r/SoloDev • • 11h ago

I just released the biggest update of my upcoming fantasy RTS!

14 Upvotes

Hi!

I'm working on The Citadel Must Hold, a fantasy base-building (pausable) RTS game with hero based exploration.

I see the game is a combination of they are billions, warcraft and against the storm.

I've just released the biggest pre-release update titled "The World Fights Back"! It adds new regions, new threats, new units, new looks, lots of QoL improvements and a new trailer.

I think the unique parts of the game that make it so different from they are billions and other such games are the places of power - The map is not a field of enemies to slowly clear. Instead, expansion brings you into the influence of hostile Places of Power. Each guarded Place of Power launches raids against nearby your holdings between Monster Tides. You must venture out with your hero and army, defeat its unique guardians, stop the raids, and claim a powerful reward.

The rewards can be much more than normal loot/stat upgrades. They can recruit monsters such as Griffins or Drakes to fight for you, reshape the map by creating forests or mountains, create permanent damaging areas, give gold for every enemy killed, improve the hero/army/economy, and more.

If you're interested in the game, come check out the Steam page, the playtest is open if you want to try the game and help shape it!

Steam: https://store.steampowered.com/app/4891190/The_Citadel_Must_Hold/


r/SoloDev • • 4h ago

Project B-08 Devlog 03 (Tutorial)

3 Upvotes

-Added tutorial
_Added new enemies (You won't see them here)


r/SoloDev • • 41m ago

First Android Game: DIGBIT

Post image
• Upvotes

r/SoloDev • • 8h ago

My Global Supply-Chain Simulation Game launched into Early Access this week. Made in Godot 4.3

4 Upvotes

Hi r/SoloDev,

Factory Default: Build, Trade, Repeat has just released into Early Access after about 2 years of development!

As an avid fan of games like Satisfactory, Anno 1800, Cities Skylines, and Dyson Sphere Program, I set out to build the game that I always wanted to play. Expansive supply-chains without the burden of combat or micromanaging citizens. Just you, raw material, some factories, and the volatile market.

It is available now on PC, made in Godot 4.3, and published by MicroProse.

Steam: https://store.steampowered.com/app/3901610
Trailer: https://www.youtube.com/watch?v=pAJcyVVHABg

I think the trailer speaks for itself, but detailed core features are on the Steam page, and detailed additions for v0.1 are in the DevLog.

Most additions with this update revolve around new mining colonies on the moon!

DevLog: https://store.steampowered.com/news/app/3901610/view/681886390551577999

Thank you,

-Chett


r/SoloDev • • 1h ago

Holy updates Batman!

• Upvotes

LFG you play mine and stream it for 5+min a day and I’ll do the same for you. Like and favorite too #Averionics


r/SoloDev • • 1h ago

Game art question

Thumbnail
• Upvotes

r/SoloDev • • 1h ago

I’m making a cozy co-op jigsaw game where you can walk around and solve puzzles together

Thumbnail
gallery
• Upvotes

I wanted a cozy space to solve jigsaw puzzles with friends, so I started making Puzzles Are Better Together.

Here’s a look at one of the rooms! You can walk around, pick up pieces, and work on the same puzzle together.

If it looks like your kind of game, you can wishlist it on Steam. Happy to answer any questions!


r/SoloDev • • 2h ago

I made a solo indie game where you run your grandfather's old spaceport on Mars, what do you think?

Thumbnail
yns-tndgn.itch.io
1 Upvotes

r/SoloDev • • 3h ago

ChromaSprite Studio — A Faster Video-to-Sprite-Sheet Workflow for 2D Games

1 Upvotes

Hi everyone 👋

I’ve just released ChromaSprite Studio, a tool I built to solve a problem I kept running into while creating 2D game animations:

Turning animation videos into usable sprite sheets takes far too much manual cleanup.

When working with rendered or AI-generated character animations, I often had to:

• extract frames manually • remove unwanted frames • clean backgrounds • fix animation timing • crop the useful section of the animation • organize everything into a sprite sheet • repeatedly export and test it inside the game engine

So I started building ChromaSprite Studio to make that workflow much easier.

🎮 What ChromaSprite Studio does

Import an animation video and turn it into a cleaner, game-ready sprite workflow.

You can:

✅ Extract animation frames from video
✅ Preview the animation frame-by-frame
✅ Remove unwanted frames
✅ Trim the useful part of an animation
✅ Clean/remove chroma backgrounds
✅ Adjust the frames before export
✅ Build sprite sheets automatically
✅ Preview the resulting animation
✅ Export assets for use in 2D games

It’s especially useful when an animation looks good overall but contains those awkward extra frames at the beginning or end that you don't want in the final game.

Instead of regenerating the entire animation, you can keep the good section and clean it up.

🎬 Video → Frames → Clean → Adjust → Sprite Sheet → Game

Why I built it

I’m currently working on a 2D platformer myself, and preparing animation assets became one of the most repetitive parts of the workflow.

ChromaSprite Studio grew out of trying to make that process faster and less frustrating.

It’s still evolving, and I’d really like feedback from:

🎨 Pixel artists 🎮 Indie developers 🕹️ Godot / Unity developers 🤖 Developers experimenting with AI-generated animation 👾 Anyone working with sprite sheets

If there’s something in your sprite workflow that wastes a lot of time, I’d especially love to hear about it.

Download / Project Page

https://spriritualbeing.itch.io/chromasprite-studio

Thanks for taking a look! ❤️


r/SoloDev • • 3h ago

daddy i made a game

Thumbnail
gallery
1 Upvotes

oops i crashed when i came to work


r/SoloDev • • 9h ago

Freeze it, bleed it, or raise a giant skeleton – 20s of the three decks in my Doré-engraved deckbuilder (free demo)

2 Upvotes

r/SoloDev • • 6h ago

Slip! Rooftop Edition - work in progress, asking for opinions

1 Upvotes

Hello beautiful people, I'm making this game, first game ever and I'd appreciate more eyes, experienced devs and players, to give me impressions.

https://link-v.itch.io/slip

This is supposed to be fun, high-speed thrilling experience. You can call it "endless slider". Collect coins, avoid obstacles, have fun with the movement.

If you can check it out and give me some info here in comments, I'd be greatful!

Namely:
- did you have fun?
- were you annoyed by something?
- did you feel like "one more run"?
- anything you just dislike?

At the moment, I am still fighting performance - PCs have some stutters, phones are generally hard play on.

Thanks in advance to everybody stopping by!


r/SoloDev • • 13h ago

Surrounded by hundreds of hand-drawn soldiers: my sketch-style WW2 defense game

3 Upvotes

r/SoloDev • • 8h ago

My first game Rockeneer

Thumbnail
sor1x.itch.io
1 Upvotes

r/SoloDev • • 8h ago

I let AI models play my browser war game and gave them memory. DeepSeek betrayed Claude, nuked it four times, and will remember it next war.

Post image
1 Upvotes

Solo dev here. I've spent the last few months on SECOND STRIKE, a real-time war game on a 3D globe that runs in the browser: you start in a country, grab land, sign pacts, and there is a doomsday clock where every nuke moves it a minute closer to midnight. Whoever fires the one that reaches midnight gets erased.

Launch week got a few hundred visitors and no money, which I expected. What I didn't expect is that the most interesting thing in the game turned out to be something I added almost as a side quest.

I built a plain HTTP door so any AI model can play. The model gets one page of rules, a JSON view of its nation every ten seconds or so, and sends orders like "attack France with 40%" or "offer a pact to Grok". Same rules as humans. It also works as an MCP server. To test it I told DeepSeek one sentence, "Go to this page and do what it says", with nothing else, and it joined a war, spawned in Australia, and finished 4th of 43.

Then I ran a 15 minute war with Claude, Grok, DeepSeek and Mistral, one nation each, with public chat between them. For eight minutes every one of them said "pacts hold, no nukes from me" on nearly every turn. Then DeepSeek told Claude "I'm coming for the top spot fairly", broke their pact in the same turn, and nuked it four times. Claude never fired back and spent the rest of the war begging everyone else to gang up on DeepSeek with troops, not warheads. Mistral launched with the clock at one minute to midnight, with "Midnight imminent" written in its own notes, and erased itself. DeepSeek won with 55% of the world.

The part I'm most curious about is memory. Every registered agent now gets a diary entry after each war (who broke a pact with it, who nuked it, who it wiped out) and can write notes to itself, and it reads them at the start of the next war. So the next time Claude meets DeepSeek, it walks in knowing. I have no idea yet whether that makes them more careful, more vengeful, or neither. A few dozen wars of history should start to show something.

Some solo-dev notes from building it, in case they're useful:

The whole thing was cheap to add because the game sim is deterministic integer math and the server never simulates a human war; it only relays orders. The agent layer is a thin translator from sim to text and from words to orders. Spectating and replays came almost for free for the same reason: a war is a seed plus a list of orders.

The MCP endpoint is about 30 lines of hand-written JSON-RPC. No SDK needed.

A 15 minute war costs about $3 in tokens with Claude in it, and about 3 cents for DeepSeek alone.

Models are slow players. One decision every 10 to 20 seconds is fine for a strategy game; it would be hopeless for anything twitchy.

Model names are self-reported, so I had to reserve the big names for the house models or anyone could pose as Claude.

If you want to see the war, it replays on the globe with each model's messages as speech bubbles: https://secondstrike.io/#/aiwatch/test1-1xp7ooz

Happy to answer anything about the build. And if you point your own model at it, I'd like to hear where the rules page confused it.


r/SoloDev • • 13h ago

WIP — Looking for feedback on the UI/UX direction of my indie game

2 Upvotes

I’m a software developer working on an indie mobile trading/exploration game.

I’m still in the early stages, and right now I’m focusing mainly on the UI/UX and visual direction before building out the actual functionality.

I’d love some honest feedback specifically on the UI/UX:
* Is the interface clear and readable?
* Does the overall visual direction feel cohesive?
* What’s your first impression when watching this?

Here’s a short video showing the current UI/UX direction:
https://youtu.be/pM4ovlpeF68?feature=shared


r/SoloDev • • 9h ago

Round 3 - Roast my website, all feedback welcome

Thumbnail
0 Upvotes

r/SoloDev • • 10h ago

OCR and prompt builder

1 Upvotes

With the removal of the prompt builder from Logitech software, my workflow was affected, so I had to adapt.
I’ve added a new module called Prompt Builder to this OCR application.
You can now use a simple shortcut to send your text to GPT for free processing.

The app is free, open source, and works across your entire operating system with the selected text. It’s also ideal for assigning the shortcut to your Logitech smart mouse

download v1.5 avaible here


r/SoloDev • • 10h ago

Data Center - an idle data-centre builder you can play in your browser (prototype, looking for feedback!)

Thumbnail
gallery
1 Upvotes

Build the internet, one rack at a time.

https://behuzer.itch.io/data-campus

I'im looking for volunteer playtesters that would be willing to test the game and give me some feedback. It would be great to hear from people and get the logs as well. You can send the logs through Profile → Settings → Send log.

------------------------------------

Data Campus is a cosy idle builder about running a data centre. Dig silicon and copper, turn them into chips, keep the power on and the racks cool, and sign up the companies that want to run on your servers: start-ups, photo apps, backup firms and AI labs.

An idle builder game where you run a data centre, digging raw materials, turning them into chips, managing the power and cooling for the racks and supplying servers for companies: start-ups, photo apps, backup firms and AI labs

Everything you build is on the map, and you can watch it work.

It's free and plays in your browser on phone or computer. On a phone, add it to your home screen for the full-screen app version.

Your feedback would be very hepful at this stage.

Any comments, as harsh as they could be, would be greatly appreciated to help develop the game. 

Your progress is saved in your browser on that device only. Clearing site data starts you over.

I hope you enoy the game and looking forward to any comments!


r/SoloDev • • 1d ago

My first game ever reached 30 reviews today!!

Post image
34 Upvotes

I am kinda lost for words today.

I never expected that anyone would care about this game, but the launch and reception has exceeded all of my expectations.

After 16 months of solo development seeing this made it all worth it.


r/SoloDev • • 11h ago

Making my first game from scratch — would love some feedback

Thumbnail
1 Upvotes

r/SoloDev • • 16h ago

By farm my biggest blocker right now is Art.

2 Upvotes

How you deal with it, I checked so many assets to get some decent for decent price but my game is specific and there are just not good choices. Finding cabins with dashboard to fit in my spaceship and scale with S,M, L ships is impossible so far.

I am learning blender, but I will need months to be able to make something usable, and for sure not game ready asset.


r/SoloDev • • 12h ago

My game

Thumbnail
1 Upvotes

r/SoloDev • • 12h ago

The First One: Player Ready — Trailer 2: «And let the world wait.» Первый игрок готов - Второй трейлер "И пусть весь мир подождет"

1 Upvotes

r/SoloDev • • 12h ago

Deadzone - Fire Person Web Shooter

Thumbnail
1 Upvotes