r/FPS • • 3h ago

Discussion Looking for some alternatives to "The Finals"

6 Upvotes

I was hoping people here would have some options.

I love multiplayer FPS games. I've been playing them since early Halo days. I've played everything from Halo to COD to Team Fortress 2.

I've been playing The Finals these last few months and I'm now so frustrated with their servers and lack of consistency that I want out. I'm looking for alternatives.

My main chief complaint:

  1. Hit registry is awful. It's an ongoing issue everyone complains about.
  2. The community is so small they refuse to enforce bans for abusive in-game behavior (like quitting out of matches and ruining games)
  3. Their servers routinely experience drops. Like full freezes. And they never seem to address it.
  4. The game is limited in options. It only has 3 real modes a handful of maps. You end up grinding out the same map 500 times without much variation, even in match rules.

I'm just looking for something which is the antithesis of this. I'm open to absolutely everything.


r/FPS • • 2h ago

Discussion Quake is Art

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4 Upvotes

"Quake Rooftops map jam, ran from August 4th to September 15th. the theme is "Rooftops", and mappers were free to interpret it however they wanted."

Link for it : https://www.slipseer.com/index.php?resources/rooftops-jam.647/

And link for a amazing port for Quake : https://github.com/andrei-drexler/ironwail/releases


r/FPS • • 11h ago

Game Discovery Looking for Singleplayer FPS recommendations

8 Upvotes

Hi all!

I'm very new to FPS. I played a lot of metroidvanias for a long time, and recently decided to switch it up a bit and try out a genre that I've disliked for very long but ended up really liking.

So far, I've played:

  1. Ultrakill
  2. Don't Stop, Girlypop!
  3. Bulletstorm: Full Clip Edition
  4. Doom 2016 (which I didn't finish and didn't really like mostly due to difficulty, I might return to it when I'm a bit more experienced)

I'd really appreciate some singleplayer recommendations, especially with the autumn sale going on which is a good opportunity for me to find some gems. Preferably something that's beginner-medium level friendly.

Thanks a lot in advance!


r/FPS • • 22h ago

Developer showing off the DESTRUCTIBLE ENVIRONMENTS, objects and people in HEADCUTTER

27 Upvotes

game's on steam if you like it :)


r/FPS • • 7h ago

News Battalion 1944: 5v5 Competitive Matchmaking Beta - Looking for EU & NA Players

1 Upvotes

Hey everyone,

We're a small community project with one goal: getting regular Battalion games going

again, with the focus on competitive matchmaking.

What you get

• Proper 5v5 competitive matches, any time there are players queuing

• Queue on your own or with your friends

• Skill-based ratings, so you play people at your level

• Automated, scalable servers: a fresh one for every match

• Played on the fps_challenge build

• Post-Match results, player statistics and more are available

• Automatic score reporting

Who we're looking for

EU and NA based players to join test matches and give feedback. Everyone's welcome,

from total newcomers to veterans. We currently only have EU test servers.

If you want in, join the Discord: https://discord.gg/w8euAQurFa


r/FPS • • 8h ago

Game Discovery Looking for an FPS game to play occasionally

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1 Upvotes

r/FPS • • 15h ago

New Game Archery FPS with real arrow physics

3 Upvotes

Hello community,

I am a solo dev of Windage: Arena - a first-person archery arena game with quake-like movement, strafe jump bunny hops etc. You can play 1v1 online or against a bot. Rules are simple - first to 2000 scores win the match. Scoring available shooting objects or enemy (stealing points).

There are two things I am proud of:

- real arrow physics, which flies as a real one, including wind and.. it bends upon flying.

- advanced system of replies and director's cam (playing against bot press "R" to see your last shot reply, save to watch later with F5).

This is a playtest, free and just 92Mb to download. Available at itch. Usually I'm online every evening, doing Time Challenges (the old DeFRaG mode).

I am open for feedback and would love to hear your opinion!


r/FPS • • 9h ago

Video intense combat in |: Body Cam

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1 Upvotes

r/FPS • • 1d ago

New Game we're still making new Quake 1 maps in 2026!!

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29 Upvotes

hey fps sickos. us Q1 modders have made a new single player Quake 1 mod "Rooftops Jam"... it's 19 new levels with different takes on rooftops!! free mod download: https://www.slipseer.com/index.php?resources/rooftops-jam.647/ (you'll need a copy of Quake or LibreQuake, + a free modern Quake engine like Ironwail)

ps: uhh Quake is literally like 30+ years old?? but we've updated graphics and gameplay. this uses Arcane Dimensions, a mod kit that adds new monsters and weapons, it's not the same Quake as in 1996!... thanks and enjoy


r/FPS • • 3h ago

Video Back with one of the most hated game in this Subreddit 😭

0 Upvotes

Hate aside tho rate the snipe? ✌


r/FPS • • 13h ago

News Who's doing it even anywhere close to The Finals?! NO ONE

0 Upvotes

Embark saved fps gaming


r/FPS • • 18h ago

Game Discovery Should I play RE4 Remake as my first survival horror? (Hated TLOU stalker sections)

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1 Upvotes

r/FPS • • 1d ago

New Game Yesterday I finally released Bloodspill on steam!!

12 Upvotes

Yesterday marks a milestone for me, I finally release my first game on steam as a solo developer!
Damn I'm happy!! (and unbelievably tired ^^)
If anyone is interested here is the steam link:
https://store.steampowered.com/app/3737680/Bloodspill/


r/FPS • • 1d ago

Discussion Are Respawn style FPS games Destined to Fail?

3 Upvotes

Looking at the play count of The Finals recently got me thinking about how different public perception about these style of games are vs how often they get played. Looking at the past decade, games like Titanfall, quake, and the finals all have extremely high praise for the most part yet they rarely gain the traction you’d expect.

For reference I’m strictly talking about non one-life, “instant respawn” style of games with a very obvious apparent skill ceiling (which rules out COD & battlefield) as well as no hero shooters since they’re so different. Its easy to say that they simply don’t retain a high enough player base because of the skill ceiling itself but I have trouble supporting that sentiment as high skill ceiling games such as apex legends or R6 have managed to do well for a long time.

The problem can’t lie with an inherent lack of stakes with instant respawn games as overwatch is highly successful. I also don’t think it can be due to lack of innovation as both Titanfall and the finals have experiences unlike any other FPS game. It seems like if your game isn’t a hero shooter, battle royal, or tactical shooter it’s nothing but an uphill battle despite overwhelming public praise for these games. What do we think is the cause of this disconnect? Is this style of FPS simply too niche? And if so why?

The most plausible explanation I could come up with is the rate at which a player can get rolled. In a tac shooter or battle royal if a player is clearly better than you, immediately after death you get fairly long breaks in the form of round changes or moving onto the next game. These breaks essentially act as resets, giving the player time to recalibrate and become less frustrated. In hero shooters such as overwatch a player that is consistently killing you can directly be lessened in some degree by counter picking. However, in games such as Titanfall, quake, or the finals, none of these same features exist in the same way. It is immediately apparent when a better player is on the other team and little could be done to circumvent it. This problem is exacerbated by constant respawns and the game basically turns into your k/d snowballing downward.


r/FPS • • 1d ago

Discussion State of Bf6 2026

3 Upvotes

Im curious for those who are still actively playing or had played bf6 not too long ago about their opinions how the game is right now

I wanted to get bf6 back then it was first released as Bf1 and BFV gave me such a great time. Bf2042 ws such a letdown and a buggy mess so i hoped the next was better. But with all the mixed reviews and complaints gives me hesitation to get this one when I was pointed to a f2p clone called Delta Force.

DF is okay in a sense as it scratches the conquest or attack and defend itch but I was wondering if I'd get more from BF6. And right now it's on sale albeit it's still too pricey and a buggy mess according to my friends like from matchmaking issues, desync, and a horrible experience overall.

I wanna hear from the community if I should still get bf6 despite all of the downsides because it's actually just a good game or just wait for the next release and hope for the best


r/FPS • • 1d ago

Developer Aftermind: Yes, you can throw the desk

2 Upvotes

r/FPS • • 1d ago

New Game Balder and fatter Quake

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1 Upvotes

r/FPS • • 1d ago

New Game I'm a competitive arena fps player, releasing my first Steam game, you can try the demo now

3 Upvotes

I am a competitive Quake player and i wanted to create something based on that type of aggressive fps gameplay. Its a single player roguelite.
You can try it out here:
https://store.steampowered.com/app/5172130/RENSE/
Full release November 10th.
Would love some feedback.


r/FPS • • 1d ago

Highlight Clip Unbelievable 1-tap Triple Wallbang in Standoff 2! Spoiler

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0 Upvotes

​🔥 UNBELIEVABLE AWM TRIPLE WALLBANG HEADSHOT! 🔥

​I just pulled off the most insane moment of my life in Standoff 2! 🎯

​During a Deathmatch game, I fired ONE SINGLE AWM SHOT and got a Triple Kill — all headshots, and two of them were through the wall (Wallbang)! 💥🤯

​The worst part? I WASN'T RECORDING. 😭💔

​Even without video proof, I had to share this legendary moment with you all. Absolutely unmatched luck and precision!

#Standoff2 #SO2 #AWM #TripleKill #Wallbang #GamingMoments #Gaming #FPS #UnbelievableClip


r/FPS • • 1d ago

Video Can We Survive The 2000 Meters To Andriivka? | ARMA REFORGER

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1 Upvotes

r/FPS • • 2d ago

New Game Developing my dream FPS.

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24 Upvotes

   I have recently entered the world of solo development and I am building a sort of SandBox FPS with the goal of blending MilSim and Arcade Shooters together. Designed for players exhausted by annual release treadmills, hidden SBMM algorithms, and predatory micro-transactions. Every weapon, optic and attachment is 100% unlocked on day one there will be no zero pay-to-win mechanics. Communities persist on transparent player-hosted dedicated servers, progression will be heavily tied to highly customizable weapon skins that celebrate players individuality. No weapon will look the same. At the same time the mechanics behind the game will be heavily grounded by real world physics from gun mass, to bullet velocities. I will share with you below a few of the core mechanics I am building out. I am sure I will hear a lot about how crowded the genre is and that I am not a AAA studio. But I am a 3D artist, and I understand the hurdles I will face but the game I want to play doesn’t exist and I want to do something about that. Let me know if you want to know more.

Ballistics:

  • Ammunition Variety: Each round is unique, from how much gunpowder, the projectile type, mass, material and ballistic coefficient. Their muzzle velocities will also vary on round type, and barrel length
  • Weapon Mass: Each gun and attachment will be modeled in CAD and each element of the models assigned the proper material properties so an accurate center of mass can be acquired.
  • Dynamic Weapon Balance: Every attachment and its placement location affects the overall weapons physical balance and how it handles.
  • Physics-Based Recoil System: Each weapon and its attachments will have an accurate center of mass and rotational moment of inertia. This information and the ballistic forces of the round being fired will be calculated to give every trigger pull a unique and physics based recoil pattern. 
  • Muzzle Velocity: Muzzle Velocity will be determined by the round and barrel length, and will decay realistically over its range including its bullet drop.

Weapons:

  • Height Over Barrel: Proper HoB parallax and zeroing. Players can adjust rifle zero distance. They can zero an optic for 25m for CQB or a 50/200 battle sight zero.
  • Physical Barrel Shooting: Bullets fire directly from the gun’s muzzle tip.
  • Adjustable Stocks: Adjustable stocks can be dynamically changed during a match to change the balance of the gun.
  • Attachments: Players have the freedom to put attachments anywhere they can go, optics, grips, lights all can be placed anywhere on the given rails. But placement of these attachments will affect the weapons balance and weight. 
  • Natural Aim Deadzone: Small mouse movements aim your gun within a small screen area before the player’s whole body turns.
  • Magazine Retention: When reloading the magazine is retained with its remaining rounds, a speed reload can be initiated when you hit reload twice and it drops the magazine and its ammo so you can quickly reload the next magazine.
  • Active Reload: When you reload, there is a window in which you can hit the reload key again that will engage a faster reload, if you fail to get it within that window it will fumble your reload.

  • Custom Staggered Bullet Loading: Players can choose the bullet type stack order for each magazine, allowing players to design ammo loadouts like a mix of M955 and M855A1 rounds in a single magazine.

Health and Armor:

  • Damage: The damage will be assigned to armor and tissue based on the type of bullet, and its velocity. Bullets do their damage to tissue based on its velocity too slow; it will pass through the body without doing much damage, and when the bullet's velocity causes it to yaw or become frangible is when it will do more damage.
  • Health Pool: Each player has 100HP, that health pool includes the torso, upper thigh (femoral artery), throat and head. Headshots are instant kills if the armor is defeated.
    • Baseline damage of a 5.56 M588 round is 30HP.
    • Health regenerates slowly over time, or a stim can be used to speed this up.
  • Limbs: Limb damage does not reduce a player's health, instead it causes injuries. Each limb has a health pool the more damage the worse the injury becomes. These injuries can be repaired with a medkit, but it takes time. If a limbs heal pool is reduced to 0 it can no longer be healed and the injury is permanent. That limb if it's hit again reduces the player's health pool cap permanently.
    • When shot in the firing arm your ADS decreases
    • When shot in the support arm weapon stability decreases
    • When shot in the legs movement speed decreases
  • Armor: There’s 4 armor slots, front, rear and side plates. There will be different armor plates that are designed to defeat different types of ammunition, and each will have different mass that will affect movement speed/stamina. So players will have to balance protection vs movement speed/stamina. Players can mix and match different plate types; it all doesn’t have to be uniform.
    • Depending on plate type will determine its health pool.
    • Front and rear plates are broken up into sections and each one ablates separately.

r/FPS • • 1d ago

New Game Added Inventory System to my indie looter 🔫... What do you think ? (Sorry for the low quality 🙏 i am on a low end laptop )#screenshotsaturday #gamedev #indiedev #fps #movment #screenshotedit

1 Upvotes

r/FPS • • 2d ago

New Game My indie fast arena FPS in now out on Steam !

53 Upvotes

After months of work, I'm happy to announce that my indie FPS "HYPERFRAG" is now out on Steam (FOR FREE!)
If you play and enjoy it, please leave a positive review as it helps a ton with visibility :)


r/FPS • • 1d ago

Highlight Clip Another mobile slop! Enjoy

0 Upvotes

r/FPS • • 1d ago

Video SPRAWL zero starts strong...

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1 Upvotes

I kept putting off trying out the SPRAWL zero demo for so long that the developers finally lost patience with me and just went ahead and released the full version instead. Which, in a way, doesn’t bother me, since the first mission of the campaign is the very same one from the free demoversion. And if I had to sum up this indie shooter in one word, I know exactly what it would be - FEAR. Because just as Pointman fought his way through hordes of Replica Soldiers, here a Golem named FIVE fights his way through hordes of rebels from IMAGO-DEI. And after the first two hours, I have nothing to complain about!

So... should you refund this game?

Should you refund? NO (keep it)
Pros: great shooting, special abilities, weapon switching
Cons: insanely repetitive music, one big “piss” filter, AI sometimes doesn’t respond

Rating: 7/10
Pros: great shooting, special abilities, weapon switching, the first half of the game, the katana
Cons: insanely repetitive music, one big “piss” filter, AI sometimes doesn’t respond, the second half of the game

Czech version

https://www.youtube.com/watch?v=s3qsT4yY88s

Hodnocení: NE (nechat si)
+: skvělé přestřelky, speciální schopnosti hlavního hrdiny, střídání zbraní
-: šíleně smyčkoidní hudba, jeden velký piss filtr, AIčko občas nereaguje

Hodnocení: 7/10
+: skvělé přestřelky, speciální schopnosti hlavního hrdiny, střídání zbraní, první polovina hry, katana
-: šíleně smyčkoidní hudba, jeden velký písek, AIčko občas nereaguje, druhá polovina hry