r/flightsim • • 10h ago

Sim Hardware Looking to sell the wife, to buy Boeing 747-400 Full Cockpit Simulator

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293 Upvotes

Open to offers

If anyone is interested hit me up.

Features

• She makes a mean lasagne

• Very reliable

• Caring

• Weight: approx. 60 kg

• Worldwide shipping available

Open to serious offers.

WhatsApp number on application.


r/flightsim • • 17h ago

Sim Hardware Boeing 747-400 Full Cockpit Simulator For Sale

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717 Upvotes

Open to offers

Full-size Boeing 747-400 simulator, fully operational and turn-key ready to use.

Features

• Full Boeing 747-400 cockpit

• 4 electric OEM seats

• Full instructor station

• Full overhead panel

• OEM Boeing control columns

• OEM pedestal bay

• Mixture of OEM, Flightdeck Solutions and custom-made panels

• Various genuine OEM aircraft switches and components

• Fully interfaced cockpit switches, panels, lights and controls

• SimStack by Simulator Solutions hardware throughout

• Network-based simulator control system

• Motorised throttle quadrant

• Motorised speedbrake

• Full cockpit lighting

• 180° wraparound projection screen

• 3 x Full HD projectors

• Runs Aerowinx PSX

• Microsoft Flight Simulator 2024 external visuals

• Stunning graphics and very immersive visual system

• Excellent aircraft handling and systems simulation

• All required simulator computers included

• All required power supplies and associated equipment included

• Tablet control system included

• Simulator can be operated and started from the tablet

• Designed to be simple and reliable to operate

• Professionally set up and configured

• Very reliable simulator

• Previously installed on a full motion platform

• Previously recognised as the Guinness World Record holder for the world's most expensive home flight simulator

Approximate Size

• Weight: approx. 2,000 kg

• Installed size with screen: approx. 5 m wide x 5 m deep x 3.7 m high

Transport

• Worldwide shipping available

• Can be dismantled and packed into a shipping container

• Can potentially be transported substantially assembled depending on destination and access

• Seller happy to assist with dismantling, transport, installation and setup at the new location

Suitable For

• Private collectors

• Aviation museums

• Flight simulator businesses

• Aviation experience centres

• Training environments

• Corporate displays

• Entertainment venues

• Serious Boeing 747 enthusiasts

Located north of Sydney, NSW, Australia

Finance available

Worldwide enquiries welcome

Open to serious offers

You can contact me via Reddit or

Facebook - Caleb D. Brown

Instagram @thisiscdb

WhatsApp number on application


r/flightsim • • 5h ago

Flight Simulator 2024 Sundays are for vintage Alaska Ops in the DC6

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59 Upvotes

Fairbanks-Anchorage-McGrath-Unalakleet-Nome


r/flightsim • • 11h ago

Flight Simulator 2020 dlss 5 looks so good

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145 Upvotes

took these screenshots in rome off to philly with a 5080 and dlss 5


r/flightsim • • 4h ago

Flight Simulator 2024 Sunday Afternoon Flight into Quebec City

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38 Upvotes

r/flightsim • • 39m ago

Meme Can't choose

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• Upvotes

r/flightsim • • 14h ago

Flight Simulator 2024 PHAROS: Physically-based Haze, Atmosphere, Radiance, Optics and fog, and Sky

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138 Upvotes

Edit 1: More Screenshots
PHAROS: Part 2 - More screens with FPS Overlay : r/flightsim

Hi all!

I've been flight simming since FS98, back when “As Real As It Gets” was on the box. A bit of nostalgia now. After FSX, I drifted away, skipped the P3D era, and never quite got into X-Plane; the aliasing and I just couldn't get along, but props to them for really working on it now.

Then I saw the MSFS 2020 launch trailer. Finally, a proper comeback. A whole, beautifully rendered Earth, the sky, the clouds... pretty much everything I'd spent years imagining while looking out of a virtual cockpit.

I've spent thousands of hours in it since. Yes, most of those were on autopilot at cruise, but the view was half the reason I was there, and hey, it looked pretty good. At some point, another piece of hardware and a new audience entered the picture, and we got some... let's say, restrictions on what we could see. To my eyes, it never really came all the way back after that. That said, we're in a golden age of flight simulation, and I appreciate that the business case for something like this probably wouldn't exist without that audience.

But after staring at the sky and the clouds for however long, I decided to see if I could do something about it.

And I did. It's called PHAROS: Physically-based Haze, Atmosphere, Radiance, Optics and Sky. There's fog in there too, and clouds, but PBHAROFSC doesn't fit on the logo.

It started as an experiment in MSFS 2024. A bit of poking around to see what I could change, which turned into fixing one thing, noticing another, and apparently deciding this was what I was doing with my spare time now.

PHAROS changes how the sim renders atmospheric and volumetric lighting; scattering and extinction through clouds, haze and fog, daytime sky radiance, lunar illumination, and artificial light sources at night. The aim is physically consistent behaviour across those systems, with the real world's oddities, edge cases and not-so-edge cases included. Visibility, light intensity and what you can actually see out of the cockpit should agree with each other.

It is not a preset, a post-processing filter, DLSS/NR/etc, or a weather replacement(😎). It also isn't a performance mod. I've managed to make parts run faster so I could spend that frame-time budget elsewhere, and I still don't have solutions to all of it. Looking at the sky, I'm currently seeing about 5ms of additional frame time over stock in the air, and alot more in some other places.

And before anyone asks for a download: I haven't decided whether this will ever be released or published. It started as an experiment for myself, it's still a work in progress, and I'm still figuring out what I want to do with it. This is me sharing where I've got it to so far, partly to demonstrate what the MSFS 2024 engine is capable of, and partly because I think it's cool.

All the data comes from the sim, except for the haze, fog and upper-atmosphere aerosol data; that data just isn't there. A companion app handles the regional haze and fog calculations outside the sim.

TLDR: I went down a rabbit hole trying to improve the visuals in MSFS 2024 and ended up with PHAROS; an ongoing experiment in physically based atmospheric and volumetric lighting, clouds, fog and night rendering. It's aimed at higher-end hardware. Everything shown is running on my own install, but there's no download or release date. Whether it ever becomes something I release is still TBD.

Fixed / improved

Clouds

  • Fine structure at cloud boundaries; edges break into wisps up close instead of smearing into fuzz (WIP).
  • Better light attenuation through dense clouds; dark cores instead of uniformly glowing grey.
  • Consistent cloud appearance over distance; a cloud 100 km away is the same cloud it will be when you get there.
  • Corrected cloud occlusion; no more terrain showing faintly through an optically thick layer.
  • Local illumination from the ground beneath each cloud, rather than the ground beneath the aircraft. That last one was a stock bug I found.

Night

  • Corrected lunar illumination across moon phases. Stock's full moon is about 7x too bright, and a quarter moon about 40x. A moonlit night finally looks like night.
  • Moonlight with its real, slightly warm colour.
  • The Milky Way fades as lunar illumination increases; the Milky Way and stars are handled separately.
  • City skyglow stays near the ground instead of following the aircraft up to cruise altitude.
  • Artificial lights are properly obscured by solid overcast; no street grid shining through the deck.
  • Downward-directed street lighting; no more lighting the top of your wing from below.
  • A smoother dusk transition, without the sudden “someone hit the switch” drop (WIP).

Airport lights

  • Physically based luminous intensities for each fixture type. Stock taxiway lights are 100x to 1,000x brighter than the real ones.
  • Discrete intensity steps, like the tower actually sets them.
  • Small tolerances in fixture aim and output; real airports aren't made of perfectly identical lamps either.
  • Distance-dependent visibility of red obstruction lights, including wind turbines; no more identical red dots at every range.
  • Aircraft lights
  • Landing-light scattering appropriate to the atmosphere; no solid beam hanging in clear air.
  • Backscatter in fog; the light comes back at you the way it does on a foggy road.

Added

  • Regional haze and fog. A companion app uses live weather, terrain and air-quality data to calculate conditions outside the sim. Valleys fill with fog while ridgelines stay clear; stock doesn't draw regional haze like this.
  • Lights interacting with the fog. Scattering around light sources and extinction over distance; on final, runway lights emerge progressively instead of the whole runway appearing at once. This is where visibility, fixture intensity and RVR become relevant, rather than fog just being a visual effect. In a test with 600 m visibility, I count 18 runway edge lights from the cockpit; the corresponding real-world calculation predicts 20.
  • Cloud evolution. Individual clouds grow and decay over time instead of the whole sky changing at once.
  • A proper rainbow.
  • A weather-dependent daytime sky (WIP). Haze affects the sky's appearance, with more physically consistent low-sun brightness and colour.

What it isn't

  • Not a performance mod. A few parts actually run faster than stock, but I spend that straight back on the picture. It's built on a 6800 XT and aimed at high-end cards on purpose.
  • Not finished. Everything above runs today, but there's still a queue of things I'm working on.
  • Not released. No decision yet. It's invasive and not officially supported.

The one thing I've learned doing this: under the hood, the sim's renderer is much better than its pictures let on. I found a few shortcuts that make everything a bit too uniform, and I didn't like it. Uniformity is the death of realism.

Happy to answer questions...

^(\safe to assume AI was used throughout and many things may not have even been possible without it in any reasonable timeframe.)*


r/flightsim • • 7h ago

Flight Simulator 2024 PHAROS: Part 2 - More screens with FPS Overlay

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38 Upvotes

Here are some more images from the sim with Pharos. I wanted give some more details..

There was a question for the "ugly" screenshots, where it doesn't do great, so I got some of those. Since all the mod does is change the renderer, when the sim gives crazy cloud sizes and combinations, all it can is make them look more "real", I'm not yet at the point where I can wholesale replace them, just modify the sim cloud map. The last set really shows that.. Funky clouds just look like prettier funky clouds.

Also about performance - its heavy. But, for me, the reason that's ok is that with heavy addons, I'm main thread limited anyways, so why not squeeze more out of the GPU while its idle.

What really prompted me making this? I kept lurking over at the x-plane subs, ogling the atmosphere, and I wanted that in MSFS.

And for the why not release it or the source - well if I figure out a way to do that, then who knows. But for now its a spare-time hobby.

Edit: Forgot to link to he original post
PHAROS: Physically-based Haze, Atmosphere, Radiance, Optics and fog, and Sky : r/flightsim


r/flightsim • • 14h ago

Flight Simulator 2024 Fenix completely silent for almost a full year now or have I missed something?

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103 Upvotes

On Fenix' blog, the last entry dated from November 2025.
Anyone have heard anything from them since?
Like on Discord or somewhere else where I might have missed it?

Still standing by to purchase the A320s until the panel state saving feature is available for the old busses.


r/flightsim • • 4h ago

Sim Hardware Got my first rig gang

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13 Upvotes

Downloaded flight sim yesterday. Still learning the basics. Ts so cool.


r/flightsim • • 12h ago

General Enroute to Baldimore

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53 Upvotes

Really enjoying the A350.


r/flightsim • • 13h ago

Flight Simulator 2024 DLSS 5 works wonders 🔥

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59 Upvotes

r/flightsim • • 9h ago

Flight Simulator 2024 Windy fall afternoon Arrival into SYR

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26 Upvotes

loving the fall colors up north we dont get colors like this in texas


r/flightsim • • 10h ago

Flight Simulator 2024 New setup complete!

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19 Upvotes

r/flightsim • • 15h ago

Flight Simulator 2024 VTDI — Techo International Airport: Development Has Begun for MSFS 2020 & MSFS 2024 by Virtual Sim Solutions

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40 Upvotes

Virtual Sim Solutions excited to officially introduce one of our upcoming projects — Techo International Airport (VTDI) for Microsoft Flight Simulator 2020 and Microsoft Flight Simulator 2024.

Located near Phnom Penh, Cambodia, VTDI is one of Southeast Asia’s newest and most ambitious airports. Its distinctive architecture, massive terminal and modern infrastructure make it an exciting project for our team.

Our goal is to recreate the airport with a strong focus on accuracy, atmosphere and performance. The scenery will feature a detailed passenger terminal and concourses, custom jetways, control tower, VVIP terminal, cargo facilities, fire station, airport buildings, custom ground markings, surrounding infrastructure and night lighting.

Development is currently underway. We are working on the main airport structures, terminal geometry, materials and overall airport layout. The next stages will focus on texturing, ground details, lighting and optimization.

VTDI is being developed for both MSFS 2024 and MSFS 2020, with optimization for each simulator in mind.

More development previews and details will be shared soon.

Techo International Airport (VTDI) — coming to MSFS 2024 & MSFS 2020.

Check all information about development status in our website https://virtualsimstore.com and in our social networks!


r/flightsim • • 14h ago

Prepar3D P3d invencível

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30 Upvotes

P3d continua sendo meu simulador preferido 👌


r/flightsim • • 12h ago

Flight Simulator 2024 Beautiful Sunset Ride from Zakynthos to Timisoara

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17 Upvotes

r/flightsim • • 4h ago

Flight Simulator 2024 Bridging the Gap between Real life

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5 Upvotes

SNA-SLC


r/flightsim • • 11h ago

X-Plane NoctiX - Night enviroinment for XP12

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11 Upvotes

NoctiX - Plugin which enhances nights in XP12.

Fully volumetric. Still W.I.P. No release data yet.

Join discord to see more!


r/flightsim • • 13h ago

DCS One year of building my home cockpit

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14 Upvotes

It took a year to get here, and there's still a long way to go


r/flightsim • • 17h ago

Flight Simulator 2024 i love chaseplane

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23 Upvotes

r/flightsim • • 9h ago

Flight Simulator 2024 My VFR favorites from September

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5 Upvotes

Planes featured:

  • Black Square Bonanza Pro
  • WBSim C152
  • Stock (Carenado) Piper Dakota
  • Cessna T206H by sal1800 (free)

If you're into this kind of flying, you're welcome to join lufrum.world which is a free flight log & screenshot sharing & light career add-on.


r/flightsim • • 4h ago

Question EDDK by Cedric Gauche

2 Upvotes

I remember there being a high-quality freeware EDDK for X-Plane. But I can not seem to find it anywhere anymore. The page on forums does not seem to show anything, and I can't find the said scenery on other resources. Does anyone know what happened to it and if it is possible to find the said scenery somewhere?


r/flightsim • • 8h ago

Flight Simulator 2024 Connecting VKB hotas to MSFS

3 Upvotes

For some reason when I plug in my VKB hotas it doesn't work for my Msfs and I can't map the buttons either. Any advice?


r/flightsim • • 6h ago

Flight Simulator 2024 What are these weird non-cotton ball clouds?

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2 Upvotes

EDIT: they are called "cirrus" clouds and apparently there are clouds above 14,000 ft. Crazy