r/SimCity • u/bhmantan • 2m ago
r/SimCity • u/Impossible-Storm-702 • 1d ago
Polis has a new look, with both 2D and 3D modes
galleryHello again! I posted Polis here a while back and wanted to show you how it's coming along.
The biggest changes are the visual overhaul and being able to play the same city interchangeably in 2D and 3D. You can build in either view and switch back and forth when you like.
I've spent quite a bit of time reworking the buildings, neighborhoods and the details around them. Some of you felt the original was missing a bit of character, so I'd be curious to hear what you think of it now. I've included close shots in both views so you can see the details.
I've also been working on the economy and upkeep. The comments last time about money being too easy were fair. There are changes to how neighborhoods grow as well, and you can now upgrade existing power and water facilities.
It's still free, works on mobile, and runs in your browser. No signups or accounts needed. Once you've loaded it online, you can play fully offline too.
If you fancy giving it a go, I'd love to hear what you think. Any feedback is welcome, and thanks for taking a look!
r/SimCity • u/Substantial_Mud_107 • 1d ago
Nam for beginners
Any tips and clues for beginners using nam add on?
I’m finding myself breaking half of my city just to add an overpass over a rail line 😩
I’m also finding that the graphics are not always that clear, so it’s hard to visually understand which part I’m actually adding.
Any suggestions are welcome.
r/SimCity • u/bhmantan • 1d ago
SimCity 4 filling up the bay area with more zones and marina
youtube.comr/SimCity • u/Danny5000 • 2d ago
SimCity13 SimCity UI Editor.
gallerySince there's a host of images discussing SimCity's internal systems here's images of what the UI Editor looked like.
Everything was drag and drop.
The main UI used HTML. JavaScript for actions. And then CSS for styling elements. IIRC.
Working on a MMO Sim City Classic implementation
Sim City was once open sourced as 'Micropolis', and I always wanted to try to build an online version of this. I spent weeks working on this a few years ago but never got it to a good state.
Well I recently picked this up again and with the help of erhm 'new tools'. I was able to get something out much quicker.
It's free and I have no idea if it scales:
r/SimCity • u/Jon_AMS • 3d ago
+ updated on my Unity project
Since you guys showed interest on my last update I wanted to show some stuff I've been working on. Basically I revamped the roads system but making it a mix between SC2013 and Cities Skylines.
And worked a little bit on the graphics because I was getting tired of seeing the same green plain plane
I don't want to spam this sub with an indie project so I'll probably wait until I get something big to show
Fun fact: the original SimCity 2013 doesn't have clouds
r/SimCity • u/GMP10152015 • 3d ago
Screenshot What do you think of the art style of my isometric city builder? (1 year into development)
galleryr/SimCity • u/Skyscrapersofthewest • 4d ago
I’m building a realistic city planning game where zoning shapes the urban form
Like most of us I grew up on the sim city series but it always left me wanting for more granularity in terms of density so I decided to build my own iteration. I'm striving for realism.
Geared toward urban planning nerds like myself, this game let's you zone all the usual districts but gives you much more planning control.
You can:
- Zone homes, shops, mixed use, industry & farms
- Set height, building spacing & parking rules by district
- Lay grids, curvy suburban lanes, cul-de-sacs & superblock streets
- Developers pitch projects, you can approve/deny/amend and even preview them
- Upzone downtown as your city grows
- Leverage freeform, custom & rectangle zoning tools
- Streets widen into boulevards as shops move in
This is a v0.5 of the game, with plenty of more work to be done including introducing realistic traffic simulation and a major graphics overhaul. Happy to give the file to anyone if they'd like to play test it too!
Would love feedback, comments and advice from the community. View it in my comment below ⤵️
r/SimCity • u/CheeseJuust • 4d ago
SimCity 4 There is never enough shopping malls, one more shopping mall will fix traffic
galleryWe are shopping mallificationing this area. There is still not enough stores and malls there.
r/SimCity • u/ContestMaleficent856 • 5d ago
SimCity13 Sim city 2013 new modding system
Hey!
A group of us have been working on expanding and researching modding in Sim City 2013.
We’ve been working on how simcity handles its data formats, simulations, networking and mod loading behaviour. We’re documenting what we’re finding so more people can help build on it.
This is a collaborative effort and everyone is welcome to check it out and help out. Two of the biggest open source projects part of this effort are
https://github.com/TornadoCookie/OpenSC5 which does research and tooling on simcity systems
https://FluffyChi-Xing/fluffy-open-scp which is primarily where our goal of expanding modding capabilities is!
If you’re interested in modding, or even just wanting to help bring new life to Simcity2013 please check out the githubs.
Our community discord is here
discord.gg/gEKUGbZfMv
r/SimCity • u/Jon_AMS • 5d ago
SimCity prototype in Unity
I continued my prototype for what I call SimCity 6.
Each Sim is an agent based on GlassBox. Agent movement runs on DOTS (ECS + Burst jobs) and syncs back to the GameObjects. A fixed-rate simulation clock decouples the simulation from rendering.
Each Sim has a routine and chances of being jobless, full time, part time, work at a factory or shop, go shopping, have a free day, have lunch from work, and so on.
Currently it has a basic density and land value system, where for now accumulated garbage affects negatively. Buildings grow, change density and land value, and are driven by RCI demand.
For obvious reasons I won't share it since it has a lot of EA content.
r/SimCity • u/3stripe • 5d ago
simcity 2000 mod — wibwobworld (first concepts)
something i'm making in collaboration with http://wibandwob.com/ currently
a biological / mycelial kind of vibe for the most part : )
r/SimCity • u/LuckyTheLuca • 5d ago
SimCity13 SimCity - GAME ENTRY - EARLY PRE-VIZ by Chi Chan
[Maya + Unity 3D + After Effects]
Exploring how the Front End could be more immersive; dropping the player into the 3D world immediately, together with a 3D interface.
Made by Chi Chan - UI ART DIRECTOR
Fun fact:
The people on the feed are real and have worked for EA and Maxis.
For example:
Lucy is Lucy Bradshaw, the head of Maxis.
John is John Riccitiello, the EA CEO at the time.
r/SimCity • u/Artist6995 • 6d ago
Other SimCity "Edison" Prototype (2018)
galleryMatt Brown is a Technical, Design and Creative Director for MAXIS know for his work on the Sims.
On his site he has posted prototype screens of a SimCity game from 2018.
MAXIS Emeryville had pitched a Next Gen SimCity to EA before they were shut down in 2015.
Edison looks to be an entirely different project SimCity game not known about before.
r/SimCity • u/Unlucky_Standard9883 • 6d ago
I really wanted to play Sim City in real life. So I built Pixelton!
I started designing voxel buildings, roads and parks and eventually ended up 3D printing them. It turned out way more satisfying than I thought, so I decided to turn it into a product.
If you want to read more about it, check out www.pixelton.world
r/SimCity • u/Jon_AMS • 6d ago
SimCity13 SimCity 2013 cut content leftovers
gallerySo looking at the game icons I found references to the cancelled farms DLC, fire dispatch towers, powerlines.
Also the advisors portraits + beta ones that got replaced.
r/SimCity • u/TheDeadlyApp • 6d ago
Screenshot Testers Needed: Andropolis - Original Sim City for Android
galleryHi! I've taken Micropolis, the open source Sim City code base, and built an Android UI/interface for it. I'm looking for testers. This will be 100% free and open source, available on F-Droid, and in the Google Play store.
If you'd like to be a tester, please let me know
r/SimCity • u/TheDeadlyApp • 6d ago