Image My grand DLC has been finally released
Hey everyone,
I've been working on this mod for a long time, and today I'm finally releasing it. It started with a simple question: why does the AI so rarely follow the paths history actually took? It grew into something much bigger than I planned.
Imperial Ambitions pushes the AI along the great historical paths of the age and brings each one to life with events, characters and nearly 500 custom advances. Here's what's in it:
-The Rise of the Ottomans-
A full historical campaign chain, with its own casus belli and peace settlement for every stage: the Balkans and Bosnia, Anatolia, the intervention in Crimea, the Mamluk Wars (Marj Dabiq, the road to Cairo), Mohács and the three-way partition of Hungary, the Barbary coast, the Two Iraqs, and finally Vienna and the Holy League. If you play the Ottomans yourself, you get an illustrated choice event at each stage and can commit or skip.
It also adds the "Devshirme", a levy every ten years that brings trained courtiers to your court, and the "Princely Sancaks", where you can send your princes out to govern as part of their training.
-The Fall of the Golden Horde-
This is the part I'm proudest of. When the Horde's armies are broken, it splits along its historical lines: the Great Horde, Crimea, Kazan, Sibir, the Uzbeks and the Nogai. Each one starts with its real founder and family (Hacı Giray, Ulugh Muhammad, Abu'l-Khayr…), its own flag, a founding army and an advance tree.
Then the story keeps going. When Küchük Muhammad dies, his son Mahmud breaks away and founds Astrakhan. The Great Horde slowly declines and is eventually carved up by Crimea and Astrakhan. From 1550, Muscovy comes for Kazan and Astrakhan.
-More-
- 17 new Dynamic Historical Events, 12 of them for Crimea: from Bağçasaray and the Fountain of Tears to Moscow Burns and the Last Great Raid
- "A race for Iran" among the post-Ilkhanid dynasties, which ends after four consolidation wars, so Persia neither stays shattered forever nor blobs instantly
- AI restraint for states that shouldn't snowball: the Ruthenian principalities, Georgia, Wallachia, the Mamluks and Bohemia. This only applies to the AI, so you can still play them however you like
- Historical AI personalities for 30 countries
- 490 custom advances across 30+ nations, from the Jochid khanates to Burgundy, Andalusia and the Mughals
A few notes:
- It's built for EU5 1.3. I'll update it for 1.4 once 1.4 is officially released.
- Start a new game when you use it.
- It replaces a few base game files, so it will conflict with mods that edit the same ones. The full list is on the Workshop page.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3813524452
I'd really love to hear your feedback, bug reports and ideas. This is my first big release, so be honest. And if you enjoy it and want to support the work, there's a
Patreon:(https://www.patreon.com/cw/Airdae). The mod is and always will be completely free.
Thanks for reading!
