r/GranblueFantasyVersus • u/XRevive01 • 20d ago
NEWS Version 2.60 Patch Notes
https://rising.granbluefantasy.jp/en/news/detail/?id=uykga6t5-h36
u/quocko 20d ago
3 players to start grand bruise is interesting
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u/Shoguns_Ninja82 19d ago
Wow the platinum might actually be obtainable then because good luck getting a match otherwise
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u/CorneredJackal Metera 19d ago
I was only able to achieve the platinum because i rushed that thing on launch
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u/UndeadGentleman_ 20d ago
That's the most boring patch notes I've ever read for the amount of time we had to wait.
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u/FrozenkingNova 20d ago
Two notable “hidden” changes, the 66l buffer means that 66l is now a viable way to deal with Wilnas Hydron smash on block i’d recommend labbing this to see if your main has new ranges they can punish hydron now. The 66l buffer means Anre’s midscreen bnb is no longer a true 1 frame link.
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u/BakuGO2006 20d ago
Can someone explain the charlotta changes please?
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u/JTR_35 Eustace 20d ago
It's all buffs, at least that much is clear.
5H being plus on block and less pushback should be nice for pressure. They have to guess if you'll cancel or not, you are advantage either way.
[4]6L ball goes farther and faster. [4]6M now safe and doesnt bounce back as far. Both better gap closers.
Edit; now you can buffer 66L it'll be easier to do 214H crouch hit into 66L, it won't be true 1-frame links anymore
Also she was 66L buffed
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u/Stock_Enthusiasm_392 20d ago
Isn't 5H still a disgustingly slow move no? I guess it's no longer useless but it's now closer to Kyle's 6K reset?
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u/ChikogiKron 20d ago
Her 5H used to be useless, so they buffed it to make her plus om block, or get a 5M on hit into a combo.
They adjusted her spinning Blanka Ball attack to act as a gap closer. Clash level of the medium version went down to compensate her new neutral skip
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u/PKMudkipz 20d ago
No Djeeta buffs is crazy as this point
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u/SirePuns 20d ago
It’s honestly wild how they nerfed her corner carry but didn’t give her much compensation in return. And as if to make it even worse, most characters in this game have degenerate corner carry so it feels like a weird case of Djeeta getting called out specifically for talking in class when everyone is doing so as well.
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u/VertGreenHeart 19d ago
It really feels like some dev really didnt like her having the rekka corner carry combo and it was personal. Every character released after that nerf had the ability to do something very similar but she never got it back and feels so limited because of that.
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u/SirePuns 19d ago
Yup.
People argued that she deserved the nerf, I’d agree if the devs remained consistent with that principle. But nope… now Djeeta is left collecting Ls.
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u/AshleyTyrian 20d ago
You don't think she's a solid mid tier? It's the anomalous Top 7 who need adjusting down to everyone else's level, not buffing every actually balanced character up to theirs.
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u/wyldecard723 19d ago
I only play her and was waiting to see if Djeeta would get buffed to see if I would come back to the game. I don’t see how you could look at the top 10 or more characters and then compare Djeeta and think Djeeta doesn’t need help. Looks like they’ve given up on balance to me…
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u/Logan_The_Mad 20d ago edited 19d ago
Mostly just good universal changes and buffs to some low tiers, but very light on nerfs. Even the one beatrix nerf came with compensations. Still not sure how I feel about U-dps beating safejumps now. Seems like it'll be a good version of the game but I hope the next patch isn't too far off, certain individuals need to have their kneecaps busted...
Edit: based on some demonstrations I've seen, some safejumps still work on U-DP with proper timing so I'm teeeentatively gonna say I like this change
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u/midorishiranui Zooey 19d ago
its crazy that beatrix got a compensation buff but bottom tier galleon got flat nerfed lmao
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u/Logan_The_Mad 19d ago
I do not prescribe to that "bottom tier galleon" agenda, I feel nothing about this 💀
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u/NewAetherMusic 20d ago
This is actually a huge patch, really great changes and yet it feels like they're always so quiet when they do these huge shake upside. Either way, excited to try out these changes
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u/Fit-Artichoke-210 20d ago
Can anyone explain why the voice actors for 4 characters change to English in the JP version of the game now?
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u/Lord_kitkat Katalina 20d ago
Really disappointing patch. Aside from BP no longer giving HKD and 66L being easier to deal with, I don’t really like the universal changes at all. Since U DPs give full meter refund stopping other U skills, I feel like non-projectile U skills are gonna be really bad outside of combos and true blockstring pressure To then get almost no character changes is just the cherry on top
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u/midorishiranui Zooey 20d ago
7 months for "Only universal adjustments were made in this patch." on most of the cast, epic!!! Beatrix got a slap on the wrist + another fucking compensation buff for some reason, Vas still has his 2.1 armour meter and Lowain escapes unharmed, zzz
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u/AmaimonCH 19d ago
"Let's nerf Sandalphon's already dogshit pressure even further ! Surely that's a good idea !"
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u/red_nova_dragon 20d ago edited 20d ago
Man i don't know, i was expecting, way more changes , like cag nerfs, beatrix nerfs, and maybe slight Siegfried nerfs too?(Or a power shift in his case) .
But cag is untouched(i feel she should have zoner health), beatrix got a buffed projectile (and we know those slow moving ones are strong), buffed dash attacks (both of them) and the only nerf was that delta clock starts empty, it is a nerf but it doesn't feel really sustancial, also sieg got his 66L buffed, isn't he supposed to be slow? Why.
Also can't belive djeeta is not buffed, she has been regarded as the worst shoto for a while, her only saving Grace is having a good counter to vaseraga's armor, and that's still not enough, like, at least give her the rekka wallbounce back no?.
Ilsa wasn't nerfed either, guess is back to zoning fantasy vs, at least thet nerfed metera, that's a hit.
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u/GraveRobberJ 19d ago edited 19d ago
The reality of every Arcsys game is that after like 1.5 years they seem to internally decide which characters are allowed to be top tier and just never move off of them no matter what. So Beatrix is allowed to be top tier for virtually the entire lifespan of GBVS but Lucilius has to get shot down to mid tier because he was good once.
The exception is Happy Chaos and even he got to thrive as a near universally hated community cancer for years
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u/SirePuns 20d ago
Nerfing Sandal’s dash L is interesting.
Though it’s not like he lacks in approach tools, I really feel like they shouldn’t have nerfed it still. His buttons are already a lil stubbier than the average shotos so this just feels excessive.
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u/Xero-- Lucilius 19d ago
I get why, looking at the picture showing that things are being brought closer together on average, but I definitely agree. His normals definitely feel quite short, so 66L taking a hit will take quite some time to adjust to like his j.U did. Feels bad because I play EX Gran far better than Sand despite him not even being at half his level, so the pressure nerd is really gonna hit me.
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20d ago
[removed] — view removed comment
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u/JimtheTomato 20d ago
I don't think it will be that big of a deal. 600 frames is 10s, and that timer resets whenever you cast it again OR activate it at level 3+ (the remaining circle will go back to 10s). 10s is a long time in a fighting game.
The realistic situations this will affect are when Galleon sets the meteorite then gets put into extended pressure by the opponent before she can use/recast it. You lose the "oh I forgot I had this set that's nice" moments, but those cases aren't really part of Galleon's gameplay.
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u/Popipiyo Vane 20d ago
Its inconsequential for the most part but in some polarizing matchups this kills her even harder
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u/WRECK-IT-MUNDO Vaseraga 19d ago
Yall can BC Vas Armor now
But I got a better and bufferable 66M
GRAAAAAAAAAAAAAAAA
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u/vidril 20d ago
Man, they really just forgot Yuel existed entirely when designing this mechanic change huh? Just deletes her one big strength holding anything together without even batting an eye. Patch overall really feels like “Hey, hate this zoner meta polluting the game for an age now? Buy our DLC which is specifically designed to counter it.”
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u/Zeman0205 20d ago
No real nerfs to Ferry or Lowain or Grimnir or Eustace. That's disappointing.
They did buff Vira though. That's nice. I need to see how badly they nerfed her 66L. Could be a big deal.
The buffer to 66L means Anre combo is easier.
U DPs beating safejumps is a big change. Don't think I like them. They make throws even weaker now. They already could be stopped with a throw, a button, and now the oki you get off of them is weaker?!
Idk how to feel about the BC changes yet.
Mixed feelings for this patch so far.
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u/Matt1000218 19d ago
Most throw > forward jump safe jumps should be still here, most tend to be -2 so you should still be able to block an ult dp. But if your safe jump setup leaves you -5 or more, yeah rip ur safe jump.
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u/ididstuff3x 20d ago
7 months for this btw
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u/NewAetherMusic 20d ago
A ton of balance challenges for almost every character, new game mode, brand new system mechanic with insane potential for ceiling expansion, new cosmetics, and a new character... all in a game with a (sadly) dwindling player base. Seriously - what more do you want???
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u/magnumfo Galleon 20d ago
Most of the character balance changes are just universal changes, like dash. Very few characters got individual changes. It's a bit disappointing.
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u/red_nova_dragon 20d ago
Variety in top 8 is what we wanted man, is either beatrix, vas, Siegfried, or a zoner, at least most zoners got their 66L nerfed but we needed more.
Like no way djeeta is not buffed, She's the worst shoto
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u/BasedMaisha 19d ago
At least they tapped Metera, her spamming 5L 24/7 was stupid even if it didn't actually do anything it just looked dumb. The meter economy of the game might change things and honestly BC getting a real fuckin' nerf for once is huge for me. Also Nier buffs sound fun. Bea got a tap to her instant game ending clock bullshit but idk if they needed to hand her a compensation buff on top. I don't think she's outrageously strong she just either dies instantly, gets a stupid comeback win that feels horrific or she gets in once and you die for nothing. None of that is fun to handle at all.
Only thing I really don't agree with is the Galleon nerf unless the 66L normalisation really gives her a boost. Defensive meteor placement is such a W for her in some matchups and it's not like she's a zoner with it. She already has some super unfun matchups already I don't think we need to start nerfing her at all.
All the Djeeta love went into EX Djeeta I guess. EX Djeeta came out comically underpowered like she does nothing and dies so she did need the boost.
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u/Clonco 19d ago
"a ton of balance changes" brother literally nothing happened. Beatrix will still be way too strong snd versatile, Metera will still be degenerate, and characters that needed safe meatys for pressure are now gutted because of the stupid 5F universal U DP.
The only real change is Vas and Kat becoming worse thanks to the BP change.
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u/NewAetherMusic 19d ago
I feel like you are missing the greater impact of the universal 66L changes. Just because it was a universal change does not mean that the change will be uniform for each character's meta. Not going to pretend this is an insane meta shaking patch but being needlessly negative is exhausting.
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u/cwistofu Ferry 20d ago
Fine tuning Dash L for each character seems really smart. Haven’t played in a minute but definitely coming back to see how much this patch switches up the game at the mediocre player level.
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u/SoundReflection 20d ago
I'm so far out of the game. Dash L changes seem kind of arbitrary, or is there a pattern to the way they made adjustments?
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u/Cloudberry_Panic 20d ago
Nah think of these 66L changes as a cumulative rebalancing of the move, thay goes a long with previous nerfs/changes.
And atleast for me, I always think proximity block changed are quite significant in most games.
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u/Fluppy 20d ago
They are essentially compressing 66L reach between characters, and some shuffling for the ones in the middle.
I keep a list of total reach, with the testing methodology being: Walk forward with Gran, from round start distance, for X frames. Play recording of 1 frame dash -> 66L - the earliest possible. Adjust amounts of walking until it hits.
The adjustment serves entirely to make long reaching 66Ls shorter, and short ones longer. https://imgur.com/a/m49gja8
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u/SoundReflection 19d ago
Ah perfect thanks. I had an inkling they were trying to normalize it to some degree, but some of the ranges are really unexpectedly fast/slow for the archetype and were throwing me off. And of course they don't just y'know say that's the idea in the patch notes lol.
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u/eternity_ender 20d ago
People keep crying so they’ll keep adjusting it till it’s “perfect” or useless
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u/icannotfindausername 19d ago
Hopefully this brings back enough players for a final hurrah. Matchmaking was taking 5+ minutes last time I played.
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u/BasedMaisha 19d ago
BC doesn't turn the fucking game around for nothing, the game is saved. The Nier buffs seem interesting, I think she got absolutely stomped for the sins of her 1.0 version but the ability to just mash your shit constantly with 0 gauge cost after the first move is a big change to her gameplay if i'm reading this correctly. Should mean she can actually play offense more often but the cashout combo isn't a free 60% because lowering her gauge down to max SSBA damage isn't super easy anymore.
The U skill changes are TBD, might be a nothingburger, might make characters who rely on U neutralskips like Meg suffer. Though i'm assuming it's just gonna be the blue flash mindgame where you have to react with U DP and if they used U projectile instead of U neutralskip you DP into their loving arms and die? Abel is constantly doing that mindgame already because he has 2 U neutralskips and one of the best U projectiles in the game.
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u/LadyAntiqua Nier 19d ago
I'm actually really interested in these Nier buffs. Should let her use Death offensively more and just in general be more offensive, with much less downtime between being an actual character and being a joke.
Though also it makes it harder to get stocks low for SBA/SSBA damage, so probably need to work something out there...
Overall neat, don't know how much it'll affect her. She's been bottom 3 since her rework.
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u/Nervous_Moment_9264 19d ago edited 19d ago
Saldalphon getting a nerf while Sieg gets the Dash L buff is diabolical 😭
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u/Revolving_Ocelott 20d ago
As far as final patches go this is up there I suppose
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u/BigWheelThaGod Vira 20d ago
They never said this was the last patch or that they were ending competitive support for the game. Even if we don't receive anymore DLC
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u/JTR_35 Eustace 20d ago
I'm curious how easily is the 66L change will be felt in real world; less proximity guard so it whiffs more.
Some of the individual tweaks seem strange. Like Lancelot is a rushdown that got his 66L nerfed. But Siegfried who already had a good one was buffed further.
I like countering U skills with U DP. It's indirect nerf to neutral skips like A.Bel 214U, narmaya and lucilius U teleports. Soriz U daah punch too. Your meter reward makes you ready to DP again before they can neutral skip again.