r/GamePhysics • • 10h ago

[Halo 2] Superbouncing is still one of the greatest glitches ever

399 Upvotes

r/GamePhysics • • 16h ago

[Ghost of Yotei] Jin Go Spin

136 Upvotes

Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.


r/GamePhysics • • 7h ago

[days gone] seems normal to me

23 Upvotes

I think he left the oven on


r/GamePhysics • • 3h ago

[Brutal Bible Bloodbaths] Chopping & tipping tree trunk pieces with magic laser sword

9 Upvotes

The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.


r/GamePhysics • • 16h ago

[Silent hill Townfall] Shotgun blast was that powerful

24 Upvotes

r/GamePhysics • • 2h ago

[Wolverine] Out of Bounds at Mission Canada - Raise Some Hell

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0 Upvotes

r/GamePhysics • • 1d ago

[Oblivion] Rrrrrrun away!

214 Upvotes

r/GamePhysics • • 1d ago

[SOS OPS] Day one of being in the emergency services, am I doing a good job?

9 Upvotes

That'll teach me for holding onto a singular fanblade.


r/GamePhysics • • 1d ago

[CarveLight] 2D physics based multiplayer artillery game

30 Upvotes

Hey everyone!

This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.

I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.

Happy to answer any questions you have about the game!

Steam: https://s.team/a/3244080/


r/GamePhysics • • 23h ago

[Wolverine] Out of bounds mission Telambang - Back in Action

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0 Upvotes

r/GamePhysics • • 21h ago

[GTA 4] Ricky didn’t stand a chance

0 Upvotes

r/GamePhysics • • 2d ago

[Wolverine] Twerkin’ Bot

508 Upvotes

r/GamePhysics • • 3d ago

[Breath of the Wild] An unusually slow bounce

302 Upvotes

r/GamePhysics • • 2d ago

[Gears of War: E-Day] OUT OF ACT 1 CHAPTER 2: SURVIVAL OF THE FITTEST GLITCH | Gears of War: E-Day | Tutorial

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0 Upvotes

r/GamePhysics • • 4d ago

[Wolverine] - Just Kill Me Bro

488 Upvotes

I pressed every button and couldn't move, restarting the checkpoint resolved it though


r/GamePhysics • • 4d ago

[ScramBrawl] Saved by bad physics...

78 Upvotes

I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)


r/GamePhysics • • 6d ago

[FarCry5] Nice physics ubisoft🥀

2.0k Upvotes

Iunno, seems normal to me.


r/GamePhysics • • 6d ago

[Once Human] Oops, I guess I didn't kill you dead enough, my bad...

541 Upvotes

r/GamePhysics • • 6d ago

[Comrade, Secrets Escape!] When the enemy horde starts behaving like a fluid

15 Upvotes

I created this multi threaded custom physics engine for my game Comrade, Secrets Escape! It treats enemies almost like oil droplets at this scale.

Also includes 3d height simulation (though the game is 2d rendered). No GPU simulation! All on cpu with Burst compiler so it's easier for them to make decisions and do interesting stuff. I can consistentlly get over 100k enemies at 60fps on my macbook.

Also got a demo on steam if you want to play with it yourself. Cheers


r/GamePhysics • • 7d ago

[Batman: Arkham City] I think Bruce might have gone a little too hard this time

206 Upvotes

r/GamePhysics • • 7d ago

[Once Human] "Hello, mechanic shop? my jump pedal got stuck and Im in space now" the mechanic: "your WHAT!?"

522 Upvotes

r/GamePhysics • • 5d ago

[Once Human] bro's arm is gone and he's still hanging onto that gun...

0 Upvotes

r/GamePhysics • • 7d ago

[The Last of Us Part II] Ellie discovered a new way to die.

446 Upvotes

r/GamePhysics • • 7d ago

['83] In memoriam of '83, let's take a look at its unfinished airborne vehicles!

26 Upvotes

r/GamePhysics • • 8d ago

[Halo 2] Superbouncing combined with trick jump tech like rubbles, nades, and rockets

587 Upvotes