r/SSX • • 2h ago

SSX Modding Community Showcase

4 Upvotes

I recently realized that I've never talked much about the SSX modding community here. I've shown off a few of their creations, but I've never advertised it or explained what it's accomplished beyond that! I think it's about time I talk about it and what we've accomplsihed together.

Existing in some form since 2018 but officially forming in 2021, the SSX modding community aims to tackle the more technical side of the SSX games, from reverse-engineering, decompilation, and the programming of tools for various purposes. Currently led by modders modeco80, Archy, Linkz, and several others, they've done things with these games that surprised even me. Archy told me that it was my modding showcase video from late 2019 that got him into the scene, so while I'm not up for big fancy video productions anymore, I thought I might as well put the spotlight on the modding community once again to show everyone what they've managed to accomplish in these exciting 8 years.

You may have seen me post custom SSX Tricky tracks before, such as Yukon Supercross, Moloka'i Pa'hee and Snow Belline by modder ManTheSam:

https://www.youtube.com/watch?v=Pq3fyxMtr5o

https://www.youtube.com/watch?v=9_cLe0dbN18

These were made possible by both Archy and Linkz, who have both made their own full SSX Tricky level editors, helping each others' projects along the way. First starting development on June 7th 2023 is Archy's level editor known as IceSaw, a play on the name of one of the official tools used by EA Sports BIG, known as IcePick. This level editor takes the form of a Unity package and is capable of creating full-fledged Tricky levels, minus a few more complicated tasks such as advanced lighting and intro cameras. It also has partial support for SSX OG and has early unpublished work that will eventuallly allow the same modifications to be done to SSX 3:

https://github.com/GlitcherOG/Icesaw-SSX-Level-Editor-Plugin

https://www.youtube.com/watch?v=zb2_DF9lBvk

Due to the ever-growing jank of Unity, a successor has been in the works aptly named IceSaw2, which aims to be a completely standalone application, but development on it has been slow due to a lack of contributors:

https://github.com/IceSawTeam/Ice-Saw-2

Modder Linkz has his own SSX Tricky level editor, taking the form of a Blender plugin, known as BXTools. This software has more cutting-edge technology, such as a good amount of work on lightmap generation, and usually sees advancements before they're implemented into IceSaw:

https://github.com/Linkz64/bxtools

The community as a whole have developed and put together a comprehensive collection of PCSX2 PNACH cheats and GameCube Action Replay codes to avoid having to find questionable codes across the internet:

https://github.com/SSXModding/SSX-Patches

Adding to Archy's list of modding feats is the SSX Multitool, the Swiss Army Knife of SSX modding tools. It can do a ton of things, from extracting SSX levels for use with IceSaw, unpacking/repacking/creating of the franchise's .BIG file archives supporting every compression type, nearly full support for audio replacements, language file creation and editing, texture editing and replacement, and a myriad of other useful things. It has recently begun adding support for GameCube and Xbox versions of various game files:

https://github.com/GlitcherOG/SSX-Collection-Multitool

One of his most recent masterpieces is the SSX Mod Manager. Due to the games taking various forms and usually requiring unpacking and repacking game ISOs, Archy has taken it upon himself to make a full mod manager that automates the entire process of modding environment preparation and installation, with the least amount of user interaction possible! Existing mods have nearly all been converted to its special compressed format:

https://github.com/GlitcherOG/SSXModManager

Of course, to aid in the creation of his tools, Archy and several others have been maintaining what is known as the SSX Library, a codebase representing all their reverse-engineering and datamining efforts, and is the core of all their tools. This specific project, which was created on November 30th of 2025, was unintentionally fed into Generative AI models without his consent, which is why all the recent recomps and game recreations render and construct the levels nearly flawlessly, but fail to reproduce things like lighting, because it contains so little information about the games' lighting:

https://github.com/GlitcherOG/SSX-Library

Archy has also taken it upon himself to snatch up every rare piece of SSX merchendise and early development build. The recent dumping and releasing of the SSX 3 July Beta build was his work.

If all that wasn't enough, Archy managed to restore SSX 3's original Online functonality through emulation of the original servers. Info for this project has its own dedicated website, which has been on the subreddit's sidebar for a while now:

http://ssxor.org/

If the modding community has made mods, what mods have been made? Apart from the custom tracks I've already shown off, this is a comprehensive list of every mod available via the SSX Mod Manager:

SSX OG HUD Fix By Archy

Miku By AnythingForAPudding

(adds Hatsune Miku into SSX Tricky)

Aloha Hole By Myself

https://www.youtube.com/watch?v=oVkW2kr_vSA

Cup Board By Archy

https://www.youtube.com/watch?v=g4teSJSnffM

Moloka'i Pa'Hee By ManTheSam

Snow Belline By ManTheSam

SSX Tricky Mario & Pokemon By Zenloup

(exactly what it sounds like)

SSX Tricky Steve By Archy

https://www.youtube.com/watch?v=IjomiIsyQEk

Stop Sign By Archy

https://www.youtube.com/watch?v=QSv9AJOOlY8

Tiny Garibaldi By Archy

https://www.youtube.com/watch?v=u_9h4SfcQPg

Tiny Megaplex By Archy

https://www.youtube.com/watch?v=Zn2Cg53wbJQ

Twist'N'Turn trick-off By ManTheSam

(his first custom track that he never showed off publicly)

Yukon Supercross By ManTheSam

SSX Tricky Grow By Archy

SSX Tricky Visible Reset By Archy

(makes invisible reset barriers visible)

SSX 3 MUSIC MOD PACK By SheikProject

(massive pack of custom music)

SSX 3 Easter EGG Outfits By Archy

https://www.youtube.com/watch?v=nuihSoToxag

SEX 3 By Bane

Sora Kingdom Hearts By Zenloup

(also exactly what it sounds like)

Pre Alpha Restoration Mod by Myself

https://www.youtube.com/watch?v=Ne5l4YiMaTI

SSX 3 300% By Archy

https://www.youtube.com/watch?v=RRgNeJi91iE

SSX 3 No Intro By Archy

SSX 3 Steve By Archy

https://www.youtube.com/watch?v=5fj4AXGjis4

SSX 3 Custom Podium Music By Zenloup

SSX 3 Broken Objects By Archy

Something very important to note is that the SSX modding community has always struggled to maintain its projects due to being very small, leaving all the work to only a few people, therefore they are actively looking for partial or full-time human programmers experienced with languages like C or C++ and reverse-engineers to assist them with reverse-engineering, datamining, and decompilation projects, which include inactive decompilations of the first three games, progress having stagnated due to the lack of contributors:

https://github.com/ssxdecomp/ssx

https://github.com/ssxdecomp/ssxtricky

https://github.com/ssxdecomp/ssx3

Overall, the SSX modding community is a treasure trove of unique and obscure information and tools you really can't find anywhere else, and it's a shame that it gets so little attention. If any of this sounds interesting to you, I've added the link to their Discord server to this subreddit's sidebar.

Note that unlike this subreddit's relaxed rules on the matter, the SSX modding community has strict rules regarding Generative AI, it not being a place to dump recomps and PC ports willy-nilly. It wants to keep contributions to its projects as authentic and human-made as possible, so in the event AI technologies unexpectedly become unavailable, you'd still be able to modify SSX games with high efficiency, as well as PC ports still becoming a possibility. Please respect their wishes.


r/SSX • • May 27 '26

The Ultimate SSX Iceberg is complete!

23 Upvotes

After much procrastination, the IcebergCharts website shutting down, a video having been made on it, and a large amount of documentation, the Ultimate SSX Iceberg is now complete! Everything I ever wanted to put on it, everything I encountered on the way to completion, as well as most community suggestions have been added! It's now in a state of completion, as there's nothing left on my to-do list for it. Check it out, there's some seriously unseen material on this thing:

https://icebergthreads.com/iceberg/IYLkML9Kc8rapTc2t1GM

This doesn't mean it can't be expanded though, it absolutely can, and some individual entries are a work-in-progress. The Chinese bootleg SSX 2012 arcade cabinet hasn't arrived for documentation yet, and the SSX Tricky movie shorcut research project is still underway, just to give two examples. If anyone has something not on this iceberg that's confirmed with at least one official source (not Fandom, no inside jokes, no "DO NOT RESEARCH") then feel free to suggest it.

This was one of the biggest projects in my massive backlog, so I'm glad I can move on to other things now.


r/SSX • • 17h ago

Introducing OpenTricky, a native PC port of SSX Tricky

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176 Upvotes

Hey all,

I've been working on this for a while and it's finally in a state where other people can try it. OpenTricky runs the Xbox version of SSX Tricky natively on Windows. It's not an emulator: the game's code is recompiled to run on PC (thanks to sp00nznet's xboxrecomp), and only the graphics, sound and input are rewritten on top of Direct3D 11.

What's in it

  • It finally looks like the console version again. The fog, sun lens flares, terrain haze and proper colours are back, the Uberboard isn't black anymore, and the race intros play all the way through.
  • High frame rates (120, 144, 240 or uncapped). The game logic still runs at 60 like on the console, and the extra frames are interpolated, so physics and AI are untouched but everything feels super smooth.
  • Real ultrawide support (21:9 and 32:9). You actually see more of the mountain instead of a stretched image.
  • Optional extras: SMAA, soft shadows, longer draw distance.
  • A small launcher in the style of the game menus, with keyboard and controller remapping. The sound crackling and the freeze on the EA logo are fixed too.

What you need: your own copy of the game (Xbox, USA) as an .iso. The download only contains the exe, no game files, so please don't ask for ISOs.

Fair warning, this is an early unstable build. There's a rare crash in the race intro, the HUD is still stretched in ultrawide, there's a quick flash when you respawn, and no VSync option yet. Everything is listed in the README with workarounds. If something breaks, a bug report with the log file helps a lot.

Next up: a proper ultrawide HUD, VSync, PlayStation controller support, more performance work, and I'm also poking at online play.

Download: https://github.com/GiZcesi/OpenTricky/releases/tag/v0.1.0-unstable
Discord (help, screenshots): https://discord.gg/r38sThsqnj

Big thanks to MatiasRiveraC for the original port, sp00nznet for xboxrecomp, and the xemu folks, whose work helped a ton with getting the rendering right.


r/SSX • • 21h ago

SSX(2012) RexGlue PC Port

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46 Upvotes

I’ve been porting with Claude for a few days. It's playable, and I've set the frame limit at 120fps. You can play in native (720p) or at double the resolution (1440p). There are some texture bugs at 2x resolution. However, it does not interfere with playing.
On my RTX 4070, the native resolution averaged about 110 fps, and at 2x, about 70 fps.

https://github.com/pmrazor/SSX-RexGlue


r/SSX • • 21h ago

Ruthless Ridge Race Platinum Medal With Griff

51 Upvotes

r/SSX • • 1d ago

Made this in out of foam in like an hour.

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60 Upvotes

r/SSX • • 1d ago

My dad and I reliving nostalgia (ssx3)

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8 Upvotes

r/SSX • • 3d ago

SSX TRICKY : Features request

24 Upvotes

Hey guys,

Im the guy who shared a few years ago that he was making a "remaster" of the game !

I have some very good news about it.

The goal has always been to have a more or less native port of SSX on PC.

Now that we’ve reached the playable phase on my end, please tell me: what would you want to see in a "definitive edition" of the game?

(Exemple : Online, custom character ? Etc.)

Thank you! ❤️

Link of the old post : https://www.reddit.com/r/SSX/comments/lkx8s0/important_update_on_ssx_tricky_remastered/

Yeah its not a reimplem anymore its straight a port to PC so why bother rewriting the game right ;)


r/SSX • • 4d ago

SSX Tricky Fan Remake

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64 Upvotes

Made this fan remake of SSX Tricky - greatest snowboarding game of all time. Targeting 60fps. macOS app, built using Sol 6.1 and Opus 5.5. Decompiled original ps2 iso backup, used ps2 emulator to let Claude/codex play the original for reference while building. Let me know what you think! https://sx-trickier.pages.dev/

Edit: I made this in a day, for fun, to see if I could get a 60fps more-HD version of Tricky running. nowhere near final - I just wanted to see how polished I could get it quickly. If interested in contributing let me know and maybe can open source.


r/SSX • • 6d ago

My SSX Promo Merch Collection

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314 Upvotes
  1. SSX 3 Promo Shirt
  2. SSX Tricky Promo Shirt 3 & 4. SSX Tricky Promo Beanie 5 & 6. SSX On Tour Promo Beanie 7 & 8. SSX On Tour Promo Chalk Bag (Japan Exclusive) 9 & 10. SSX On Tour Promo Ear Muffs (Korean Contest Winner Exclusive)

From what I know about the other items I want to collect. I need the SSX 3 WOMENS Promo Shirt. There’s another version of the SSX On Tour Beanie. Original big posters are hard to find as well. I’m not a fan of the SSX On Tour Promo Shirt surprisingly, I think they flopped on the design of it. Not really interested in the Tricky action figures. Not interested in SSX 2012 Merch either. Would love to know if anyone owns anything from SSX 3, SSX Tricky, or SSX On Tour that I don’t. Thanks for looking :)


r/SSX • • 6d ago

First stages of making an SSX 3 shrine page for my personal website! What should I add going forward?

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41 Upvotes

Ignore how it looks at first glance because this is very much just the first steps at creating this, but wanted to share it anyway. I'm creating some shrine pages of some of my favorite games for my Neocities site, and SSX 3 was one I knew I had to do. I was first going to try to restore the OG webpage for the game from the 2003 Ea Sports BIG site, but that may take a bit for me to do because there's more to that one with scripts and old Flash-like animations that worked when you hovered over things

Need some ideas on what I can add as I continue on. For right now, it just looks like this until I add more pages, but I plan to add things like the character bios, info about the peaks of BIG Mountain, the game's opening video, and stuff like that. And I'll be adding the sound effects to so it makes the "M-Comm" chime when you load it. But if anyone has ideas on what I should try, let me know and I'll give it a whirl!


r/SSX • • 7d ago

Copy of SSX Tricky spotted in advertisement

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154 Upvotes

r/SSX • • 7d ago

Trying a fast run in SSX 3 Beta Metro City 2:19 (or something)

43 Upvotes

In addition: The object collission in this game are terrible.


r/SSX • • 10d ago

2:12 Metro City to shake off the cobwebs 🙏🏼

174 Upvotes

Give me a month and I’ll be back with a 2:00-2:03 😅


r/SSX • • 12d ago

Happiness Race Platinum Medal with Moby

95 Upvotes

r/SSX • • 12d ago

SSX 3 Easter Egg Outfits in Game

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18 Upvotes

r/SSX • • 14d ago

An extremely rusty Schizophrenia 2.23m

75 Upvotes

r/SSX • • 15d ago

SSX 3 Easter Egg Outfits Found in Game Files

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145 Upvotes

Easter Egg Outfits for Allegra, Kaori, Griff, Elise, Zoe, Moby.

Zoe outfit is meant to be transparent and Glow.
Moby Head May not be an Easter Egg but Apart of an Unused Head


r/SSX • • 17d ago

I’m seeking some SSX players we can play races/tricks with up to 5 of us 🔥 I also found a discord server that is fairly active for players hoping to run some games tonight and tomorrow :)

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37 Upvotes

r/SSX • • 17d ago

Cruisiiiing

16 Upvotes

Sometimes, i go off my fastest ski / board and hop on the slowest possible.

Then i cruise down in free ride without tricks or boost, just listening to the music and... just cruise and relax.

I love it!


r/SSX • • 17d ago

SSX On Tour fastest lines?

2 Upvotes

On SSX On Tour, what are the fastest lines through the different locations?

Do you have videos showing it?

As a sidenote, one of my absolute favourite games ever!


r/SSX • • 19d ago

orignal art and bonus fan art inspired by SSX3 (and the July beta)

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28 Upvotes

Made these while I was bored at work, heavily inspired by SSX3. The last 2 images are pretty obvious.

I present: Deadman's Cliff. Inspired by Intimidator, Much-2-Much and Mesablanca.


r/SSX • • 20d ago

Griff became a Mii

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16 Upvotes

Honestly been kinda obsessed with him lately so now he’s a Mii (I just spent like 4 hours working on him so I am NOT making custom clothes for him rn)


r/SSX • • 21d ago

They fucking right!

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88 Upvotes

r/SSX • • 21d ago

I uploaded all track intro themes in high quality on youtube

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14 Upvotes