r/gaming • u/RenatsMC • 1h ago
It's easy to forget now, but the first Elder Scrolls game had a rough launch back in the day: 'It was a disaster in a lot of ways and somehow built a billion-dollar franchise'
https://www.pcgamer.com/games/the-elder-scrolls/its-easy-to-forget-now-but-the-first-elder-scrolls-game-had-a-rough-launch-back-in-the-day-it-was-a-disaster-in-a-lot-of-ways-and-somehow-built-a-billion-dollar-franchise/10
u/hockeymisfit 1h ago
Honestly, most of them have had rough launches. Whether it be bugs or hardware issues, they've rarely gone smooth.
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u/pseudoart 1h ago
Arena felt incredible when I first tried it. The size of the world was mind boggling. Hadn’t seen anything like it in rpgs before.
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u/MADMAXV2 38m ago
Yeah and now that you have billions and billions of dollers that somehow makes it okay to make the game shitty?
It just shows bad leadership
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u/lahankof 1h ago
I upgrade my PC for every Elder Scrolls release. But maybe not for 6 unless the prices come down by release
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u/EkkyEkkyGames 51m ago
Messy beginnings make game history so interesting! More stories from people who actually played Arena at launch would be great.
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u/Dicky__Anders 2m ago
Launched a billion dollar franchise that they decided not to do anything with for 20 years after their most successful game.
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u/Linkar234 57m ago
We all know Bethesda can not launch a game in a working state. Most of their releases are beta versions at best and modders implement patches long after the support is dropped. That is how you get 20 odd years old bugs in Oblivion Remaster. I remember Skyrim being bugged, that you could not even finish the game on launch.
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u/ZazaB00 1h ago
The thing is, expectations were lower, financing was easier, and the investment wasn’t nearly as high. So much more upside versus today. Those opportunities still exist, but not when we’re talking about 300+ million dollar budgets.