r/mildlyinfuriating • u/HardPoorCornograpghy • Aug 23 '26
Ruined by Technology Binged GTA 4 this weekend to learn that the final mission is unbeatable.
So.. it’s basically impossible to perform this quick time because the game was programmed off a certain frame rate for how many taps. Playing this on the new Xbox means I have to essentially tap A about 50 times in a single second. Spent roughly 18 hours to not be able to finish the game, yay.
EDIT: To those of you suggesting I disable FPS boost, I can’t. In console settings both Auto HDR and FPS boost is grayed out.
Edit 2: it’s automatically scaled to 60fps on the series x, I’m going to attempt to use a massage gun on my controller. What have I become.
EDIT 3: Massage gun was unsuccessful, starting to think I’ll have to do this knuckle trick yall are recommending.
EDIT 4: YALL WE DID IT, my three ruined knuckles did it! Let’s hope I actually finish the mission and can fly well. Hijacking top comment to show proof.
Thank you to everybody for your advice and help. <3
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u/Ready_Mistake812 Aug 23 '26
Use your point and middle finger knuckles and brush them across the A button as fast as you can (be careful not to hit Y when he's entering the helicopter)
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u/Vorzeichen Aug 23 '26
This is the answer, recently played and was stuck on this part on the Xbox. Roll your knuckle over the button back and forth fast
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u/Bstempinski Aug 23 '26
I tried that and had to eventually resort to using a toothbrush. I just couldn’t move my finger fast enough.
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u/Ready_Mistake812 Aug 23 '26
200 IQ play there
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u/wattro Aug 23 '26
Noobs.
AA battery is perfect for rapping buttons. The round edges and hard surface makes it roll over buttons effortless.
The other trick is to vibrate the controller up and down instead of pressing your finger up and down.
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u/Stabby_Daggers Aug 24 '26
I remember using an unsharpened pencil to get through the torture scene in metal gear solid way back in the day. Same concept as the battery but I felt I had a little more leverage.
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u/Bstempinski Aug 23 '26
Well as someone who doesn’t have a readily accessible massager it was the next best choice lol.
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u/jawanda Aug 23 '26
Back in the day we'd use the rounded side of a spoon.
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u/contactfive Aug 23 '26
I remember using a AA battery to mash the button during the original MGS torture scene.
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u/Isgortio Aug 23 '26
My brother and sister used to do this when playing Track and Field. They found putting their hand inside of a sock or wrapped in their t-shirt made it easier and more comfortable. I could never get the hang of it and had a controller with a macro that spammed the buttons instead lol
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u/Suspicious_Flower_0 Aug 23 '26
Odd how back in the day pre-mass Internet we still somehow learnt the same things.
Absolutely remember the shirt/sock trick for Track and Field
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Aug 23 '26
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u/minus15t2 Aug 23 '26
Funnily enough, both sock tricks look very similar from behind.
Source: my mum, wondering what the fuck me and my brother were doing.
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u/BurnMyHouseDown Aug 23 '26
I used to use a pencil and roll it over the button mashes that felt impossible lol
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u/vanderbubin Aug 23 '26
Use a pen to scrap over it quickly. That's how I beat that stupid strength mini game in the Dino village in star fox adventures as a kid
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u/WellEllipsis Aug 23 '26
That’s like a core gaming memory for me. I regularly had to call my aunt and ask her for advice because she had the walkthrough printed out and put in a binder lmao.
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u/JonRivers Aug 23 '26
Man I remember destroying my fingers on that mini game. Hardest mashing section in any game I've ever seen.
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u/The_Flying_Jew Aug 23 '26
I always just use both my thumbs. Just hold the middle of the controller with your left hand, keep your thumbs still over the A button and use the rest of your hands to shake the controller so that your thumbs keep hitting the button over and over really quickly.
The key is to not actually use your thumbs. Let the rest of your hands do the work. I just tested to see how quickly I could press the A button by actually moving my thumbs to tap it and it's was much harder and slower to do
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u/wonkey_monkey Aug 23 '26 edited Aug 23 '26
I've seen Tetris players use a similar trick where they keep one finger just on the button, then roll their knuckles across the back of the controller to bump the button up against their finger rapidly.
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u/curi0us_carniv0re Aug 23 '26
We used to do this in the original mortal Kombat when it was released on consoles during the "test your might" challenge.
Many blisters were had.
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u/BasilNight Aug 23 '26
Before people say it, the Xbox version of the game had uncapped FPS so manually limiting it to 30 is probably not possible.
The Xbox one or series X will make it so it will reach 60 fps meaning this part (Which is based on framerate for some reason) is hard as hell
I've seen people do it before I believe, but they were like finding unique ways of spamming A to brute force it.
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u/hurricane_news Aug 23 '26
I still find it insane that Rockstar of all people tied what should be a time sensitive event to framerates in the programming
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u/StoicRetention Aug 23 '26
GTA IV is known to be spaghetti code, it was an incredible game especially for the hardware it released on but R* was on some crazy shit to make it happen
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u/No_Philosopher8304 Aug 23 '26
Yep, same for RDR1 which is why it took almost 15 years for that to be ported to PC or any other platform.
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u/Swimming_Agent_1063 Aug 23 '26
Which is crazy, because they developed it on PC
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u/No_Philosopher8304 Aug 23 '26 edited Aug 23 '26
That's not really how game development works, you develop the game on pc sure but there's a lot more to getting a game running than just the code, especially on PC where you have to optimize for many different configurations and parts, AMD vs Nvidia GPUs, Intel or AmD cpus and so forth. Generally speaking you are also designing it and testing it for the Console Devkits too in mind, things will likely not run correctly if you just ran them on a PC but does on the console. Porting games in recent years has become much easier though as consoles have become much more similar to PCs in technology and hardware compared to the 360 and PS3 eras when they were very different (Especially the PS3 with it's weird custom Cell processor).
Rockstar's pc porting has definitely significantly improved though, GTA 4 was one of the worst PC ports of all time and it's only just recently through 15 years of dedicated modders and fans that you can get the game to run smoothly even on high end hardware that wasn't even thought to be possible back then but (likely because of the backlash) Max Payne 3 and onwards have all been quite good on PC, even then there's still some issues like how RDR2's cloth physics don't work right above 30FPS because that's what consoles targeted at the time, if you go above 60 on PC they completely break with the ends of the duster coat in particular often floating in the air for me.
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u/Equivalent_Desk6167 Aug 23 '26
Even the earlier releases in the 3D universe (III, VC, SA) had janky engine code that relied on FPS for physics calculations. Not unplayable on modern hardware, but pretty far off the intended experience. Thankfully community patches exist (for the PC versions at least).
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u/mxmcharbonneau Aug 23 '26
Yeah it's not a game from 1995 or something like that where people just assumed the framerate or cpu clock would never change, that's a major oversight.
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u/Dom1252 Aug 23 '26
Call of duty 4 had movement heavily dependent on FPS, with 125 you jumped higher than with less... With 250 you were better able to control movement in air, but didn't jump as high as with 125 and with 333 you jumped even higher, but strafing was a bit different... And the more fps you had, the finer tiny movements you could do, so with 900+ exploiting elevator bug was much much much easier than with less ... That's 2007 game
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u/StarvingDeer Aug 23 '26
I'm pretty sure Black Desert Online, a 2017 MMO with still around 30k players daily nowadays, have it so higher FPS = higher DPS, since it's somehow tied to the animations ? I never played much of it, but I remember hearing that a while back and being dumbfounded
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u/dantarion Aug 23 '26
Ill take a stab at explaining why this might happen. Let's say you have a 3 hit attack combo. If you code it without any kind of input buffer, the low framerate client might overshoot the start of the input window for each transition, while the high framerate client polls input more frequently so the moment the transition is available it fires at the very start of the transition window. So even though you are mashing attack, the high framerate person might transition earlier, and depending on how the game works I could see it affecting DPS
The solution to this is a system that substeps at a fixed rate istead of being tied to render rate, which would fix this and the gta4 issue.
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u/MasonP2002 Aug 23 '26
The Resident Evil 2 remake from 2019 has this same thing, the knife basically deals damage for every frame it's touching an enemy for some reason.
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u/doomguy11 Aug 23 '26
Was call of duty 4 based on the quake 3 engine? At least distantly?
In quake 3 (and games built upon its engine), these exact FPS thresholds you mention were used to control strafe jumping too. So really, it's a 90s exploit that persisted to a new 2007 game.
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u/Dom1252 Aug 23 '26
"IW" engine was based on quake engine, so yeah, cod 1, 2, 4, 5, 6, 7, 8... Have similar movement and some of the same behaviours as quake
It is less pronounced in newer titles, and the reason why it's so obvious in cod 4 is sprinting, because the faster you move, the more it helps you to exploit it, since in cod 1 you couldn't sprint, it's not that crazy...
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u/hedoeswhathewants Aug 23 '26
Despite what the higher level comment implies, games tying mechanics to framerate is not at all uncommon
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u/OakleyNoble Aug 23 '26
It’s GTA 4, it had ps3 RAM size of 512mb. Might’ve saved them resources by using the frames as a timer rather than running many of them in the background.
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u/Snelly1998 Aug 23 '26
It light be in GTA V but isn't there an elevator that goes up X number of frames per second so if you have a high fps it rockets up
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u/tirednsleepyyy Aug 23 '26 edited Aug 23 '26
Locking game physics and time-mechanics and such behind frame rate was basically industry standard until earlyish 8th gen of consoles. I agree it was really stupid, even then, and there was a reason a lot of developers had the foresight to stop doing it decades beforehand, but it was still really, really common at the time of GTA IV’s release.
Even now you’ll still see it every once in a while, although most developers have wisened up by now.
Some other examples of around the same time are Dark Souls 1, where higher frame rates would cause you to just clip through ladders and/or the terrain, Dark Souls 2, where the amount of damage/hits done by some attacks were dictated by the frame rate, and AC3, where physics enabled objects would go fucking nuts if the framerate was over 60 (80?). I know you’re specifically mentioning QTEs, but the point is more that everything was tied to framerate. Bayonetta, RE4 (some of the ports), and Dead Space all also had/have QTEs tied to framerate, as well.
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u/jake04-20 Aug 23 '26
I know that Pokemon's entire RNG system is based off frame rate, at least in the earlier games. It's pretty interesting because people will "frame hunt" shiny pokemon by clicking the start button at the perfect time in the menu screen to increase shiny RNG odds.
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u/tirednsleepyyy Aug 23 '26
Well, that’s a bit different, since they’re not tied to frame-rate per se, moreso they used framecount to determine RNG tables. It just counts how many frames has happened and generates RNG off that. Whereas these examples are more like “if your game is running at 31 FPS you’ll get one result, and another at 32.”
I believe Pokemon does this all the way up until at least DPP. A bunch of older RPGs also use this, I think some of the final fantasys, dragon quests, etc. Actually, some games even still do this, but there isn’t really much of a point in it anymore since there are a million different ways modern computers can produce (effectively) random numbers. Back then it was way harder.
There aren’t too many ways using the exact frame you’re on to populate an RNG table can cause problems when upscaled. I mean, I’m sure it could, and can, somehow.
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u/Thin-Fig-8831 Aug 23 '26
Even on 360, i couldn’t even finish this mission so I had to reload to previous save and change the ending, which is something i wasn’t a fan of. Interestingly though when i played it on the Xbox Series, I was able to pass it at easier than I did on the 360.
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u/footstarer Aug 23 '26
Rockstar doing Rockstar things...
Previous generations GTA (3, Vice City, San Andreas) also had physics tied to FPS.
There was a boat mission in Vice City that was also nearly impossible to do if you uncapped the FPS. The boat was just to slow.
Was pulling my hair out trying it over and over again until I googled it and found out I just had to cap the game to 30fps...
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u/Gold_Guava_5574 Aug 23 '26
It's actually possible since I somehow managed to beat it after countless tries... But you gotta rake all of your knuckles or fingers on the button really fast. Like real fast that would make your girlfriend jealous
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u/bs2k2_point_0 Aug 23 '26
Massage gun.
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u/ClubZen Aug 23 '26
That’s what I tried first, but after four tries I tried the parent comment here and it worked first try
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u/Cqpt Aug 23 '26
Vibrator did the trick when I did it a few years ago, shit you not after 20+ tries trying to do manual inputs
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Aug 23 '26
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u/aspbergerinparadise Aug 23 '26
i've tried it. It's really, really, really not meant for that. Didn't feel good at all.
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u/Grays42 Aug 23 '26
Those massage guns are fucking intense if you use them like a hitachi wand. Like, they start at a higher intensity than a hitachi's high setting, and they can crank up so high you're not so much vibrating as you are jackhammering.
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u/a_fking_feeder Aug 23 '26
well... using one of those is gonna feel like getting punched repeatedly. only real weirdos would use those to goon
personally i use one max strength right in the nuts
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u/lamarioO Aug 23 '26
Or a pen or coin? Why your knuckles?
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u/jesus_hates_me2 Aug 23 '26
4 presses per pass as opposed to one.
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u/Gold_Guava_5574 Aug 23 '26
It was the easiest and most intuitive way for me to rapidly button mash (A) at a really fast pace. Just align your knuckles or fingers with the button, then rake them left to right fast.
You'll know that you're doing it right when Niko slowly pulls his ass up into the helicopter cab by the halfway point where he'd fall when you fail
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u/Known-Firefighter652 Aug 23 '26
Metal Gear Solid, Oct 1998, Snakes Torture Scene with Ocelot
Grab a spoon.
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u/Random_Man-child Aug 23 '26
I found it to be easier to use your tip of a finger and quickly brush the tip of the nail over the button. It would slide over without catching the sides of the button.
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u/PitifulCrow4432 Aug 23 '26
At least with a pen you don't have to worry about an edge catching and sending the controller through the wall.
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u/Jorden99 Aug 23 '26
It's a shame you're playing on Xbox so you can't cap the FPS limit.
My only suggestion, which is extremely impractical, is to buy a fast massage gun. Set to max speed and hold it near the A button to press it quick enough. Though it's probably not worth the effort or money - unless if you really wanted to beat it. I'll admit it's a bit unhinged, but all I can think of sadly.
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u/Feisty_Count_4409 Aug 23 '26
If you wanna go that route just go cheap and buy a bullet vibrator
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u/HekesevilleHero Aug 23 '26
You have to disable FPS boost in the Xbox settings for this mission unfortunately. On the PC version, you can get the Fusion Fix mod, which fixes most framerate related issues, but the PC version isn't a great port and can't run at max settings due to it being a 32-bit application, which limits its RAM and VRAM usage to 4 GB
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u/HardPoorCornograpghy Aug 23 '26
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u/wahle97 Aug 23 '26
That means they are already off.
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u/HardPoorCornograpghy Aug 23 '26
Right.. but I still have the issue that it does WITH the fps boost. So it’s automatically upscaled.
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u/Johnnylemo Aug 23 '26
You're getting bad advice here. GTA IV runs at 60FPS on Series X and there's nothing you can do to change it. You need to absolutely bash the buttons manically to have a chance of beating the mission. It is possible.
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u/HardPoorCornograpghy Aug 23 '26
Unfortunately that’s what it seems like. Bout to use a massage gun on this bastard
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u/DontAskMeAboutHim Aug 23 '26
That may work, I ran my knuckle back and forth over the button. A key tip is it doesn't matter if you accidentally hit other buttons so don't worry about that. FYI, it still took a few times and resulted in some blood...
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u/abarrelofmankeys Aug 23 '26
Know anybody with a third party controller with turbo option?
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u/eitherrideordie Aug 23 '26
You gotta buy one of those mad catz controllers with a turbo button haha.
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u/mahiruhiiragi Aug 23 '26
Unfortunately even on 360 GTA IV isn't technically capped at 30fps, it's just that the hardware wasn't good enough to go past that. Series X boosts it just by being better hardware, and there's no way to stop that.
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u/Nirast25 Aug 23 '26
Get a controller with Turbo functionality and assign it to the A button. Don't know which ones work on Xbox.
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u/TheReaperPrez Aug 23 '26
I ran into this a couple years ago when I replayed it. There is a way around it without disabling the fps boost. It's annoying but it worked for me.
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u/SucideHotLine552 Aug 23 '26
I hated this mission, I passed it but getting onto the chopper was annoying af.
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u/CampamentWagen Aug 23 '26
use a massage gun lol
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u/alwaysmyfault Aug 23 '26
When I was a kid, I was attempting to beat MGS2 on Extreme.
I got to the part where you have to mash X to hold your breath during the torture scene.
I tried for days and days, and couldn't mash it fast enough or for long enough.
In the end, I got the idea to use my electric toothbrush. I put it on the X button, and the vibrations came in clutch and let me pass that section easily.
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u/TomWithTime Aug 23 '26
I did the same thing for that one star fox GameCube game with the dinosaur soldiers during some temple trial button mash bs. I'm sure it's not actually as hard as I remember, but I couldn't do it and the massage gun worked.
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u/user342091001 Aug 23 '26
Amazing that this is still an issue all these years later 😒 I really want to blame Rockstar for this one since they're the ones that tied the animation to frame rate. But realistically Microsoft should be the one putting out a patch since it's more of an issue with BC unlocking the frame rate.
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u/Cremato Aug 23 '26
Stuff like this happens in modern games too, it’s so annoying. In God of War: Ragnarök you can’t complete one of the puzzles if you play with high fps. I had to change settings to high fidelity to be able to do it and I only figured it out because a guy mentioned it in a comment on Youtube…
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u/CallMeKingTurd Aug 24 '26
Thank god modern games have more disability accommodation settings. Even when not this impossible I can't stand quick time events, especially button mashing ones.
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u/Toby_7243 Aug 23 '26
It’s not impossible, but it’s bloody difficult. I think I used a battery rolled over the button to speed up my tapping.
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u/Djungelskoggy Aug 23 '26
Any chance you've got a remappable controller? Can map back paddles to the same button and spam all of em at once for extra inputs?
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u/porcelain_toenail Aug 23 '26
I finished this on the series X last week after 3 tries - rub your fingers back and forth over the button like you're aggressively rubbing a clit. Worked for me.
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u/BeowulfShaeffer Aug 23 '26
Wait — GTA4 is the only GTA I beat and I did when the port to pc was brand-new and still ASS. I don’t remember this bit.
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u/CleverAnimeTrope Aug 23 '26
Damn, welcome back bugged Xbox release of True Crime: New York City. "If I had a nickel for every time game progress was hardware/software locked by a button mash scene and a character hanging from a moving object flying in the air, I'd have two nickels, which isn't a lot, but it's weird that it happened twice."
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u/kinglokilord Aug 23 '26
Grab something you have laying around like another controller or a dildo.
Get it vibrating and practice using that vibration to tap the button for you. Might have to position the toy using some chip clips or something that can grip it and the controller and a few rubber bands.
Not saying this is guaranteed to work but it could help get you close.
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u/Quixotic_Tendency Aug 23 '26
Not saying this is guaranteed to work but it could help get you close.
That’s what she said!
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u/IamREBELoe Aug 23 '26
Massage gun (the percussion type) on the side of you finger.
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u/Money_Sock Aug 23 '26
My wife used her vibrator so I could beat it.
Someone recommended it on Reddit and it actually worked.
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u/100BottlesOfMilk Aug 23 '26
I'm not sure how your wife using her vibrator made you press the keys faster, but good for her I guess
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u/ArcadianBlueRogue Aug 23 '26
Reminds me of the tug of war you had to beat in Star Fox Adventures to progress the story or whatever the hell it was. You had to jam the A button a billion times to beat the last one.
Had to break out the old spoon trick of rubbing a spoon over the button to keep it going
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u/GrimDallows Aug 23 '26
I remember how in Final Fantasy X from PS2, Lulu overdrive's mechanic is about doing turns on your joystick to repeatedly cast the same spell, but due to the game's limited frame rate, the overdrive is dogshit becuase your input is limited.
This is because the game treats a joystick "circle" as making four inputs: up, right, down, left. As the game is limited to 25 FPS, you can only put up to 6 circles per second.
So, like, for a small spell, which requires less "spins" for each explosion, you can get a high multiple of spells and reach the limit of 16 casts in one; but for Flare which requires 24 -spins- for a single cast, it's digitally impossible to reach the cap, even if you time the physical side of things perfectly so as to not miss any input, best you can do is 5-6 casts.
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u/Serious_Attempt9724 Aug 23 '26
It's honestly unbelievable that this same type of shit that used to plage old DOS games when played on modern hardware still keeps happening to this day
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u/KeremyJyles Aug 23 '26
I have to essentially tap A about 50 times in a single second.
So...skill issue
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u/LexiTheLesbo Aug 24 '26
How does a game even get ported to a console without them updating any frame rate tied code to work with the consoles default frame rate? Or are you playing a physical copy from an older console?
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u/bwowndwawf Aug 24 '26
Me with the Ezio trilogy, beat the first one and found out I can't play the second one because the first mission has a timer tied to frame rate that makes succeeding impossible.
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u/OMMMMMMMMMGGGGGGGGGG Aug 23 '26
Limit the fps
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u/HardPoorCornograpghy Aug 23 '26
How do I do that on the Xbox for an older game?
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u/OakleyNoble Aug 23 '26
If you’re on Xbox series x, the settings for 30 fps and auto HDR are set by Xbox’s internal settings, which then reflect on the games you play. Give that a try.
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u/OverlordPhalanx Aug 23 '26
I just did this a couple months back on XSX.
What I recommend is putting your finger/thumb on it and “shaking” or “vibrating” your hand right at the threshold of the click if that makes sense?
It fucking hurts but you should get it first try if you press it enough!
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u/Peanutbutter9841 Aug 23 '26
Is this just on Series X/S? Played about a year ago on Xbox 1 and I was fine
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u/Cant-think-of-a-nam Aug 23 '26
I keep seeing everyone have this problem and i didnt but i did mash the button like a mad man
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u/EggStriking9712 Aug 23 '26
I feel your pain. I did a playthrough on series X a couple of years ago. Thank god I wasn't trying to 100% the game. I eventually just moved on.
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u/Alive-Factor-3288 Aug 23 '26
I did it, it’s really difficult, but so satisfying when you finally do it. I swiped my fingers across the button.
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u/Gardeeboo Aug 23 '26
Actually makes me glad I recently played it on my PS3 lol this is seriously some bullshit though, like there’s just no quality control
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u/MaterialDetective197 Aug 23 '26
I’m going to attempt to use a massage gun on my controller. What have I become?
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u/Clear_Opportunity_86 Aug 23 '26
Lol, residential evil 5 has a similar problem with a boss. You have to pick up a flamethrower half way though the game and melt the boss to damage it. Problem is the flamethrower is tied to framerates and just stops working on new hardware. So you are unable to beat that unskippable boss, UNLESS you buy a rocket launcher and 1 tap the boss with it. So stupid.
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u/3irikur Aug 23 '26
Wow, one of the few times i think i would actually use the turbo button on a third party controller
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u/rcfox Aug 23 '26
I don't have accessibility issues myself, but I absolutely love when devs add the accessibility option to just hold the button instead of mashing it. Button mashing isn't a skill, it's not fun.
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u/MiguCx Aug 23 '26
Wild that they just bump the framerate without fixing this first lmao. On PC you can download "fusionfix" which has a lot of bugfixes and also fixes this issue when running at high FPS.
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u/carloscitystudios Aug 23 '26
Oh I know this feeling lol - seeing this screenshot was a trip 😩. Glad you figured out how to get around the frame rate issue - same thing happened on my Steam Deck
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u/ChezeSammy Aug 23 '26
We used a marble and not our knuckles when we needed to really go for it in Track and Field II arm wrestling.
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u/LilDevilQc Aug 23 '26
Ill have to retry with the knuckle trick (no idea what that is but i can guess). Game pissed me off when it happened to me
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u/downvote_meme_errors Aug 24 '26
Holy crap, now I can stop kicking myself for never finishing that.
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u/Lorstus Aug 24 '26
OG re4 has a similar issue on pc at least. QTEs are murder on 60fps. They're all doable but one specifically, the QTE for Leon to pull himself up after the giant Salazar statue breaks the bridge Leon is on, is absurdly hard to the point I have to lower the fps back to 30 to reliably do it.
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u/Waste-Total624 Aug 23 '26
Oof, this is on console too? The fix on PC is to manually cap the framerate, but idk if there's a 30fps mode for consoles when playing older games.