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u/darthpal 1d ago
I just cant afford to use anything over Sonnet medium otherwise my 5hr limit on Pro just fills like Titanic
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u/SekaiNoKagami 1d ago
I was totally fine on pro for like half a year, it got better with opus 5 and 5.5, just one session at a time :) On high it's ok, yes it hits the limit, but if context is property managed and you are using handoffs - a lot of work could be done still. And focused
On corporate funded max x20 I'm now running several sessions in parallel and feel like a herder
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u/martindvtt 15h ago
J'ai 8 licences 20x, environ 5 a 8 sessions en parallèle et 1 compte me dure environ 24 a 36 heures au niveau des limites hebdomadaires. Pour les limites des 5h, je switch des compte toutes les heures pour que mes sessions continuent de tourner... J'atteins les limites environ 4 fois par jours, même en ayant 8 licences 20x....
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u/jlmeredith 12h ago
I am curious what you are using for orchestration? What about testing? I can only imagine that with this many actives sessions you have to have some form of external testing infrastructure?
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u/obrari 1d ago
Can I ask the obvious and maybe dumb question, but how did you make that? Im curious, I see a lot of people making animations and games with Claude and I havent explored that yet and it looks pretty neat but I have no idea where to start with something like that.
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u/Wise_Shame_2853 18h ago
In un’unico prompt dentro claude work utilizzando Opus 5.5 High
il prompt lo trovi nei commenti sotto
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u/Plastic_Today_4044 14h ago
did you bootstrap with opus 5.5 as well? (I'm not trying to say "technically that would be two prompts", just more curious about the process you used to generate the bootstrap, since that's where the real cleverness is at)
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u/Cultural_String_2231 23h ago
How does one sell his game after making it through AI? I’m pretty sure the steam community is heavily against it so can’t put it up for sale there right
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u/GwAdAToRr 19h ago
Si le jeu est bon ,pourquoi il ne serait pas vendu. Aujourd'hui tu as des équipes entière qui font des jeux ,pas complet, mal optimiser et autres. Le gens s'en plaignent, quand d'autre font des jeux indépendants bien noté et si l'IA leurs sert a codé plus rapidement et donné plus de jeux indépendants et/ou plus complet. Pourquoi pas ,le but c'est d'avoir un jeu qui nous plaît, pas un jeu qui coûte des millions et mal foutu
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u/Cultural_String_2231 18h ago
I agree with you, but the internet is still extremely anti AI
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u/GwAdAToRr 17h ago
Les gens ne sont pas très Ai quand il s'agit de projets très humain, qui touche le chant, la vision, le dialogue, la littérature, le dessin ect.. mais les jeux vidéo est un autre domaine par nature très robotisée, qui est créé avec du code ect, les mêmes développeur qui se sert ou ce serviront de l'AI demain. Un exemple aujourd'hui c'est Roblox qui a mis un AI pour concevoir les jeux depuis pas longtemps, les jeux fonctionne tout aussi bien et personne ne vois de différence, sauf un plus pour tout le monde mais avec une concurrence féroce qui fera que les grand studio ne pourront plus se permettre de sortir des jeux bâclé a prix fort comme aujourd'hui.
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u/Plastic_Today_4044 14h ago
I'm thinking ... why not ship of Theseus it? raise the brightness value of every pixel by 1. congratulations, 100% OC, not a single pixel was AI generated
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u/Glatiinz 9h ago
This is not a game (at least doesn't look like)
Most AI 3D creations are limited. Even if they look like a game, they doesn't do much to be called 'a game'. They are more like a 3D showcase, tech demo-like. (Think of the Matrix Unreal 5 demo)
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u/Competitive_Air7402 1d ago
yall really have money to waste on this ai slop?
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u/Busy-Pudding-5169 1d ago
$20 a month is nothing lol
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u/The1TruRick 1d ago
Literally. These people act like this costs a fortune. Just go to McDonalds literally 1 less time a month and voila, you can afford to do this
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u/Inayaarime 1d ago
I work at McDonalds, so checkmate.
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u/Glatiinz 9h ago
The one day you won't go to McDonalds you can sell drugs. It will make you more money to buy more AI credits
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u/Competitive_Air7402 1d ago
not everyone is on 20$ plan pooron, some might be using api
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u/Texas-X- 1d ago
Why the fuck would you use an API when you can route Claude code? And if you're commercial, why the fuck do you care about the epi cost 😭😅
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u/chamisulfreshyo 1d ago
Because most users on this subreddit aren’t software engineers by trade and don’t understand APIs. Couple that with the idea of “best model = better results”, this is unfortunately the outcome.
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u/DotRom 1d ago
I mean when the expiring times comes, I too should be wasting them.
I mean if there is a way that I can contribute my expiring tokens that would be nice. I thought of turning to help patch opensouce stuff I use but then they complained a lot of unverified bugs.
So atm I maintain a private fork on some stuff.
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u/Moemmelmus 1d ago
You can just not waste it and save water lol
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u/3rrr6 1d ago
It's actually better to abuse the system right now. If we flatline then no one will notice or care about the water usage. But if we actually start making it a big enough problem for as many people as possible, then the problem will get solved faster.
Green energy wasn't on anybody's radar until they physically see the smog in their cities. I'm not saying that this is good, I'm just saying that this is how humans typically work.
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u/SecretaryDecent6748 6h ago
Imagine thinking it's slop to be able to pay $200 a month for what would cost tens to hundreds of thousands and take 50x as long.
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u/Glass-Present-8753 1d ago
Can you share what the workflow is to create it? Is it a single prompt or multiple steps?
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u/Wise_Shame_2853 19h ago
Certo
Questo è il prompt:
"Crea un singolo file HTML autonomo con Three.js (importato da CDN, es. https://unpkg.com/three@0.160.0) che mostri un'animazione 3D in tempo reale, NON un video: tutto deve essere generato via codice e girare nel browser.
CONCEPT
Un supereroe corre in avanti lungo un percorso infinito e attraversa una serie di portali. Ogni volta che passa un portale, cambia COMPLETAMENTE lo stile grafico: sia l'ambiente/sfondo sia il supereroe stesso.SUPEREROE
- Costruito proceduralmente con primitive Three.js (testa, busto, braccia, gambe, mantello), senza modelli esterni.
- Animazione di corsa in loop (braccia e gambe oscillano, il mantello ondeggia con una semplice simulazione a vertici).
- Visto da una camera in terza persona alle sue spalle, leggermente sopra, che lo segue in modo fluido (lerp).
- Personaggio originale, non ispirato a supereroi esistenti.
PORTALI
- Anelli luminosi verticali (TorusGeometry + shader con energia vorticosa animata) posizionati ogni ~40 unità lungo il percorso.
- Il colore del portale anticipa lo stile del mondo successivo.
- All'attraversamento: flash di luce, leggero shake della camera, esplosione di particelle, e transizione rapida (0,3–0,5 s) al nuovo stile.
STILI (almeno 5, ciclici)
- CYBERPUNK: notte, griglia al neon, edifici a blocchi con finestre emissive, nebbia viola/ciano, bloom forte. Eroe con materiali metallici e strisce al neon.
- CARTOON / CEL-SHADING: MeshToonMaterial, contorni neri (outline con mesh invertita), cielo azzurro, nuvole morbide, colori pieni. Eroe con colori primari saturi.
- LOW-POLY: flatShading, montagne e alberi a poligoni, luce calda del tramonto. Eroe sfaccettato.
- WIREFRAME / TRON: tutto in wireframe verde o ciano su sfondo nero, scanline. Eroe come ologramma wireframe.
- PIXEL / RETRO 8-BIT: post-processing con effetto pixelato, palette limitata, eroe fatto di cubi tipo voxel. (Opzionale 6. ACQUERELLO/SOGNO: colori pastello, nebbia chiara, particelle fluttuanti.)
Per ogni stile cambiano: materiali dell'eroe, colore/forma dell'ambiente, cielo/sfondo, nebbia, luci e post-processing.
TECNICA
- Usa EffectComposer (UnrealBloomPass e uno ShaderPass custom per pixelato/scanline) quando serve.
- Ambiente generato a "chunk" che si riciclano davanti all'eroe per un percorso infinito, senza leak di memoria (dispose di geometrie e materiali sostituiti).
- Architettura pulita: un oggetto
stylescon una funzioneapply(style)per ogni stile, così è facile aggiungerne altri.- 60 fps su un PC normale, responsive (resize della finestra), funziona anche su mobile.
UI E CONTROLLI
- In alto a sinistra il nome dello stile corrente con un'animazione di comparsa.
- Tasti: SPAZIO = pausa, freccia destra = vai subito al portale successivo, C = cambia vista camera (dietro / laterale / cinematica).
- Slider per la velocità di corsa.
OUTPUT
Un unico file .html completo, commentato, pronto da aprire nel browser senza installare nulla."Prompt in italiano btw
Ho utilizzato Opus 5.5 in Cowork
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u/RedditorJabroni 1d ago
STOP YELLING