r/BasketballGM • • Jul 23 '26

Question oIQ seems to decrease 2pts efficiency

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79 Upvotes

I was randomly looking at the code of the game engine (this is part of the index.ts file) this morning to understand a bit better what's happening under the hood.
I then realized that it is the same

p.compositeRating.shootingMidRange

which enters both the probability to take a mid-range, and the probability to make it.
The issue is that oIQ has a negative relation with the "midrange" composite rating:

shootingMidRange: {
ratings: ["oiq", "fg", "stre"],
weights: [-0.5, 1, 0.2],
},

Which is then multiplied with hardcoded values to get the raw chance of making the shot.

probMake = p.compositeRating.shootingMidRange * 0.32 + 0.42

So if I'm not mistaken, oIQ decreases the chance of taking a mid-range (which makes sense), but also decreases the chances of making it (which IMO makes no sense).

Can somebody confirm this?

More generally, if the probability of taking a shot is directly connected to the probability of making it, and if oIQ affects both equally.
Then, additionally to the counterintuitive effect on "midrange" seen above, it also means that players with good oIQ are going to take more "lowPost" shots than "atRim" (because oIQ has proportionally a bigger impact on "lowPost", than on "atRim"). But Layups are a much better shot to take than post shots, because of the existing prefactors in the "probMake" computation.
So you get this weird effect were a high IQ player will actually take less valuable shots.

Again, can somebody confirm I'm not mistaken?

If I'm right, I would suggest the following changes in the code logic:
- make all compositeRating for shooting positively affected by oIQ (I still think IQ should help you make better shots in general).
- add a new compositeRating.shotSelection which is mostly based on oIQ (and maybe Spd and Drb since it gives you more options).
- compute an expectedPointPerPossession for the player (taking into account FT), for each type of shot.
- use compositeRating.shotSelection and expectedPointPerPossession together to stir players shooting tendency towards their best shot.

I fully understand this is probably never going to happen, since it affects some mechanics which are at the core of the game engine. This is also not a critic of the godly work from Dumbmatter. The game is amazing, and I regularly have to force myself to stop playing, so I have time for other games.

Nonetheless, I think it would be a great idea, because it would make IQ behave a bit more like expected. It would also remove some weird behavior which you sometimes observe in game.
It all started with me seeing my 6'4 crazy fast guard deciding to try 2 post move per game for one layup attempt.
I then realized that his speed didn't help with layups (it should IMO), but was increasing the chances of post move. And then I saw that his 80 IQ was even reenforcing this behavior, while making him shot worse at 2pts....

Some side notes from my morning deep dive of the GameSim class, which I also found surprising:
- Blocking chance are the same at the rim and for 3pts.
- "probMake" is affected by the global defense value, for every type of shot: having a good rim protector will have the same defensive impact on post move and 3pts shots.
- Similarly, the chances of taking a shot at the rim or low post increase with offensive synergy and decrease with opponent global defense (not Di). 3pts is not affected by defense at all (and not by Dp).
- Steals are a ratio between Dp and B+Ps after synergies.
- Assists give +2.5% shot chance
- Something which could be a bug: 3pts tendancy uses "shootingThreePointerScaled2" which is lowered for bad 3pts shooters. But "probMake" the probability to make it uses "shootingThreePointerScaled" (no 2 here), which doesn't have the extra decrease for bad shooters. The result is that bad 3pts shooter take fewer 3pts, but shoot them at a higher rate than expected from the shot selection.

r/BasketballGM • • 20d ago

Question This guy a future all star?

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30 Upvotes

His potential was 60 when drafted but jumped up after preseason. Maybe roty candidate?

r/BasketballGM • • Jul 07 '26

Question Other free browser games you play?

42 Upvotes

So, BasketballGM has probably been my most played game of the last several years. It just scratches a certain specific kind of itch for me and I've gotten hours of entertainment out of popping it open and playing for an hour or an afternoon every once in awhile. I'm wondering if there are any other games that other BB GM fans would recommend that are similar?

I've tried some of the other ZenGM management games and they don't really do it for me, partially because I' not as interested in those other sports as I am basketball, and two because I just don't know as much about those sports. But, I'd definitely be interested in hearing game recommendations from other BB GM fans!

If you have any games you'd like to recommend, I'd love if you could tell me about them and why you recommend them!

r/BasketballGM • • 15d ago

Question What's the hardest historical team to rebuild? I just want to know

14 Upvotes

For some reason I just want a challenge

r/BasketballGM • • 5d ago

Question Who would you draft with the 5th pick?

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11 Upvotes

Right now I'm the worst team in the league, and both of them could be a massive upgrade to my backcourt, so I'm fine with either one but I don't know if Nelson's physical attributes, slightly better IQ and decent shooting are better than Veal playmaking and shooting abilities

r/BasketballGM • • Aug 04 '26

Question Are these progs possible or were they rigged?

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21 Upvotes

r/BasketballGM • • Feb 03 '25

Question WTF Ayo

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449 Upvotes

By two shots eh? Best cover-up by the CIA since Mossadegh xD

r/BasketballGM • • Sep 04 '26

Question Best Custom Awards so far.

32 Upvotes

What is some of the best custom awards you guys have created since the new update dropped?

r/BasketballGM • • Jan 02 '26

Question We are developing a new mobile Basketball Manager game (started as a Uni project). Looking for feedback! NO SPAM

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61 Upvotes

Hi everyone!

For the past few months, my team and I have been developing a mobile basketball management game, and we are planning to launch it next month. I’m not here to self-promote, so I’m not going to say the app name!

The Story:
It actually started as a university project, but once we finished the prototype, we realized something: while there are tons of great football/soccer manager games on mobile that offer a balanced experience, the basketball market seems to lack a game that is deep but not overly complicated (idk why!) . So, we decided to keep working on it.

We need your help:
We are close to release, but we really value the opinion of basketball fans.

  • What is a "must-have" feature for you in a mobile manager game?
  • What is something you absolutely hate seeing in these types of games?
  • Any feedback on the UI based on the screenshots?

Current State:
Right now, the game focuses on the NBA. However, we are already planning to add international leagues (EuroLeague, domestic leagues, etc.) in future updates.

Thanks to anyone who takes the time to comment or give us some tips!

r/BasketballGM • • Jun 21 '26

Question 9x DPOY 2x Champ doesn't make the hall of fame? Or get his jersey retired?

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70 Upvotes

This guy was an absolute monster defensively but sucked offensively, but the fact that awards I don't believe are accounted for in the HoF calculations. Honestly the HoF and jersey retirement formulas need to be completely reworked, cause guys that were 3x all stars and played 10+ years on good teams make the HoF, but not... this guy.

r/BasketballGM • • Aug 22 '26

Question What should I name my Manhattan team?

8 Upvotes
205 votes, Aug 25 '26
29 Manhattan Grays
16 Manhattan Reds
28 Manhattan Dragons
37 Manhattan Condors
36 Manhattan Graybloods
59 Manhattan Monsters

r/BasketballGM • • Aug 30 '26

Question New to the game, how common is it to see a player this good?

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7 Upvotes

r/BasketballGM • • 22d ago

Question Are Shaq's ratings kinda low for the player he was?

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31 Upvotes

I don't know shit about basketball, I just play this game and know really vaguely the greats of history, but the way people talk about Shaq, he was like an 80 in his (short) prime and at least a 70 for a lot of it, no? Yeah I heard he was washed near the end but his Magic/Lakers days never broke even 70?

Can anyone help me out? Maybe his literal talent wasn't elite but his physicals were just so dominant and the game's rating system just isn't built for translating a player like Shaq?

r/BasketballGM • • Jul 23 '26

Question What are some lores you'd like to share about your playthroughs?

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14 Upvotes

I like seeing other people's league and their storylines. Personally, I think BBGM has lots of good emergent storyline potential so, I'd like to know various stories you'd like to share from your playthroughs.

r/BasketballGM • • Aug 13 '26

Question How far can basketball gm go in terms of quality and gameplay of the game with the right funding?

0 Upvotes

r/BasketballGM • • Jul 01 '26

Question Why are trades so easy?

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51 Upvotes

I’m on insane difficulty and its letting me do these bs trades

r/BasketballGM • • Aug 09 '26

Question Just found this game recently

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29 Upvotes

I'm very much enjoying it but I did notice that some players just don't work for me no matter how I try. Im doing the Magic started from their first year and I got offered a few great trades, started with Rik Smits and traded him for Hakeem.....who absolutely doesn't do well. I did also get Shawn Kemp at the same time and starting those 2 together is a disaster, Shaq and him as a front court is stupendous though so now I have a center rotation of Shaq and Hakeem.

Also Pippen never seems to work for me but Ledell Eackles is apparently a superstar, along with Michael Adams at times. I'm playing on easy while I get the hang of the game, is it very random or do higher difficulty levels change this?

Pic of my Finals team that ended up losing just because

r/BasketballGM • • May 25 '26

Question Why does this guy turn the ball over so much bro it’s annoying

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19 Upvotes

Based on these ratings why does he turn the ball over so much and he’s not even the main ball handler or playmaker it’s annoying. I ran a starting 5 with 2 ball handlers and he somehow got 6 turnovers

r/BasketballGM • • 14d ago

Question How do ratings work

0 Upvotes

No one over a 70 overall i dont get it, why not have regular ratings.

r/BasketballGM • • 10d ago

Question How did he not make the Hall of Fame??

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10 Upvotes

He did have some horrible years later down the line but i feel early on in his career he was definitely HOF worthy

r/BasketballGM • • Sep 03 '26

Question I know each sim is different but....

8 Upvotes

Which player usually turns in to the better player, Chris Webber or Steph Curry? Both same age in my randomized league, Webber been in league 1 year longer

r/BasketballGM • • 15d ago

Question Is the very tall and athletic player build the best in the game?

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14 Upvotes

If bros height was like 50 he would be mid

r/BasketballGM • • Sep 03 '26

Question Why is it so easy to win 6th Man award?

8 Upvotes

In my 1000 season league, my team has won 6MOY award about 25% of the seasons. There have been a few times where I deliberately sat an all-star level player to avoid having two PGs or two Cs in the starting lineup, but for the most part, this has been through auto-sort. In comparison, my team has 10% of MVPs and 11% of DPOY. Shouldn't "competing" computer-managed teams prioritize having a quality 6th man?

r/BasketballGM • • May 05 '26

Question Finally got the #1 pick, who would you draft

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35 Upvotes

Is there any reason not to take Ron Swift here

r/BasketballGM • • Mar 28 '26

Question Dunk Manager is finally out!

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42 Upvotes

This post is a follow-up to the one from two months ago, in which we asked for general recommendations on a mobile basketball management game. Thank you all for your interest, and thanks to dumbmatter for kindly providing this space to let anyone interested know that the app is finally available on Android! (Coming to iOS in less than a month)

Obviously, this is the first version, so don’t absolute expect the same level of depth as BasketballGM, but we hope to use this as a starting point to develop, with the community’s help, a realistic and enjoyable management game that will captivate players. There isn’t a team behind this, we’re just two developers who started this project as a university assignment, and we’re happy to have made it this far. We're always looking for suggestions and ways to improve the app, especially during this initial phase (player development, simulation realism, market realism, market mechanics, etc.).
Dunk Manager on Play Store.

Thanks again dumbmatter and thanks to everyone.

[Edit]
In the previous post, where we hadn't mentioned the app's name, dumbmatter kindly commented, giving us permission to write a post mentioning the name once the app was officially released. We have no intention of poaching users from BasketballGM.

[Edit v2]
It's official out on IOS!!! If you want to give a try that's the link: Dunk Manager IOS