r/ImaginaryWeaponry • • 3h ago

Boomsticks by @MGecko117

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298 Upvotes

r/ImaginaryWeaponry • • 21h ago

Original Content Nobody expected that the Third World War won't end the human civilisation, but it definetly affected handmade gun manufacturers creativity. In today's episode of Weapons that should've been forgotten, we have...

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287 Upvotes

... Atkins SMG. In no way was this an official designation, and in no way does it even resemble the gun itself, which is, by all accounts, an assault rifle, and not an SMG. This gun was confiscated when a band of vagabonds attempted to organise a heist at a jewellery store in London, and the whole gang wasn't expecting that cameras and telephone lines had already been restored and repaired, and when the gang of former raiders tried to leave the building, they faced the Metropolitan Police. They were armed with various firearms, but in today's episode we're taking a look at the gun of Robert 'Bobby' Atkins.

At its base, we can see that this is a... M1A1 Thompson, an antique weapon from the early 20th century. Because there weren't many skilled firearms engineers in Britain at the time, this gun has minimal changes to its machined parts, just to make it possible to use 5.56 NATO rounds, which, if you think about it, is not the best calibre , to say the least, for a simple blowback mechanism.

Here you can see a Picatinny rail, which was, presumably, taken from another gun and mounted over a metal bridge that was simply welded to this gun. Here we can see an ACOG sight, and, what's interesting, this sight was originally mounted on this gun backwards, which is noticeable when you take a look at the camera footage. It seems that Atkins didn't know how to use this sight and mostly used this gun in a 'spray and pray' manner.

Here we have a medal, and it reads... 'For God and the Empire'. Experts were able to identify this medal, and it's an Order of the British Empire. Well ... it's supposed to be. It seems that Mr. Atkins was scammed, because, as you can see, the other side of the medal doesn't have any identification number, which means that this medal is fake.

The wood. You may wonder how a gun from the 1920s could've survived to the 2120s with its wooden furniture. And here we can see cross-sections. It is a reconstruction. Despite its appearance, this is not the original wood. It even lacks a rubber buttplate, which only confirms that this is a reproduction.

A muzzle device. It is made of very thin metal. It's mimicking the muzzle device from the original Thompson SMG, but not from the M1A1 but rather from the previous model. It's unknown whether it helped to reduce the recoil, but the intention is clear.

What's really interesting is that this October, the entire Atkins gang will be leaving prison, and Bobby Atkins himself has said that he would like to tell more about this gun and other bizarre handmade firearms at ReUK.

Hopefully you guys enjoyed this video . Thanks again to the London Metropolitan Police Service for making this video possible, and see you next time!


r/ImaginaryWeaponry • • 3h ago

Original Content Howa Type-20 by me

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9 Upvotes

r/ImaginaryWeaponry • • 15h ago

cactus: You do NOT take another man's sword!! by @Soco_oh

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47 Upvotes

r/ImaginaryWeaponry • • 17h ago

Flintlock Revolver, by PunishedNixon

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51 Upvotes

r/ImaginaryWeaponry • • 1d ago

Original Content The Model VII-III "Pocket Cannon" Officer's Coil Pistol | Walk softly and carry a big stick (OC)

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59 Upvotes

The Model VII-III is an old weapon, part of a project done by the Imperial Army to make a high caliber sidearm for their officers using the concept of the "Universal Bullet".
This didn't go as well as hoped, and the project was scrapped in favor of a pistol firing the lighter .20 Imperial ( 5x33mm). These pistols stuck around, as many officers liked the bulky and more aesthetic guns over the newer, less pretty guns.

The pistols are pretty effective against most forms of light personal armor, and are absolutely horrific against flesh. Despite their higher caliber holding them back in many respects, it has proved useful due its round's larger internal volume allowing for guidance , giving it a long range capability for niche situations. It can also fire in a fully automatic "Computer" setting, giving it a bit of a close quarters assault capability too

Sighting is done with either an illuminated notch and post, or a holographic sighting picture directly put in front of the eye from the HUD Link. this link also comes with an IR filter and vital shot direction.

This particular pistol belongs to Sir Pietro Eriss, a former Imperial spacer turned warlord of the Kadarian cultural group.
He started out his career in violence as a Void Auxiliary with the Dranith House Fleet, before becoming a real spacer and then getting his own command. at the end of the Liberation War, he mutinied against Imperial regional command along with other Ships and Stellar Detachments and found his way into the service of the Tronarian People's Republic, a post-imperial state who really needed some more military power.

Pietro was never ennobled, but no one can really stop him from calling himself "Sir". His time in the Dranith House fleet did leave him with something other than this pistol, a deep devotion to the Imperial Word. He particularly likes the Book of Hosts, since it has all the nice smiting of the dissolute and infidels.


r/ImaginaryWeaponry • • 2d ago

HK G56 by Alex J Jessup

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1.8k Upvotes

r/ImaginaryWeaponry • • 1d ago

Original Content Hk G57 in 8.6 Blk made out of lego

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40 Upvotes

I’m pretty bad at drawing so i do my stuff with lego , This is basically a g36/hk50 in 8.6 blk nothing crazy


r/ImaginaryWeaponry • • 1d ago

The cold arms of Sir Pietro Eriss [oc]

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2 Upvotes

The Sequel to THIS

SIr Pietro sometimes has cases in which he needs to kill in a more personal manner. Thankfully he is quite skilled and ruthless, an has a few real nice tools to do his work with.

the first tool is his Honor Dagger. A cerametal fighting blade with a real leather grip that is roughly 60cm long, forged on demand for high ranked officers. It is nasty against flesh and bone, but isn't really a weapon one would use against even the lightest armor. He can carry it as merely part of their uniform, which makes it a decent arm for dealing with assassins at formal events. Pietro found that out first hand when he used the dagger to slay an Aurumite triggerman who was trying to assassinate him at a peace summit.

his other cold weapon is that of a Fleet Shipboard Axe, a tool so old that many think it predates the Empire itself. Countless axes exist in lockers and storerooms across the fleet, waiting to be used for hatch or EVA suit breaching. They are a 110cm long axe with a steel head and butt spike on a fiberglass shaft. The axe is quite lethal when used correctly, being able to hook, pull and cleave victims when combined with the strength increases of most contemporary EVA suits. The back of the head is especially suited for this task, for it can easy go through gaps in or the visor of a Hardsuit. 3 foes fell to this weapon, with the final one being a spacer who refused to join in his mutiny.


r/ImaginaryWeaponry • • 2d ago

Original Content Pumpkin weapons by @Rappenem (me!)

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149 Upvotes

r/ImaginaryWeaponry • • 3d ago

Original Content RCC338(L) Sealgair (OC)

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117 Upvotes

r/ImaginaryWeaponry • • 4d ago

Akula Rifle by dfacto

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596 Upvotes

r/ImaginaryWeaponry • • 4d ago

Swordtember 2026 days 26-30 by Strange Doors (OC)

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131 Upvotes

26-Destined. Inspired by the longsword

27-Hunger. Inspired by the bichuwa.

28-Mendacious. Inspired by cane swords.

29- Promise. Inspired by the poignard.

30-Inferno. Inspired by the Kaskara.


r/ImaginaryWeaponry • • 4d ago

Original Content 0448M - Lucario Z by ForesterDesigns [D&D5e & PF2e]

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9 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Lucario Z sansetsukon to help keep the hits from hurting!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

448M - Zansetlukario

Weapon (Quarterstaff) – Legendary (requires attunement to a Lawful Good person)

This blue +3 sansetsukon quarterstaff has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips. Being divided into sections gives it Finesse, but also Two-handed as it cannot be effectively used with one hand.

This quarterstaff counts as a Monk weapon. Any one with monk levels has proficiency with it once attunded to it.

While attuned to this quarterstaff: you have resistance to melee attacks, which stacks with other resistances; you gain 6 ki points, which you can use to perform a Flurry of Blows, Patient Defense or Step of the Wind (PHB 078) if you do not have any other Ki abilities; you have advantage on Constitution rolls; you are able to sense auras and gain blindsense with a range of 120 feet; if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; you are immune to being stunned, and if you would have been stunned you instead gain 10 feet of movement for 1 minute; and if you perform an attack that would cause a status condition, the save to prevent it is increased by 1.

Lucarionite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue, white, and black inside the pale yellow orb. When attached to a 448 - Mamelukario, it can be mega evolved into a 448M - Zansetlukario for 1 minute once between long rests.

448M - Zansetlukario Item 21

[ Unique | Artifact | Empowered | Focused | Metal | Monk | Primal | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Sansetsukon

This gray +3 major striking greater astral flurrying grievous sansetsukon has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips.

While holding this sansetsukon, you have a +3 item bonus to Fortitude saves and on saves against being made clumsy, immobilized, paralyzed, slowed, or stunned.

Empowered When this item is empowered by a Lucarionite Z, you become resistant 10 to melee strikes, which is applied after other resistances, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 448 - Mamelukario.

Activate-Focused [free-action] envision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a monk ki spell. If not used by the end of your turn, this Focus Point is lost.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the sansetsukon’s spiritual energies, making it do an additional 1d6 spirit damage until the end of your next turn.

Activate-Lifesense [two-actions] manipulate; Frequency once per day; Effect You are able to sense the vital essence of living and undead creatures. You gain lifesense (imprecise) with a range of 30 ft, which lasts for 24 hour.

Activate-Read Aura (1 minute) manipulate; Effect The weapon casts read aura at your directive as a 6th-rank primal cantrip.

Activate-Steadfast [one-action] envision; Requirements You are immobilized, paralyzed, or stunned; Frequency once per round; Effect Your determination allows you to move in spite of your condition. You either Step or Stride up to 10 ft.

Lucarionite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 448 - Mamelukario; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 448M - Zansetlukario and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry • • 5d ago

Original Content Weird shotgun I came up with. What do you think? (OC)

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52 Upvotes

I’m calling this the Rhino because it looks like a rhino to me. The Rhino loads like the Halo shotgun—which I’m now realizing it looks very similar to—with a loading gate on top side of the gun. Since ammo is stored at the top of the gun, that means the barrel can sit lower to help reduce recoil.

The Rhino is also a lever action with a rising block, I think? I’m not really sure what you’d call it. When the lever is pushed forward, the chamber slides upward diagonally, ejecting your spent cartridge and feeding in a new one.

The chamber sitting at the bottom of the gun presented an issue for me when I was sketching: a traditional hammer just doesn’t make sense here; the firing pin would be way too low. So rather than have an awkward downward-swinging hammer, this one just slides into the gun.


r/ImaginaryWeaponry • • 6d ago

Djinn’s grasp

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67 Upvotes

r/ImaginaryWeaponry • • 6d ago

Baton blade or conducting/conductor baton blade by Marnekus

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3 Upvotes

This is concept art of a fictional weapon I'm creating for my webtoon. It's called the Baton Blade, or conductor/conducting baton blade a conductor/conducting baton-shaped weapon inspired by the Keyblade, scissor blades, omniwrench, and other weapons-and I was wondering if these designs give off the vibe of a conductor/conducting baton, and I would like to hear y'all thoughts and opinions on the designs


r/ImaginaryWeaponry • • 6d ago

Original Content 0445M - Garchomp Z by ForesterDesigns [D&D5e & PF2e]

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5 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Garchomp Z scythe to stand above all!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

445M - Knakrazkut

Weapon (Scythe) – Artifact (requires attunement)

This dark blue +4 scythe has a red blade with white claws along the bottom edge, and part of a yellow star along the top edge. Fins come off the top and back of the blade, and the top of the shaft has two claws coming off it, while the lower half has red and yellow stripes. The pommel resembles a dragon’s foot with large toe claws.

While attuned to this scythe: you gain 15 feet of movement and a burrowing speed of 30 feet; a hover speed of 30 feet; a tremorsense at a range of 60 feet; you have advantage on Investigation and Perception rolls to find shiny objects; you are resistant to the effects of sandstorms; enemies always have disadvantage on attack rolls targeting you in a sandstorm; anytime another creature comes in contact with you, such as by grappling you, they take 1d8 slashing damage; and you are immune to lightning damage, but vulnerable to cold damage.

You can speak a command word and the scythe spikes will spin around, doing an additional 1d12 slashing damage to attacks. However, the spinning is very loud, causing you to automatically fail Stealth rolls.

This scythe has 9 charges that refresh at dawn, which you can use to cast the following spells

  • Earth Tremor (1 or more charges, DC 21)

  • Lesser Restoration (2 charges)

  • Greater Restoration (5 charges)

Garchompite Z

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of red and white inside the dark purple orb. When attached to a 445 - Caxeacrok, it can be mega evolved into a 445M - Knakrazkut for 1 minute once between long rests.

445M - Knakrazkut Item 28

[ Unique | Artifact | Dragon | Earth | Empowered | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This dark blue +4 major striking grievous serrating vorpal wounding scythe has a red blade with white claws along the bottom edge, and part of a yellow star along the top edge. Fins come off the top and back of the blade, and the top of the shaft has two claws coming off it, while the lower half has red and yellow stripes. The pommel resembles a dragon’s foot with large toe claws.

While holding this axe, you are resistant 15 to electricity damage but have weakness 10 to cold damage, and have a +4 item bonus on Seek actions to find things that are shiny.

Empowered When this item is empowered by a Garchompite Z, you can have it automatically preform a Hover as part of the empowering, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 445 - Caxeacrok.

Activate-Heaving Earth [two-actions] manipulate; Frequency twice per day; Effect The weapon casts heaving earth at your directive as a 9th-rank primal spell, DC 55.

Activate-Hover [one-action] concentrate; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.

Activate-Rough Skin [reaction] manipulate; Requirements Sand Dragon Skin is active; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You scrape the creature with your rough skin, which takes 4d4 slashing damage.

Activate-Sand Dragon Skin [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be like a sand dragon’s, making your hands and feet better able to dig, gain a burrowing speed of 15 ft, a tremorsense (imprecise) of 60 ft, are unaffected by sandy difficult terrain, are immune to the effects of sandstorms, and rough skin that gives you the Rough Skin reaction. This lasts for 24 hours.

Garchompite Z Item 28

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 445 - Caxeacrok; Bulk -

This small round stone has a swirl of red and white inside the dark purple orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 445M - Knakrazkut and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry • • 7d ago

Gearlash Mk. IV by Sourodip Das

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357 Upvotes

r/ImaginaryWeaponry • • 7d ago

Random weapons by GamingCurator (OC)

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7 Upvotes

I got bored during a work meeting rehashing attendance rules so I quickly sketched these what yall think


r/ImaginaryWeaponry • • 9d ago

Swordtember 2026 days 21-25 by Strange Doors (OC)

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223 Upvotes

21- hybrid. Inspired by the katar.

22- wand. Inspired by the kris.

23- Gigeresque. Inspired by the leiomano.

24- Leeward. Inspired by the Kelantanese lewang.

25- eternal. Inspired by the khopesh.


r/ImaginaryWeaponry • • 9d ago

Fago f24/M1 by @fermiljuanda

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14 Upvotes

r/ImaginaryWeaponry • • 10d ago

Original Content 0359M - Absol Z by ForesterDesigns [D&D5e & PF2e]

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11 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with an Absol Z scythe to claw through your enemies!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

359M - Abzlasher

Weapon (Scythe) – Legendary (requires attunement)

This black +3 scythe has a blade that splits into three red claw-like tips. A Z-shaped horn comes off the top of the blade, and spikes off the back, with long black hair in-between the two.

Attacks with this scythe do an additional 2d6 necrotic damage, and have an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20.

While attuned to this scythe: if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; and you can sense when an impending natural disaster is going to strike within the next 24 hours of your location, including as soon as a disaster is made imminent by magic or a creature’s actions, such as by destroying a dam.

Any enemy within 30 feet of you that attempts to cast a spell, use charges from a magic item, use Ki points, use Sorcery points, or any other similar multi-point system to cause an effect must use a 1 level higher spell slot or one more point/charge in order to cause the effect. This does not apply to abilities like Rage, Bardic Inspiration, Channel Divinity, Wildshape, and Divine Smite.

Absolite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue and pink inside the black orb. When attached to a 359 - Abscythe, it can be mega evolved into a 359M - Abzlasher for 1 minute once between long rests.

359M - Abzlasher Item 21

[ Unique | Artifact | Empowered | Occult | Prediction | Primal | Spirit | Void ]

Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This black +3 major striking greater astral greater decaying keen scythe has a blade that splits into three red claw-like tips. A Z-shaped horn comes off the top of the blade, and spikes off the back, with long black hair in-between the two.

Empowered When this item is empowered by an Absolite Z, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 359 - Abscythe.

Activate-Disaster Warning [free-action] concentrate (divination); Trigger The scythe is within 5 feet of you, and a disaster that the scythe has not yet warned you about is going to happen in the next 24 hours within 15 miles of your location. This includes as soon as a disaster is made imminent by another’s actions, like the destruction of a dam or summoning of a storm; Effect You have a flash of insight about an impending disaster related to the area you’re in, telling you what kind of disaster it is and what areas will be affected, but not the origins of it. If you are legendary in Nature, you also learn exactly how much time there is until the disaster comes to pass.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the scythe’s dark energies, making it do an additional 1d6 void damage until the end of your next turn.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Soul Cutter [one-action] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts soul cutter at your directive as a 9th-rank occult spell. Use an attack with this weapon for the spell attack.

Absolite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 359 - Abscythe; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 359M - Abzlasher and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry • • 12d ago

Playing fetch in the post-apocalypse. by Zarzaliel

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495 Upvotes

r/ImaginaryWeaponry • • 11d ago

V5|| EM[4] || BHG "Singularity Railgun" WIP by me

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160 Upvotes

An old untextured WIP of mine for huge "cinema quality" level prop that I've been working on for a few months and didn't yet finish.

It's an expensive one of a kind experimental gun that uses microblackholes to:

  1. Propel the projectile

  2. Synthesize in the projectile for miniscule amounts of time to cause tremendous damage

Intended to be almost fully animated, and come with a ton of unique FX. I have extra blend files for folded mode, but for the sake of everything can't find the renders.

Couldn't continue working on it as of now, since the PC I used for work was sold and my parents took the money.

Dunno how much more I need to push my limits to become hirable for concept arts or monetize my skills. Hoping to finish and refine it into a proper piece once I get my things together.

Open to suggestions since fictional weapon design is one my very huge passion and long term goal. I wanna make an entire mech game around it one day.