r/neverwinternights • • Sep 04 '26

NWN2 just started playing baldurs gate 1 reloaded in the NwN2 engine and im shook

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577 Upvotes

seeing classic locations​ and chars rendered in 3d is a sight, gameplay is still brutal as fuck though (also the patched version is here on this link) https://neverwintervault.org/project/nwn2/module/baldurs-gate-reloaded-soar-version

r/neverwinternights • • Jun 08 '25

NWN2 Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition reveal trailer

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457 Upvotes

r/neverwinternights • • Aug 17 '26

NWN2 Games similar to NWN2 in technical and visual terms?

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171 Upvotes

I’m referring to games where you control a party in 3D environments, with a camera that can be rotated and zoomed in and out, point-and-click character movement, and tactical pause (optional), and, of course, it has to be an RPG. But they must possess all these characteristics at the same time.

So far, all I know is that Drakensang, Dragon Age: Origins, and Dungeon Siege 2 Resurrected (a fan-made project) are similar to it.

I'd like to know if you know of any other games with that style.

r/neverwinternights • • Jul 08 '25

NWN2 Mortismal Gaming concerns with NWN2:EE

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108 Upvotes

r/neverwinternights • • Jul 18 '25

NWN2 Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition vs Original | Graphics Comparison

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118 Upvotes

r/neverwinternights • • Jul 19 '26

NWN2 I finally finished the story.

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182 Upvotes

After some time, I reinstalled NWN2 and decided to complete both campaigns with a new character, since my first one had a poorly optimized build because I was still inexperienced with D&D 3.5.

To be honest, I enjoyed NWN2's story much more than NWN1's. I also think it's a more enjoyable game because it offers a much more complete experience when it comes to races, classes, and character builds.

r/neverwinternights • • Apr 20 '26

NWN2 How come the Tiefling protagonist has no tail while Neeshka has, in Neverwinter Nights 2?

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134 Upvotes

had saved these comparison screenshots from earlier, the tiefling custom character that you can make has the horns that tieflings have, but is missing the tail and pretty sure there was no option for that during customization, while the companion neeshka which is the same species has the tail, how come that it is this way? and also is neeshka the only tiefling that appears in neverwinter nights 2

r/neverwinternights • • Aug 06 '25

NWN2 NWN2 is very good

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285 Upvotes

It had been a long time since I got addicted to an RPG like I did with BG2; even though I didn't like NWN1 much, I am really enjoying its sequel.

r/neverwinternights • • Jul 15 '25

NWN2 It's Live: NWN2:EE Review thread

76 Upvotes

I found one review so far, I'll update with more later:

Video Reviews:

https://www.youtube.com/watch?v=RjrXEHCg43c (Gaming Bolt)

https://www.youtube.com/watch?v=ZHp8jf302Ac (Handheld Player, Switch Gameplay)

https://www.youtube.com/watch?v=dm3N98ufNj8 (Mortismal, First Impressions)

Text Reviews:

Forbes PS5 review:

https://www.forbes.com/sites/davidjagneaux/2025/07/15/neverwinter-nights-2-enhanced-edition-ps5-review-a-classic-dd-rpg/

RPG Site:

https://www.rpgsite.net/review/17919-neverwinter-nights-2-enhanced-edition-review

Polygon:

https://www.polygon.com/impressions/613085/neverwinter-nights-2-enhanced-edition-review-dnd-nostalgia-no-fixes

RPG Fan:

https://www.rpgfan.com/review/neverwinter-nights-2-enhanced-edition/

CGM:

https://www.cgmagonline.com/review/game/neverwinter-nights-2-enhanced-edition/

PC Gamer:

https://www.pcgamer.com/games/rpg/neverwinter-nights-2-enhanced-edition-is-an-excellent-subtle-remaster-and-my-new-steam-deck-game-of-the-summer/

SteamDeck HQ: Review on Steamdeck:

https://steamdeckhq.com/game-reviews/neverwinter-nights-2-enhanced/


TLDR:

My summary after reading/watching multiple, sometimes conflicting reviews/videos/postings.

Specific differences vs GoG Complete on PC:

Controller Support: This seems to be the biggest addition. It reportedly works well.

Camera control: This seems most contradictory among reviews comments. Some yelling it's still horrible, others claiming it's completely fixed, and most closer to the middle.

It's seems most claims that the camera is totally fixed, are basing their comparison on their old memories, not direct comparison. Most complaining it's horrible were expecting a completely different camera. Of reviews that did more direct comparison there is still a mixed take. Ranging from it's worse, to no difference, to slightly better. The worse camp seems related to sensitivity, even after adjusting it, as the camera control is still too sensitive. With such a variety of PC HW, this may not effect everyone. It seems outside of those with sensitivity issues, there is some small improvement in feel, but it's not a large change. Some won't notice a difference. It's NOT a major enhancement. If you think the Camera is total garbage on the GoG version, this will not fix it for you.

Visuals: Basically it's just enhanced textures, and the difference is NOT massive. It's there but you have to look for it.

Content: No new content, no restored content.

Smoothness: Some reports of increased smoothness. This may effect lower end PCs more. On my modern system with RTX 4070, I play 2560x1440 at 120 Hz totally smooth on the GoG complete version already.

Old Bugs: Mainly the only bug that seems definitely fixed so far, is the stutter bug (which has easy community fix). Just about every weird game system (feats, spells, etc) bug that people checked were still there. I'd expect campaign bugs are mostly still there as well.

New Bugs: Lots of new crashing reported. But some may be related to conflict with previous NWN2 install. Good idea to move/rename your old NWN2 document folder. Reports of other random bugs are filtering through. Overall this doesn't seem like a net win on bugs.


TLDR for the TLDR:

Basically this is mostly for console players right now.

If you want this for PC and you've held out all this time for some reason (or you have complete but it doesn't work on your system), this version makes the most sense going forward, since it might get additional support.

If you already have the GoG complete version and it works fine, I'd suggest there is little to be gained right now.

r/neverwinternights • • May 23 '26

NWN2 Sharing my old Neverwinter Nights 2 discs that came bundled with a GIGABYTE RADEON HD 3870 GPU from back in the day.

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227 Upvotes

r/neverwinternights • • Aug 02 '25

NWN2 Neverwinter Nights 2: Enhanced Edition - Review After 100%

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156 Upvotes

r/neverwinternights • • Jul 13 '26

NWN2 NWN2) What is this bug?

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35 Upvotes

I don't know if it's a bug or anything, but sometimes I see these lines on my screen while I'm playing Neverwinter Nights 2.

It's not EE, it's Complete Edition from GOG. Anyone know how to solve this?

r/neverwinternights • • Feb 11 '25

NWN2 Possible announcement of Neverwinter Nights 2: Enhanced Edition soon (Rumor)

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210 Upvotes

r/neverwinternights • • Nov 19 '25

NWN2 Why is NwN2 less enjoyable than NwN1, what changed?

40 Upvotes

So I started a new game of NwN2 and I immediately feel that it's somehow less enjoyable than the first game, but apart from the wonkier controls and better graphics, I can't really tell what's different.

I want to know whether any of you have similar experiences and could shed some light on what makes the second game less entertaining.

r/neverwinternights • • Jul 08 '26

NWN2 Druids and clerics benefited tremendously.

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150 Upvotes

It's incredible how much more powerful they are in 3rd Edition and 3.5 compared to 2nd Edition.

r/neverwinternights • • 20d ago

NWN2 NWN2 EE or Complete up to today September 2026

16 Upvotes

I played the game in 2012. I loved the game and I want to play it again.. however, i know there is this debate about the Steam EE and the GOG complete. Honestly, what edition should I buy? I just want to sit down on my 2025 laptop, keyboard and mouse and play my old school fav game without stress. Thoughts?

r/neverwinternights • • 26d ago

NWN2 COMING SOON: Predestinated Days! (A NWN2 Adventure!)

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40 Upvotes

THE SCROLL PROMO VIDEO #2 (LINK)

Release Date Set: 01st October 2026.

For more information about the NWN2 Campaign:-

BLOG LINK

VAULT LINK

"A philosophical campaign exploring theological determinism, predestination, and free will as a NWN2 adventure!"

"Every outcome is bound by a primary design; nothing occurs outside the framework of the law."

You stand at the threshold of a continuation. Whether you have walked the unyielding roads of the first chapter, or whether your path has brought you directly to this moment, your presence here is a matter of precise consequence, not coincidence.

The world often speaks of "luck," of "fortune," and of chaotic choices made in a vacuum. But as The Scroll continues to unroll, those superficial myths disintegrate. You are entering a landscape governed by absolute structure.

Every crossroads you face, every battle you endure, and every word you speak is weighted with non-casual significance. Your decisions are entirely real, yet they function as the precise, worldly instruments through which an underlying, unalterable path is perfectly executed. You do not operate in a vacuum of random chance; you operate within an intentional, ordered system where every cause has its preordained effect.

No matter where your journey begins, the past has already been woven into your foundation, and your character has been structured for the challenges ahead. The continuity of The Scroll remains unbroken!

The Scroll has been written, the laws of the world are set, and the grand plan is in play.

📜 The Scroll Campaign: Module 2 Predestinated Days Launches October 1st! ⚔️

Greetings, travellers!

After years of dedicated building, scripting, and polishing within the Electron Toolset, I am thrilled to announce that Module 2: Predestinated Days is officially launching on 1st October 2026!

The Scroll is a traditional, grand-scale D&D story set within my own custom campaign world, the World of Althéa. If you are tired of streamlined, modern casual games that play themselves, this campaign is built specifically for you. It is a text-rich, mechanics-heavy, "maximalist" cRPG simulation engineered for both Single Player and True Cooperative Multiplayer from the ground up.

📊 The Campaign by the Numbers (Based on the toolset's own figures.)

To give you an idea of the sheer scale of the toolset data powering this combined duology:

  • 9.6 / 10 Vault Rating: Championed by the traditional community as a highly rewarding, old-school adventure.
  • 631,253 Total Words: A titanic literary footprint. The campaign script is longer than the entire Lord of the Rings trilogy or the script of The Witcher 3: Wild Hunt.
  • 418,089 Words of Branching Dialogue: Built for extreme story reactivity. Your choices carry permanent weight, companions react dynamically, and every major path alters the world's thread.
  • 158,948 Words of Blueprint Descriptions: True worldbuilding. You won't find generic, copy-pasted assets here. Almost every unique item, custom monster, and placeable object features hand-crafted lore flavor text.
  • 40+ Hours of Gameplay: Module 1 alone represents a massive 30 to 50-hour traditional D&D experience—and Module 2 greatly expands upon that foundation!

⚙️ Behind the Engine: Advanced Systems & Custom Mechanics

The Scroll does not use basic, default engine shortcuts. To accurately replicate the tactical gravity of standard Pen-and-Paper D&D (v3.5 rulesets), several custom, highly engineered mechanics have been coded into the campaign:

  • Tactical Round Control (Optional Turn-Based Combat): Toggling the hotbar Circle Icon green activates an automated, round-based turn engine. The game automatically pauses every 6 seconds (one full D&D round) upon sensing an enemy. CRITICAL NOTE: This entire system is 100% optional. If you prefer traditional cRPG manual pause-and-play, simply leave the icon red and play exactly like the standard base game!
  • Tactical Micro-Steps: When utilizing the Turn-Based engine, players can use the Show Info box to micro-manage time, advancing the battlefield in exact 0.1 and 0.5-second unpaused step increments for flawless tactical execution.
  • True Puppet Mode & Target GUI: Double right-clicking a companion portrait strips away automated AI. A custom Target GUI will dynamically track and display your manually queued party actions side-by-side. You can close this menu instantly at any time by pressing ESCAPE.
  • The Time-Warp Calendar: To create a living world, 15 minutes of real playtime equals 1 hour of game time. Long-duration spells utilize a Time-Warp formula that mathematically scales remaining durations and automatically shifts text displays to give real-world minute countdowns.
  • The "Real Life" Reaction Engine: The world watches your actions. Attempting to picklock chests or smash doors within an NPC's line of sight will cause them to actively block you and call for aid. Vandalism triggers localized party alignment shifts and can turn town guards hostile.
  • The De-escalation "Sorry" Feat: Accidentally hit the wrong NPC? The campaign includes a unique Sorry Feat (30-second cooldown) that lets your party stand down, restore the peace, and return accidental hostiles to full health.
  • Gold Weight Realism & Auto-Sorting Inventories: Wealth has mass; gold weighs 50 coins to a single pound. To alleviate clutter, special bags can be bought that automatically sort and filter your items (keys, alchemy ingredients, crafting components, and gems) upon pickup.
  • Hardcore Survival & Rebirth: Rest is restricted by safety, time, and food rations. Characters slowly lose Vigour over time, inducing attribute decay if they go unfed. If a companion falls unprotected in battle, a physical tombstone holding their gear is spawned. If you abandon their body item in the area, they are dead for good! CRITICAL NOTE: An alternative regain consciousness after combat option is also available as long as it is not a party wipeout.

🛡️ A Note on Project Scale & Community Bug Fixing

Building a project of this unprecedented, titanic scale inside the notoriously temperamental Neverwinter Nights 2 engine is an ongoing labor of love. Because The Scroll updates, alters, and fixes so many legacy engine boundaries, the campaign will inevitably be subject to potential minor bugs or script anomalies.

As a solo developer, my absolute ethos is unrelenting post-launch support. I actively monitor the community, and any bugs reported by players are addressed and patched out via campaign file updates as soon as they are found. Best of all, my custom patching architecture is engineered at the Campaign level—meaning installing a patch will NEVER break your active saved games.

🛠️ Built for the Enhanced Edition

The lead-up to the October 1st launch has been spent running rigorous optimization sweeps. Both modules feature updated custom hak files that completely resolve legacy tileset rendering errors when running on the modern NWN2 Enhanced Edition.

❓ Is This Campaign For You?

  • YES, if: You love classic manual-era RPGs, appreciate deep lore reading, want heavy strategic combat control, and love solving intricate custom puzzles.
  • NO, if: You are looking for a casual, streamlined, click-and-forget hack-and-slash action game. The Scroll is a hardcore, traditional cRPG experience that requires your own active thinking and party preparation.

📥 Download Details & Clean Links

  • Module 1 (The First Day): Available now for immediate play!
  • Module 2 (Predestinated Days): Arriving October 1st, 2026!
  • Explore the full installation guidelines, quickstart manuals, and community reviews directly on The Scroll Project Page on the Neverwinter Vault. (Currently only for the first module. To be updated!)

🛠️ How to Help: Bug Reporting & Community Feedback Guidelines

Because The Scroll is a massive project running on a highly customized architecture, community feedback is the lifeblood of our post-launch polish passes. If you encounter an anomaly, a puzzle formatting issue, or an environmental bug, please do not leave a vague comment.

To help me track down the script and crush the bug immediately, please drop a note in our official Althéa Campaign Updates & Releases Forum Thread with the following quick details:

  1. Your Setup: Are you playing on the original NWN2 client or the Enhanced Edition?
  2. Game Mode: Are you playing Solo (Single Player) or running a Co-op Multiplayer session?
  3. Location & Context: What is the name of the map area, and what were you attempting to do when the issue occurred (e.g., entering a conversation, bashing a door, opening a puzzle GUI)?
  4. Party Details: Which character class or companion was active or being controlled at the time?
  5. Screen Resolution: (Mainly for custom puzzle GUIs) What resolution is your monitor set to?

Your feedback ensures The Scroll stays pristine and optimized for every player in our community. If you have any comments, ideas, or structural suggestions as you explore Module 2, please let me know—I look forward to hearing your thoughts and guiding you through Althéa!

r/neverwinternights • • 9d ago

NWN2 Would Tiefling Thief 1/Swashbuckler 3/Wizard 5/Eldritch Knight 10 work well?

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28 Upvotes

r/neverwinternights • • Jun 09 '26

NWN2 (New player) Why does the community stray away from 2

20 Upvotes

To start off I’m playing on console so maybe it’s just and input thing but anyways I’ve gotten to point of obsession with this game over the last week and started to look up things online about it to find that the community doesn’t really play or host Modules on 2 why is that? I found the original game to be really hard to control and very unintuitive compared to 2 what is it that makes 1 click for you, what did I miss, maybe I was just a dumb teenager? I tried to play it when it first came out on console in 2019 and only bought 2 last week because it was on sale and Josh strife Hayes recommendations throughout everyone of his videos😂 I should also add I’m mainly asking because I don’t know if I wanna continue on to the dlc campaign for 2 or try the originals campaign and maybe a persistent world now that I understand how 3e works

r/neverwinternights • • Aug 06 '26

NWN2 NWN2 OC Can Be Rough For Non-Combat Characters

25 Upvotes

I'm playing through the NWN2A OC for the fourth time and thought "What of I didn't try to make my character the focal point in combat this time?" So I rolled up a bard that focuses on buffing (as one does), and I've been having a great time. I even upped the difficulty to the second-highest level, which I don't usually do.

However, my hubris was tested at the end of Act 2/beginning of Act 3. You know, the part where you have to fight undead and shadow priests through Castle Never and Neverneath solo? Yeah, turns out that can be rough if you aren't specced for combat or solo casting. There were a lot of points where I had to aggro an enemy and run back to Sir Nevalle and the royal guards to carry me.

10/10 experience would highly recommend.

r/neverwinternights • • Aug 24 '26

NWN2 I wish they had a better in-story reason for keeping Bishop around Spoiler

18 Upvotes

The dude was a jerk, clearly sinister, and sexually harassed companions. If i had a choice I'd boot him. Maybe you can't kick him out of your uncle's tavern, but there's no reason why I'd bring him to my Keep.

They had him help tracking people a few times, but there's no reason you couldn't find another tracker in all of Neverwinter.

There's no way my character would have trusted him, but they have the plot driven by him betraying you at the big battle. Just felt annoying.

r/neverwinternights • • Sep 05 '26

NWN2 Some more NwN2 shenanigans

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101 Upvotes

replaying through the OC with cheats and stuff (+10 bracers, max level etc), trying to explore everything

side note, fuck bishop

r/neverwinternights • • Mar 04 '26

NWN2 What spells would you consider the most useless?

34 Upvotes

r/neverwinternights • • Dec 07 '25

NWN2 I love NWN2's Warlock

59 Upvotes

It is mostly DND 3.5e vs 5e, but I have to say I prefer this far more to BG3's warlock.

It feels like its own unique class instead of discount sorcerer or OP CHA to weapon damage's build components.

It even feels better than kineticists in WOTR (Pathfinder 1e), because you have useful invocations other than blast essence/shaping modification, and no "I win" buttons like deadly earth/cloud infusion.

(Noxious Chain is close, but at least it allows saves)

In other aspects you can clearly see improvements along editions: There is no save or die in BG3, no ubiquitous mind-affecting immunity and critical immunity, no "don't move or lose 80% of your dpr" full attack system that discourages movements.

But Warlock is something that plays much better AND unique in NWN2 than in other later games.

r/neverwinternights • • Jul 07 '25

NWN2 NW2:EE releases in 8 days

114 Upvotes

And we have zero previews, zero gameplay vids, zero messages from dev team. Nothing except a "pre-order" button.

I guess it's an Aspyr thing but doesn't put much confidence on it.