r/NukeVFX • • 2d ago

Showcase I released SAM Roto for Nuke v1.0.0: point-guided masks, tracking and corrections

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68 Upvotes

Hi everyone, I’m the developer of SAM Roto for Nuke. I’ve released v1.0.0 on Nukepedia and would like to get feedback from other Nuke users.

It uses SAM 2 / SAM 2.1 for point-guided masking.SAM 3 / 3.1 is also available as an experimental option on Linux through the installer’s Advanced setup, with approved Hugging Face model access. It is not available on Windows in v1.0.0. You can select multiple objects, track their masks through a sequence, add correction points, and update the track. There’s also optional ViTMatte edge refinement and alpha output for compositing.

It targets Windows and Linux x86_64 with an NVIDIA CUDA GPU. The setup guide lists the Nuke compatibility targets and installation requirements.

Tool and setup guide:
https://www.nukepedia.com/tools/python/misc/sam-roto-for-nuke/

If you try it, I’d be interested to hear how the selection and correction workflow fits into your comp process, and where it becomes awkward. Bug reports and practical feedback are welcome.

r/NukeVFX • • May 27 '26

Showcase Someone joked "DOOM is the next?" so now there is literally DOOM inside Nuke

94 Upvotes

Over the last four months, I pushed my C++ skills a lot harder than usual and learned the Nuke NDK by building a sentence that should probably not exist in professional networking history: I put DOOM inside Nuke.

The result is DoomNode, a Nuke NDK plugin that runs DOOM as a generator node and pushes the live framebuffer directly into Nuke.

The idea started a year ago, after I released a few small Nuke nodegraph games and got a joking comment: "Is DOOM next?" Apparently my brain interpreted that as stakeholder feedback.

The hardest parts were fitting a real-time game loop into Nuke's render model, handling keyboard input without turning the app into shortcut civil war, and wrapping PureDOOM safely enough that the whole plugin did not collapse into undefined-behaviour confetti.

Nukepedia page

Important note: the release is Build because of the GPL PureDOOM + proprietary Nuke SDK licensing combination.

DOOM for Nuke demo

r/NukeVFX • • Aug 25 '26

Showcase First time to use nuke

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22 Upvotes

Followed the compositing academy tutorial for AE to Nuke for this still frame basic compositing and wanted to know what courses should I watch next preferred to be free and thanks.

r/NukeVFX • • Jul 30 '26

Showcase OpenInMocha - open-source Nuke plugin that launches the right Mocha Pro project from Read nodes

28 Upvotes

I’m happy to share OpenInMocha, an open-source Nuke plugin I’ve been working on.

The idea is simple: instead of manually opening Mocha, browsing for the right footage, checking frame range and project settings every time, you can launch Mocha directly from a selected Nuke Read node with the correct footage already matched.

What it does:

  • Opens Standalone Mocha Pro from Nuke.
  • Creates a new .mocha project with the correct footage, frame range, frame rate, and pixel aspect when no match exists.
  • Reopens an existing .mocha project if one already matches the selected footage.
  • Can be launched from the Nuke menu, a hotkey, or W_Hotbox.
  • Windows only for now.

I made this because I wanted a faster, less repetitive Nuke → Mocha workflow, especially for shot-based work where you keep returning to the same plates.

GitHub: https://github.com/SerhiiiBaranov/OpenInMocha
Nukepedia: https://www.nukepedia.com/tools/python/import-export/open-in-mocha/

If anyone has thoughts, workflow ideas, or sees a cleaner way to handle the matching logic, I’d love to hear it.

r/NukeVFX • • May 14 '26

Showcase Tried Nuke for First Time, give Feedback

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24 Upvotes

Learned about 2D Tracker, Roto, Luminance keyer, time warp, Merge, Transform, never understood premultiply , no cc, yeah give feedback if possible First I did this in fusion and learned fusion not used in industry near me so learning nuke now.

r/NukeVFX • • Jul 03 '26

Showcase First CG Comp! Really Need ur Feedback on this!

22 Upvotes

This was my CG comp, the render was done in blender cycles by myself, the depth, normal, matte was created in comfyui, i used noise for the laser beam, did the comp in nuke

Things I Did Wrong:

- the camertracker error was 0.45, the cg slightly float if looked closely

- the render sample are too low and i had to use ODIN denoiser gizmo

- the plate was 2048 x 1080 and i rendered in 2040 x 1080 by accident, so cropped plate, depth, normal, matte

- since the matte, normal is not perfect, the relight in hair area is not good

- the blender cycles render the position pass in world axis but i needed local axis, how to get both of these?

- it is not aesthetically pleasing which i thought it would be!!

what feels off in this, need feedback guys!

r/NukeVFX • • Aug 05 '26

Showcase Day to Night Conversion+Lightning

15 Upvotes

Hey everyone!

I am a student and recently finished this day-to-night compositing shot with a thunderstorm/lightning effect. I'd really appreciate some honest feedback before I add it to my first showreel.

Original Footage

r/NukeVFX • • 18h ago

Showcase I built a DLSS 5 plugin for 3ds Max — and it works on my RTX 2080 Ti!

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1 Upvotes

r/NukeVFX • • Aug 22 '26

Showcase I built an AI agent that runs inside Nuke and builds node graphs from plain language — demo + looking for compositors to break it

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0 Upvotes

I'm a Pipeline TD and I've been building this for a while. Sharing it here because you're the people who'll actually find the holes in it.

It's called Agent Nuke. It runs inside Nuke, you describe what you want in plain language, and it builds the node graph. The part I care most about: when a node errors out or the graph doesn't do what you asked, it reads the failure and corrects itself instead of just handing you something broken.

Demo video: https://youtu.be/fXJ0wUuBgu0
Waitlist / more info: https://maxsarlija.com/maxtools/agent-nuke

I'm not claiming this replaces anyone. Comping is judgment calls, and an LLM doesn't have those. Where it's actually useful so far is the boring scaffolding — setup work, repetitive graph structure, the stuff you've built a thousand times.

What I want from this post is honest feedback, especially the skeptical kind. If you comp for a living and want to try to break it, comment or grab a waitlist spot and I'll get you in.

Happy to answer anything technical in the comments.

r/NukeVFX • • Jul 20 '26

Showcase Nukomfy - Run ComfyUI workflows as Nuke gizmos

48 Upvotes

I just open-sourced Nukomfy, a Nuke plugin I've been building over the past few months.

Getting ComfyUI output into a comp usually means leaving Nuke, setting up the workflow somewhere else, and moving files by hand. Nukomfy keeps all of that inside Nuke.

The idea is a simple split of roles. A TD turns a ComfyUI workflow into a gizmo once, exposing only the knobs that matter. Artists then drop it into their comp, set those knobs, and send the job to a ComfyUI machine. Nukomfy takes care of file formats and paths, tracks every render in one place, and lets you bring the frames back when it's done.

If you work with Nuke and ComfyUI, it cuts out a lot of the manual work. It's still in early development, so bug reports and feature suggestions are very welcome.

Repo: https://github.com/francescolorussi/Nukomfy

r/NukeVFX • • 1d ago

Showcase I Recreated a Sci-Fi Environment in Blender & nuke | VFX Breakdown

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6 Upvotes

r/NukeVFX • • Mar 07 '26

Showcase New practice shot, what do you think? looking for feedback

46 Upvotes

r/NukeVFX • • Jul 24 '26

Showcase I did a Deep Dive analysis testing Smart Roto

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11 Upvotes

r/NukeVFX • • Jul 17 '26

Showcase My first VFX showreel

7 Upvotes

I am just finishing a 6 months full-time Nuke class. I have a background in fine arts and became a senior audiovisual multimedia technician generalist. Now I am a junior compositor, who want to learn more in these troubled times. I know it's far from perfect, that's why i am looking for an internship and new opportunities. https://www.linkedin.com/posts/jonathan-heuschen-39269214_nuke-compositing-digitalartist-ugcPost-7483913807900258304-3Av3/?utm_source=social_share_send&utm_medium=android_app&rcm=ACoAAALysJ4BLCJ02ASbMRhxrqwkPLWYhvTvSXI&utm_campaign=copy_link

https://youtu.be/MqrFKA838hI?is=ZsXTL5jrUi3SC2Qk

r/NukeVFX • • Apr 29 '26

Showcase LiveActionAOV — open-source tool that generates depth, normals, flow, and mattes from live-action plates as sidecar EXRs

37 Upvotes

Built this over the past few weeks, just released it.

It's a pipeline tool that takes EXR plate sequences, runs

AI estimation models, and writes a sidecar EXR with proper

Nuke channel conventions. The original plate is never touched.

What the sidecar contains:

- Z depth (works with ZDefocus, depth grading)

- Camera-space normals (N.x/N.y/N.z, unit-length, [-1,1])

- Position (P.x/P.y/P.z, derived from depth + intrinsics)

- Bidirectional optical flow (pixels at plate res — VectorBlur reads it natively)

- Soft hero mattes in RGBA (SAM 3 detection + alpha refinement)

- Semantic hard masks per concept (person, vehicle, sky, etc.)

- Screen-space ambient occlusion

It handles the scene-referred to display-referred conversion

internally — EXR plates are usually very dark scene-linear,

AI models expect well-exposed sRGB, so the tool auto-exposes

and tonemaps before inference, per-clip not per-frame to

avoid flicker.

Runs on a single NVIDIA GPU. Tested on an RTX 5090 with

plates up to 4K. Plugin architecture via Python entry points —

each pass is a plugin, adding a new model is one file.

MIT open-source.

Demo: https://www.youtube.com/watch?v=HnosSnK1MKs

GitHub: https://github.com/lettidude/LiveActionAOV

Happy to answer questions about the architecture, model

choices, or the channel conventions.

r/NukeVFX • • May 15 '26

Showcase Experimenting with muzzle flash - Any tips appreciated

11 Upvotes

r/NukeVFX • • Aug 23 '26

Showcase Free Nuke Plugin AI VFX Generative

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0 Upvotes

Cree un Plugin para trabajar directo y a bajo costo con AI Generative Workflow en Nuke

The interesting part is not that a model can generate an image. It is where that generation happens. In a browser it is an asset someone has to track, name, version and bring back. In the Node Graph it is a node: inputs, cache, version, undo — and it travels with the script to the farm.

Waitlist: https://maxsarlija.com/maxtools

r/NukeVFX • • Apr 14 '26

Showcase First time doing a full AOV rebuild for 3D integration in NUKE.

31 Upvotes

Trying to match the 'wet' look and lighting of the plate. Thoughts on the shadow/black point match?"...Also wanted to see if u guys can spot the cg asset to test my integration. (The footage and 3D model are not mine—sources: Pexels and Sketchfab)

r/NukeVFX • • Aug 07 '26

Showcase Lens system for CG renders

26 Upvotes

hey everyone - I have been trying to get my cg renders more photographic, and there's just so much you can do in render. A lot of times i used the survival toolkit with all the cool nodes to create lensing effects to good success. But it was always a recipe to remember (at least for a non comper brain).

I started thinking about a system, that would make it straight forward and easy - and with a lot of insights from fellow comp artists i developed Glass. It's pretty cool - has all the fancy lens stuff, astigmatism, cateye, bokeh fringing fg/bg, lens hood, anamorphic, flaring, sensors. A lot actually.

So if anyone wants to check it out - I would love some feedback - it's available for free testing on cglounge

r/NukeVFX • • Jul 07 '26

Showcase I made a Nuke plugin to create painterly styles from CG renders

48 Upvotes

I made this as my Bachelor's thesis, inspired by movies like "Spider-Man: Across the Spider-Verse". After handing in my Bachelor's thesis I worked more on getting it presentable and have finally publishes it. You can get it here https://www.nukepedia.com/tools/plugins/filter/brushsystem/ feel free to try it out and let me know if you have any questions or feedback.

r/NukeVFX • • Jun 10 '26

Showcase My best work yet (took one year of my life)

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7 Upvotes

2 years ago I got the chance to work on the most challenging project I've ever worked on. Everything from onset supervision, CGI environments , Compositing and the whole vfx workflow was done by me for 80+ full CG Environment integrations before the age of AI all manually rotoscoped, tracked with no ML assisted tools, oh man what a journey it has been. I would love to share the before afters of this which I will do soon since it has been a year since released I think it's long overdue. I learned to composite in nuke from this project. Very proud of the hairkey :). The boat is also CG replaced , but we had a rectangle shaped box colored to fit the boat material ( made by the art department) to assist on set. That helped me with feet contact points but I did end up replacing the whole boat. All CG Environments were made in Blender. Before going on set we made an animatic with all the environments to finalize the look so on the day of the shoot it was just a matter of looking at our cg animatic and moving the onset lights to match that. I learned a lot from this project and there's so much more I want to show, especially the animatic and the before, afters. Looking back at the video now, there's so many details and mistakes I notice but it definitely is a milestone in my career. Would love to know your thoughts, critique I'm open for notes on how to improve.

r/NukeVFX • • Jun 29 '26

Showcase Short Teaser for my upcoming Live Action Nuke/Blender Sci-Fi Film

27 Upvotes

r/NukeVFX • • Apr 20 '26

Showcase 15 years of HDRI experience — now creating a new free HDRI library for everyone

51 Upvotes

r/NukeVFX • • Jul 13 '26

Showcase How I Made a Sci-Fi VFX Chase in a REAL Volcano (Nuke + Blender)

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12 Upvotes

r/NukeVFX • • Mar 28 '26

Showcase Beginner practice: what do you think?, i used blender for godzilla

41 Upvotes