
Additional Links:
- Trailer: https://www.youtube.com/watch?v=OXtBtGpdHF4
- Press kit (Content creators welcome): https://drive.google.com/drive/folders/1Ah4ZHVzQEW1JBxgfenqv52Y91_J8A7pp?usp=sharing
If you have any questions about the game or how it was made, please ask.
r/Games • u/Turbostrider27 • 1d ago