r/virtualproduction • • 6h ago

Showcase The First Two Minutes Of My Short Film That Blends Live Action And Unreal Engine

8 Upvotes

I've spent about 7 months making my film, Holy Sh*t I'm Dead. Mainly as a proof of concept using the technology, especially as a storytelling device, but also to push the limits of what's possible with a small team. I can't say enough about UE. I thoroughly enjoy using the software. Enjoy the first two minutes! Full release will be on November 13th.


r/virtualproduction • • 21h ago

Question Few Questions

1 Upvotes

I've been working on VP for quite some time, setting up multiple systems using both LED walls and green screens. I've been preparing for a large project, and stumbled across a few questions I'm having trouble figuring out.

1) UE doesn't have the option to apply a custom bokeh texture, other than in highlights. How do you work around it when using a real-time workflow?
2) When using nDisplay, how do you map the focal length? Is the focus distance to the screen mapped to the inf distance in-engine?

I probably have a few more questions written in my notes, but I've misplaced my notepad.
Of course, any help is appreciated.