r/OnyxPathRPG • u/Awkward_GM • Aug 15 '26
r/OnyxPathRPG • u/Awkward_GM • Sep 02 '26
Storypath Which Earthbane Cycle game (The World Below, At the Gates, Monster Kingdoms, Jadestorm) do you gravitate to most?
Sorry for Monster Kingdoms description. I feel like "For people who like playing Sabbat in VtM" is an apt pitch for it. 😅
r/OnyxPathRPG • u/Awkward_GM • Aug 25 '26
Storypath Onyx Path Publishing's Storypath Ultra License 3rd Party License
r/OnyxPathRPG • u/Awkward_GM • 27d ago
Storypath Which Storypath Ultra Tasty Bits are you excited about?
Out now (affiliate links):
- Storypath Ultra Tasty Bit 01: Massive Monsters
- Storypath Ultra Tasty Bit 02: Troublesome Traps
- Storypath Ultra Tasty Bit 03: Shadows and Mirrors
- Storypath Ultra Tasty Bit 04: Lucha Libre
- Storypath Ultra Tasty Bit 05: Dangerous Environs
- Storypath Ultra Tasty Bit 06 Galaxy Vortex Prime: Alien Civilizations Codex
- Storypath Ultra Tasty Bit 07: Dead Crops
- Storypath Tasty Bit 08 Cybernetics
To be released:
- SPU Tasty Bit – Magic (September 2026)
- SPU Tasty Bit – Martial Arts (October 2026)
- SPU Tasty Bit – Support Cast (November 2026)
- SPU Tasty Bit – Crafting (December 2026)
r/OnyxPathRPG • u/ArchpaladinZ • 7d ago
Storypath Magic Sword-staff Tags?
If I'm playing a game like The World Below or At The Gates and I wanted to play a kind of warrior-wizard who fights with a two-handed sword that doubles as their wizard staff, would that just require the Versatile tag?
r/OnyxPathRPG • u/Oskar_GHOTI • Aug 30 '26
Storypath Damage in SPU
Hi, first time posting here.
I have a question about damage in Storypath Ultra if anyone would be kind enough to clarify. I've played plenty of Scion 2e but SPU seems to handle damage and injuries differently. In Scion, you'd take an injury and get an Injury Condition associated with it; in SPU it seems you take the injury but the status effect is optional to avoid the injury.
Is this correct or am I missing something?
r/OnyxPathRPG • u/CrocoPontifex • Sep 02 '26
Storypath SPU Edges vs Powers
Writing something up for my players and i came across a bit of an hick up regarding how to value Powers against Edges.
I thought i could just translate them 1:1. Lets say Major Path A gets 8 Points of Edges. Path B gets 5 Points of Edges and 3 one point Powers.
But following the Guidelines in the Core Manual, Powers seem to be quite underpowered (ha!) compared to the same Points n Edges.
Maybe someone has an Idea how to balance them?
r/OnyxPathRPG • u/Awkward_GM • Aug 21 '26
Storypath Jadestorm Manuscript Ch1 and Backerkit preview, thoughts?
What are your thoughts so far?
On the subject of the Backerkit previews, the art seems like there are a lot of large enemies that the players can fight/interact with.
On ch1, I like how the chapter resents the different types of people who would become Jadebearers and the summary overview of the initial player options, adversaries, and factions/philosophies.
You?
r/OnyxPathRPG • u/Awkward_GM • Aug 12 '26
Storypath Compiled: Everything I could find on Jadestorm
I re-listened to the Earthbane Cycle panel from OPP Con 2026 where Jadestorm got announced. And I grabbed any mention of Jadestorm in the Monday Meeting Notes post OPP Con 2026.
Note: I don't know any behind the scenes information on Jadestorm, everything I compiled is based on notes I took while listening to the Earthbane podcast and copy+pasted from the Monday Meeting Notes.
ALL INFORMATION IS SUBJECT TO CHANGE, and I DEFINITELY could have misheard/spelled things wrong.
Here is a TLDR bulleted list of my notes (human made).
OPP Con 2026 - Earthbane Cycle Panel:
- Jadestorm is the 4th game in the Earthbane Cycle
- Themes of: Extreme heroic fantasy, Wushia/Wuxia inspired (also Gilgamesh)
- Setting: Eos, a fractured land of at least 9 realms. Takes place one generation after an Infernal war where 66 demons fought each other result in the destruction of the Underworld and fracturing the world into pieces.
- Mechanical Theme: High power level setting.
- Jade/Cinders: After the 66 Demons destroyed one another they erupted into cinders/shards of Jade which embedded themselves into people, animals, monsters, plants, rocks, etc... creating Jadebearers, beings with power granted to them via the Jade cinders. It is not stated if you can play a Jadebearer who was an animal or inanimate object prior to gaining your Jade.
- Gaining/Losing Jade: Characters can caputre, steal, and lear powers from other Jadebearers/Cinders.
- Demonic Whispers: The demons within the shards can communicate. The demons might provide assistance to characters if the characters do something terrible for the demon.
- Paths:
- Hook Path - Represents the culmination of your life when you were a slightly mundane individual.
- Bloodline Path - Represents where your species/ancestory. Includes humans and non-humans. Some bloodlines are similar to other character options found in the Earthbane Cycle (No examples given though).
- Philosophy Path - Represents how you understand your power.
- Magic/Abilities: Jadebearers have access to Sorceries and Chains.
- Chains - Chains are a Fist full of Dice style mechanic where the max cap of dice is removed in Jadestorm.
- Sorceries - Not much was discussed, but some examples of non-martial arts based moves included summoning thunderstorms and using scrolls to bind entire groups to your character's bidding.
- Dueling:
- Most Jadebearers will duel for cinders instead of to death. So defeating someone in a duel will revert them back to a normal person/creature/rock/etc... once they lose all their cinders.
- It seems like even if you lose all your Jade you can still reclaim more to become a Jadebearer again, but you'll be severely underpowered going up against other creatures with Jade.
- My best guess: Maybe some Jadebearers are more feral than others meaning that they have to be killed. But it could be like stories like "Androcles and the Lion" where by removing a thorn (i.e. Jade) you revert the Jadebearer to a docile state unless it was already hostile to begin with.
- Advesaries:
- Demons got referred to as Malefics.
- Enemies are quite varied in typing, but most seem to be in some way affected by Jade.
- Jadebearer enemy types run the gambit of: human, human-adjacent, animals, plants, monsters (i.e. monsters prior to getting Jade, I'm assuming), minerals, etc...
- Description of Plant Jadebearers were plants that can walk on their roots.
- Description of Mineral Jadebearers included a "Shadow of the Colossus" style giant being.
- Tides:
- New template specifically for Jadestorm
- Statblock representing more than 1 enemy such as groups of between 10 to 1000+ enemies.
- Can be used for swarms, mobs, armies, etc...
- Example given were cultists worshipping a Jadebearer.
- How strong/weak a Tide is is dependent on how many enemies are in Tide, unlocking or locking certain techniques and abilities based on the Tide's size.
- Chains are the main way to deal with Tides as the more you use Chains the more potent your attacks become.
- Whereas Monster Kingdom has Mass Combat of Armies vs Armies, in my opinion Jadestorm is based on Mass Combat of a powerful player character vs armies but can also do armies vs armies.
- Exalted:
- Matthew mentioned that comparing Jadestorm to Exalted isn't an unfair comparison since they are both Asian inspired, but Jadestorm focuses more on mass battles like in Wuxia media.
- Questions:
- There were no questions specifically directed at Jadestorm, but when asked about which Earthbane Cycle included Fae representation Monster Kingdoms was the one pointed to as having the most Fae representation. Makes me assume that Jadestorm has very few Fae like beings or doesn't have Fae.
Monday Meeting Notes:
June 8, 2026
- For the growing fantasy-verse that is the Earthbane Cycle, we announced a new setting called Jadestorm that promises to bring a higher overall power level to our Cycle! We don’t want to say much about it as yet, but Matthew and some of his writing team may have teased just a few bits of it during the Earthbane panel!
- Matthew - At this year’s Onyx Path Con, my highlight was seeing the unmitigated enthusiasm for Jadestorm, Curseborne: Covenant, and Scion 3rd Edition! Everything we were able to say about these games was received with excitement and a flurry of questions, so going into the mechanics behind Chains (for your fistful of dice for Jadestorm), the ideas and implementation of conspiracies (in Curseborne: Covenant), and the teasers we can provide for Scion, was all a joy. Thank you to the fans who viewed live and interacted with us! You really make the convention worthwhile.
June 15, 2026
- No Jadestorm mentions
June 22, 2026
- No Jadestorm mentions
June 29, 2026
- No Jadestorm mentions
July 6, 2026 - Red lines - Jadestorm (Earthbane Cycle)
- Have a tiny preview of the Sword Saint Discipline from Jadestorm!
- Sword Saints are wandering paragons of will and steel, disciples of both blade and spirit. Where others rely on brute strength or rigid formation, they cultivate the unity of motion and intent. Their armor may be light or ceremonial, their garb flowing like banners in the wind, but their presence weighs upon the battlefield like fate itself. Each movement is deliberate; each strike a verse in a longer story of justice.
- Sword Saints must devote their bodies and spirits. They walk a narrow path between conviction and obsession, guided by personal codes that may align with heaven, their sect, or their own hard-won understanding of the world. Their strength lies in the certainty of their purpose.
July 20, 2026 - Final Draft - Jadestorm (Earthbane Cycle)
- Matthew has also sent over a fantastic snippet from the upcoming Earthbane Cycle fantasy game Jadestorm that provides some cool info on Chains in the game. What are they? Check out the excerpt below in the progress reports section!
- Now we enter final drafts, so it’s time to tease Chains: the first SPU mechanic that allows you to roll fistfuls of dice above the usual ten cap, without breaking the system!
- Elemental Tsunami
- With but a word, the Jade inside calls outward, finding that with which it resonates and giving it a slither of its infernal power. This fragment of energy, as small as it is, is sufficient to summon great volumes of the elements, causing the ground to shake and spear skyward, flames to roar into life as if summoned from a dragon’s maw, or waves to rush across the ground, washing away everything the Jadebearer considers beneath them. The Jadebearer’s allies are exempt from this rush of nature, proof of their utter dominion over all.
- Skill: Esoterica
- Prerequisites: Esoterica 3, Shadesinger, Stormbringer, Wordbinder
- Action Type: Simple
- Difficulty: 2
- Duration: 1 scene
- Chain Links:
- First link: Attacks made by the Jadebearer receive +1 Enhancement and gain one of the following tags: Crushing, Electrified, Flaming, or Freezing. The Storyguide can allow trivial effects of elemental change as well, such as brighter flames, lighting the weight of something, or creating small amounts of water.
- Second link (2 hits, Multi-link): Choose one of the following area effects and apply it against all targets of your choice within medium range: Flooding, Fortified, On Fire, Overgrowth, or Quaking. Each purchase of the link raises the level of Complication applied. This effect is centered on the area in which it was cast, but may of course spill out of control naturally.
- Chain Breaker (3 hits): Summon an Elemental ally to assist you.
- Eruption of the Inner Cinder
- While Jadebearers carry within themselves enough of the Malefic’s cinder to manifest its power directly, tiny splinters of these fractured souls are embedded within a great many citizens of Eos. By beseeching the spirit of the unmade infernals, the Jadebearer causes that splinter to grow and seek out more of the same. The eruption is short lived, but deadly.
- Skill: Leadership
- Prerequisites: Leadership 3, Shadesinger, Soulweaver, Wordbinder
- Action Type: Simple
- Difficulty: Opponent’s defense
- Duration: 1 scene
- Chain Links:
- First link: The opponent gains the Slowed status effect as their tissue begins to calcify.
- Second link (2 hits): Thorns of blood red Jade erupt from their body, inflicting them with the Impaled status effect.
- Third link (2 hits, Multi-link): The Jadebearer directs the crystalline vines to spear an additional victim for each purchase of this link. Targets must be within medium range of an already impaled victim, and have either the Nascent or Risen template.
- Chain Breaker (3 hits): All victims gain the Petrified status effect. If they’re reduced to 0 injuries or still impaled by the scene’s end, they become statues of pure Jade.
July 27, 2026
- Jadestorm – this is the latest Earthbane Cycle fantasy game that we’ll be crowdfunding after Lair of the Rat Kings – hopefully pretty quickly after Rat Kings is over. Fantasy, high-powered, “wuxia” some have called it; all in a world where the jade shards of warring demons/gods slammed into the earth, and into plants and animals, and intelligent beings, too, and changed them!
- Jadestorm (BK) – Getting changes over to Gong and Navella… Matthew is typing something up as I don’t have a way to type up a long email at the moment.
August 3, 2026 - Development - Jadestorm (Earthbane Cycle)
- Jadestorm enters development this week (just in time for me to go away on holiday)! Chains seemed to spike some interest, so expect a lot of focus on those fun new combo powers as we close in the crowdfunder. In the meantime, here’s another fantastic element: fighting multiple foes (a Tide) as one Jadebearer!
- Tide
- Tides are faceless crowds that fight as a single antagonist: waves of charging swordsmen, packs of beasts, riots, or an honor guard converging from every alley and doorway. Tides are immediately overwhelming, if only due to numbers alone, but as the Tide takes injuries and begins to thin, its effective threat diminishes. Tides are particularly susceptible to the Wavering status effect and Breaking. Tides can be small (10-500 figures), modest (500-1,000 figures), or large (more than 1,000 figures), which affects their traits as detailed below. Tides cannot engage in duels, but they may be Worthy and have access to Sorceries, depending on the origins of their members.
- Primary Pool: 8/9/10
- Secondary Pool: 6/7/8
- Desperation Pool: 4/4/5
- Size: Small / Modest / Large
- Enhancements: +1/+2/+3 to attacks within close range.
- Defense: 2/2/3
- Integrity: 1/2/3
- Injuries: 4/5/6
- Armor: 0-2
- Initiative: 4
- Qualities: 1-4/4/5; Most Tides will have the Encircling, Endless Tide, and Pressing Bodies qualities, as seen in the examples below, and an additional one or two qualities depending on their size. This best represents the threats that large bodies of enemies pose to the party, but Storyguides should feel free to adjust according to specific situations.
- Moves: 1-4/4/5
- Thinning: Each Injury the Tide takes reduces its primary and secondary pools by 1.
- Leader: Tides may be attached to a single antagonist of Risen tier or higher, designated as the leader. The leader has their own separate stats according to their template. If the leader is Taken Out or otherwise removed from the Area, the Tide immediately becomes Wavering and makes a reflexive Break action.
- Wavering and Breaking
- Enemies in Jadestorm, especially sentient ones, don’t normally fight to the death. A scattered crowd, a rival whose composure has finally cracked, a champion who suddenly remembers that they have a different story to tell — these are the moments that Breaking aims to capture.
- The Break Action
- A Wavering character makes a reflexive Break action whenever the situation against them shifts unfavorably — a new injury, a new status effect, an attached leader falling, or any other discrete effect that worsens the situation for the character.
- When making a Break action, antagonists roll their desperation pool against a difficulty determined by their current situation. The base difficulty is always 1. Upon success, enemies remain to continue fighting. Upon failure, enemies Break, fleeing the Area.
August 10, 2026
- Gonna take the opportunity to read through the Jadestorm text Matthew sent my way (in preparation for its crowdfunder coming up really soon in August), and keeping rolling on more Curseborne Covenant symbols! You folks have a great week, and I’ll talk to y’all next week!
- Coming to Crowdfunding Next in August! Jadestorm for the Earthbane Cycle!
- Jadestorm (BK) – Gong’s finals are in… Navella should have them in the next few days. Meanwhile I continue to work on the logo and prep the crowdfunder assets.
r/OnyxPathRPG • u/NotAaron_6329 • 21d ago
Storypath A Stockpile of Monsters - Volume 1
https://www.drivethrurpg.com/en/product/584520/a-stockpile-of-monsters-volume-1
A Stockpile of Monsters - Volume 1
A new series of antagonists for Storypath Ultra, with a focus on high-fantasy action-adventure games!
Monster Qualities and Powers that you didn't even know you needed!
Me making good use of the shitload of stock art I've acquired over the years!
A sober, clean, black-and-white layout because I'm a rebel!
More to come! (hopefully)
r/OnyxPathRPG • u/Awkward_GM • Apr 23 '26
Storypath Which Storypath/Storypath Ultra gameline are you currently running/playing?
r/OnyxPathRPG • u/zenzero_a_merenda • Mar 15 '26
Storypath Opinions on storypath ultra combat system
So, I recently bought the manual and I am currently reading it. There is a lot to be liked about this system: I especially love how the tricks work and the fact that every skill comes with examples on how to match it with different attributes. I am slightly perplexed by how combat works, though. Actually, I really like how damage is handled (even though I would make the critical strike trick repeatable, which is something the manual itself covers). The only thing I am perolexed about is the defence action: first it uses only Stamina, second I don't get why it would be necessary. Personally, I think that it would be better to use the lowest between Stamina and Dexterity, envisioning defending yourself as a complex action requiring both attributes. However, I don't claim to understand the reasoning of the developers flawlessly, it may very well be that I haven't understood how this mechanism was created. This is why I ask: is there a concept I fail to grasp underneath this choice of having the Defence reaction work the way it works? If not, don't you think it would've been better to involve Dexterity in the action?
r/OnyxPathRPG • u/Danadas • Jul 17 '26
Storypath Random Shower Thought about Cross-Game Compatibility
So this is a random shower thought but coming from WoD 20 one of the reasons why I avoided multi-splat stuff was that they weren't very compatible VtM had stuff that targeted the Virtues which then it would be "useless" if you tried to use said stuff against for example a Changeling since they didn't have the Virtues, but afaik all the StoryPath Ultra games seem to be perfectly compatible from one game to the other except Game specific Mechanics and this made me think what's stopping me from having a one-shot/adventure that merges for example Curseborne and the upcoming Scion 3e? or merging any of the Earthbane Cycles? Is there anything in game that would be impossible to use because they target X stat/mechanic that Y RPG has?
And as a follow-up question would be, if there is any conversion guide made for SPU games, I remember ppl talking about bringing the Kaos Sorcery from the World Below or the Crowns & Scepters from Monster Kingdoms to Curseborne and that would probably require a conversion since Curseborne uses special dice ,therefore you would have to convert the Kaotic Retaliation or Rituals to X nr of dice held or bled or requires Y Entanglement
Sorry for the lengthy Post, like I said it was a random shower thought that got me really curious
r/OnyxPathRPG • u/Awkward_GM • Jun 26 '26
Storypath Whick Storypath/Storypath Ultra games are you playing currently?
r/OnyxPathRPG • u/Awkward_GM • Feb 04 '26
Storypath [Storypath Nexus] What type of Community Content do you wish to see most?
r/OnyxPathRPG • u/NuapositstorLik • Jul 08 '26
Storypath the Earthbane Cycle creation system
I apologize if this question is naive I really don't know a lot about the Storypath ultra System or the Earthbane Cycle.
Is there a common character creation system that ties the Tabletop Role-Playing Games in the Earthbane Cycle together beyond the typical mechanic shared by Storypath Ultra System Games? And if so, then please explain what it is.
r/OnyxPathRPG • u/Top_Juggernaut_4873 • Jun 08 '26
Storypath How to do Fantasy in Storypath
r/OnyxPathRPG • u/TheMartyr781 • Apr 29 '26
Storypath Storypath Ultra StoryGuide Screen?
Does one exist? Even a fan-made one? Couldn't find one on DriveThruRPG. Though I did see TC Core, etc screens out there.
r/OnyxPathRPG • u/TheMartyr781 • Apr 24 '26
Storypath Storypath Ultra used in TC: Adventure game
Going through the Storypath Ultra - Core Manual, I've tried to combine the character creation process with the existing TC: Adventure rules. For those with any experience with this, am I missing anything?
Step One: Concept
- Character Name
- Background
- Aspirations
Step Two: Paths
- Origin:
- Role:
- Society:
- Gain Skill dots and Edge dots from each Path
- StoryPath Changes:
- Dot ratings in Paths are ignored.
- Select one Path that grants 3 dots in Contacts
- The remaining two Paths grant 1 dot in Contacts each.
- This means the character starts with 3 contacts minimum (if they drop all three dots in one contact) and 5 contacts maximum
- Contacts are NPCs that start with a single tag per dot
Step Three: Skills, Skill Tricks, and Specialties
- Assign six dots in Skills (5 dots is the maximum for Skills)
- Aim, Athletics, Close Combat, Command, Culture, Empathy, Enigmas, Humanities, Integrity, Larceny, Medicine, Persuasion, Pilot, Science, Survival, Technology
- Select Specialties for any Skills with a high enough rating
- Select one Skill Trick in a Skill rated three or higher.
- StoryPath Changes: Skill Tricks are generally converted to Edges
Step Four: Attributes
- Prioritize each Arena of Attributes (Physical, Social, Mental) and select your character's favored Approach
- Attributes: Intellect, Might, Presence, Cunning, Dexterity, Manipulation, Resolve, Stamina, Composure
- Each Attribute starts with one dot
- Approach: Force, Finesse, Resilience
- Assign dots in Attributes, 5 dots is the maximum for Attributes.
- top-ranked Arena: 6 dots in Attributes
- middle-ranked Arena: 4 dots in Attributes
- lowest-ranked Arena: 2 dots in Attributes
Step Five: Moment of Inspiration
- Decide how the moment of Inspiration occurred and what the character became: Daredevil, Stalwart, or Mesmerist
Step Six: Add Advantages
- Assign three points between Facets
- Destructive, Intuitive, Reflective
- Inspiration Pool calculation: 1 point + one additional point for each Facet rated at 1 or 2, two additional points for Facet rated at 3 or 4 and three additional points for Facet rated at 5.
- Gain four Gifts. The character must meet the requirements of any Gift selected.
- Daredevils: gain one Gift from each Path associated with the Paths Keyword and one Gift chosen from any Keyword regardless of Path
- Stalwarts: gain three Gifts from their favored Approach and one additional Gift regardless of Approach.
- Mesmerists: choose Biological, Cognitive, or Energetic as their primary Psychic Gift type and gain three Gifts from that group and one additional Gift from outside that group.
Step Seven: Final Touches
- Calculate Health and Defense Ratings
- Assign one bonus dot to any Attribute
- Spend four dots on Edges, these Edges can come from outside of your character's path; however, any other requirement for the Edge must be met.
General StoryPath Changes:
- Dice Rolling: Storypath dice resolution is replaced by the one in the Storypath Ultra book, pages 17 - 22.
- replace the word "Successes" with "Hits"
- Rolling a 10 creates 2 Hits (no more roll again)
- 9-again and 8-again both become 'double 9'
- Difficulties greater than 5 are reduced to 5
- Complications rated greater than 3 are reduced to 3 (Major). Successes with complications generally add the Complication rating to the Difficulty (Difficulty is still capped at 5)
- Divide Enhancements in half, rounded up. Any Enhancement greater than 3 is reduced to 3. Enhancements no longer stack, the highest rated Enhancement is applied. Total enhancement cannot exceed 5.
- Tricks costing more than 3 hits should be reduced to 3. Variable cost tricks are now 1-3 cost Tricks.
- Additional changes can be found in the StoryPath Ultra - Core Manual, pages 109 - 113.
r/OnyxPathRPG • u/DeadManDDProds • May 01 '26
Storypath Help with Bonds in Pinfall from Grace, Body Slams from Hell
I have been reading through Storypath Ultra to prep a little one shot for one of my friends using Pinfall from Grace, but I'm a little confused about the Bonds (just in general but also specifically with Pinfall).
So, Bonds are described as a pool of Enhancement. Does that mean that each player just has floating Enhancements that can be spent on any roll that involves the Bond? For example, say a Character has a Negative Bond of 2 with a specific enemy. Would that Character make an attack or something against that enemy and then have the option to get +2 Enhancement? If so, do they have to declare they're using it before the roll or can they do it after? Once they use it, though, the Bond against that enemy is spent until the next session, right?
Now, specifically for Pinfall, you have a Bond with the Audience, either as a Face (positive Bond) or a Hell (negative Bond). With the Moves you can purchase, you have to use Audience Bonds to purchase Face moves or Heel moves. But, on page 138, it says that a PC can only use the bond with their angelic partner in a match. So the Face and Heel keywords in Move costs seem completely useless because you can't actually get the Enhancements from your Bond with the Audience.
If anyone can help me with understanding Bonds, I would really appreciate it. Thanks.
r/OnyxPathRPG • u/RealSpandexAndy • Feb 10 '26
Storypath Storypath Ultra Scifi
I am looking for a system to use for a homebrew scifi setting which is similar to the Expanse and Mothership in vibe.
I do not like Trinity because it is too steeped in its own setting, and is focused on psions. my setting is for mundane mortals.
How viable would it be to use the generic Storypath Ultra system?
r/OnyxPathRPG • u/Awkward_GM • Mar 15 '26
Storypath Storypath Nexus Game Jam 2026 starts soon
r/OnyxPathRPG • u/Awkward_GM • Dec 10 '25
Storypath 100 Short Term Aspirations based on Skills
- General
- Assist an ally in accomplishing a skill they don't have dots in.
- Impress someone with your expert skill or knowledge in a skill.
- Artistry
- Appraise the value of an expensive piece of art.
- Create a piece of art.
- Create a piece of music.
- Perform a piece of music or dance.
- Identify the artist of a piece.
- Create a forgery.
- Uncover a forgery.
- Successfully identify someone as an artist or musician.
- Athletics
- Successfully jump across a large gap.
- Successfully lift a heavy object.
- Successfully climb up an object or difficult terrain.
- Successfully balance across a narrow beam or object.
- Perform an impressive feat of strength or dexterity.
- Successfully identify someone as an athelete of a specific sport.
- Close Combat
- Identify an opponent's fighting style.
- Take an opponent out in one-punch/hit.
- Intimidate an opponent with your muscles.
- Culture
- Successfully identify someone's cultural heritage or social identity.
- Successfully pretend to be of another culture or social group.
- Successfully remember a piece of historical knowledge
- Empathy
- Identify if someone is lying.
- Identify if someone is trying to hide something from you.
- Successfully calm someone.
- Successfully keep your cool in a stressful situation.
- Uncover a person's personal goal.
- Enigmas
- Hack a computer.
- Figure out a riddle or puzzle.
- Successfully deactivate a trap.
- Have a trap triggered by a target.
- Decipher a coded communication.
- Win a game of strategy.
- Esoterica
- Research a supernatural event, object, or being you've not encountered before.
- Successfully identify a spell or ritual.
- Successfully identify a supernatural being.
- Uncover the answer to a mystery or piece of lore.
- Participate in a ritual.
- Identify an occult book.
- Larceny
- Pick pocket someone.
- Steal an object while everyone is distracted.
- Identify a criminal.
- Hide an object on yourself.
- Create a disguise.
- Sneak into an area without being noticed.
- Pick a lock.
- Tell a convincing lie.
- Bypass a security system.
- Find a hidden door or trap.
- Leadership
- Grab the attention of everyone in the room.
- Convince someone to follow your orders.
- Identify the leader of another group.
- Perform a rousing speech.
- Assert your rank/leadership against someone else.
- Medicine
- Identify the cause of death of a corpse.
- Identify a drug or chemical
- Identify an affliction or status effect on a patient.
- Craft a drug.
- Perform a field dressing of an injury.
- Heal an injured patient.
- Identify a cure for an affliction.
- Persuasion
- Convince someone that you are correct.
- Tell a convincing lie.
- Seduce a target.
- Trick someone into performing an action.
- Intimidate a target.
- Get a discount on a deal.
- Win a negotiation.
- Pilot
- Drive a vehicle you don't own.
- Drive a vehicle that you've not driven yet.
- Identify a vehicle's identity from its tracks.
- Successfully identify a shortcut.
- Win a race.
- Catch up to a target.
- Successfully navigate through an obstacle or hazard.
- Ranged Combat
- Shoot open a door.
- Identify a firearm via bullet holes or shell casings.
- Impress someone with your shooting.
- Use your firearm to solve a problem without violence.
- Knock someone out by hitting someone with your firearm.
- Shoot a target's weapon out of their hand.
- Intimidate someone by pointing your firearm at them.
- Science
- Identify a substance.
- Identify the purpose of an experiment or phenomena.
- Recreate an experiment.
- Use a scientific technique to solve an issue.
- Craft a makeshift chemical/poison.
- Craft an explosive.
- Survival
- Identify a quarry by analyzing its tracks.
- Successfully forage for food or supplies.
- Successfully navigate through unfamiliar territory.
- Successfully suck out the poison from a wound.
- Successfully improvise a weapon or tool.
- Successfully predict the weather within a few hours.
- Successfully endure an extreme environment.
- Technology
- Fix a broken device.
- Successfully disable a device.
- Successfully activate a device that requires a key.
- Successfully identify the operation of a device you've never seen before.
- Successfully craft a device with unorthodox components.
r/OnyxPathRPG • u/Demi_Mere • Nov 25 '25
Storypath 30% Off Onyx Path Publishing Titles for Black Friday / Cyber Monday!
Hello Onyx Pals!
Meredith from DriveThruRPG :D
Wanted to pop in to let you know that the Black Friday / Cyber Monday Sale has begun and we are thrilled Onyx Path Publishing is part of it!
Save up to 30%!
- ❤️ Find a new favorite RPG on DriveThruRPG or complete your collection!
- 💙 Dive deeper into the lore of Onyx Path Publishing games with DriveThruFiction to find new stories to add to your games!
- 🎲 Additionally, Scion: Second Edition is on sale on Roll20! You can play online now!
- The core rules and character-creation information for Scion Second Edition, powered by the Storypath system.
- An in-depth look at the basic setting of Scion (called The World).
- A list of the major players — the Gods, Titans, and Legendary creatures that comprise the setting.
- Storyguide advice on running games for pre-Visitation Scions.
- Fully drag & crop compatible with the Official Scion Character Sheet.
- 5 Pregens to get your game rolling ASAP!
Also, keep an eye out on Friday for doorbuster titles at 75% off!
Finally, whether you're celebrating the holiday this week or you're just planning to have a non-holiday Thursday, thanks for being part of the Onyx Path Publishing community. You all are so wonderful to interact with!
r/OnyxPathRPG • u/Awkward_GM • Oct 23 '25
Storypath Working on a Digimon Fa. game for SPU, what features should it have?
Working on a Digimon Fa. game for SPU, what features should it have?
https://docs.google.com/document/d/1VRTTc4XuSPz2C0IIK45Ci1oclmpl47qaldIiCKoMw8k/edit?usp=sharing